Press Release
MetaPay-Open the Era of Meta Payment
Since the birth of mankind, we seem to have never experienced lasting peace and prosperity. We have tried our best to build one civilization after another, but because of lack of trust and coordination, it always disappeared immediately. In the evolution of the universe, humans have walked for millions of years, but even though they have faced countless difficulties together, they still cannot understand each other in the end.
Just when we were about to lose confidence, the emergence of blockchain relighted our hopes. The greatness of decentralized consensus is that code is more reliable than human nature, and “Code is Law” can last the development of civilization. Decentralization allows independent thoughts to shine like stars, and at the same time allows trillions of individuals to reach a commendable consensus on the identification of rules and trends, and enable the collaboration between humans to reach an unprecedented height and breadth.
In the collaboration between many humans, MetaPay shines with the brightest light, guiding us towards eternity.
Why is MetaPay followed by the public?
We know that the existing global payment system relies on the establishment of various centralized governments, central banks and some third-party payment institutions. There seems to be no problem with the existing payment system, it has very fatal flaws.
Firstly, the fully centralized governance system makes the system very easy to be attacked by hackers, and once it is attacked, it will cause catastrophic consequences. Secondly, the high transfer fees and management fees have seriously harmed the interests of users. Thirdly, when it comes to cross-border transfers and payments, the speed and efficiency will be greatly reduced, which is not conducive to the development of commercial trade.
Based on these market pain points, the founding team of MetaPay put forward the idea of meta-financial payment.

Meta Finance, derived from Metaverse, is committed to the construction of virtual and real payment infrastructure,is a safe and efficient Meta financial payment ecosystem based on the Ethereum Layer 2 expansion protocol developed by genius blockchain technology geeks. The main direction is cross-chain payment and ecological construction of virtual assets, including decentralized payment , pledge, liquidity mining, NFT aggregator, etc.
The reason why MetaPay can carry the efficient and complicated payment requirements is because of its strong cryptographic algorithm. It uses the discrete logarithm encryption and elliptic curve encryption which are commonly used in modern public key crypto systems. At the same time, it uses the non-interactive zk-SNARKs zero-knowledge proof system to completely address the issue of transactions being traced to expose user privacy.
MetaPay adopts the Layer 2 technology based on Ethereum, and achieves a flash payment experience comparable to Internet products through expansion of the off-chain channel. In addition to the extremely fast payment experience, there is no handling fee in the off-chain channel, which effectively solves the problems of slow speed and high gas fee of the Ethereum.
It is mainly achieved through the following three aspects:
Two-way payment channel
Two participants create a ledger entry on the blockchain, which requires the two participants to sign any fund expenditures. Both parties create transactions that return ledger entries to their respective allocations, but do not broadcast them to the blockchain. They can update the personal distribution of ledger entries by creating many transaction expenditures from the current ledger entry output. Only the latest version is valid, which is enforced by smart contract scripts that can be analyzed by the blockchain. By broadcasting the latest version to the blockchain, any party can close the entry at any time without any trust or custody.
Lightning Network
By creating a network of two-party ledger entries, you can find a path across the network, similar to routing data packets on the Internet. The nodes on the path are not trusted because the payment is executed through a script that enforces atomicity (the entire payment succeeds or fails) by decrementing the time lock. In order to expand Lightning Network in Layer 2, MetaPay incorporates two basic protocols, RSMC (Revocable Sequential Maturity Contract) and HTLC (Hash Clocked Contract) in the transaction verification process of the underlying protocol which is to build the Fund pool on Layer 2 and the establishment of payment channels.
The Lightning Network on Layer 2 has many advantages. The first is instant determinism. As long as the signatures of all parties pass the status update, the status will be “confirmed” without waiting for block confirmation on the blockchain; Secondly, The status update is off-chain, and peer-to-peer communication can guarantee privacy. Only the final status will be submitted to the blockchain. Finally, there is a low gas fee. The Lightning Network only needs to settle and clear the fees on the blockchain when the channel is opened and closed. At other times, no matter how the two parties update in the channel, the transaction is free.
Blockchain arbitration mechanism
It is possible to conduct transactions outside the blockchain without restrictions. It is also possible to conduct off-chain transactions with the confidence that it is executable on the blockchain. This is similar to the way one person enters into many legal contracts with others, but there is no arbitration every time a contract is signed. By making transactions and scripts parseable, smart contracts can be executed on the blockchain. Only in the case of non-cooperation, arbitration will be intervened. But for blockchain, the result is certain.

There is no doubt that the technical team of MetaPay understands the pain points of the current market very well. Through the above three points, MetaPay can completely break the congestion of existing Ethereum network transactions and achieve the best transaction speed in the entire network.
The MetaPay system with advantages such as instant payment, high scalability, low cost and cross-chain will help mankind get rid of the shackles of the existing payment system and realize the ultimate dream of payment freedom.
If you think MetaPay’s planning stops at payment, then you are wrong. After completes the payment infrastructure, it will use Meta NFT as the starting point to fully deploy the metaverse ecology.
Let’s first look at the layout of Meta NFT. It aims to build the world’s largest NFT asset and financial derivatives trading platform with the richest ecology and the strongest technical strength.
Therefore, Meta NFT is integrating more than 100 animation IP and 1,000 global artists and collecting more than 5,000 contemporary artworks as a reserve. Users will be free to trade NFT assets including artwork and real estate in Meta NFT.
In addition to NFT asset trading, Meta NFT allows users to mint their custom NFT assets.
Users can directly create NFTs in Meta NFT Layer 2, and the changes in the state of the world in the system are similar to recharging NFTs. Web, Mobile App and API-based user interfaces to the Mint smart contract will be developed to make asset creation and management a simple process. The following parameters define a new custom asset:


Currently, MetaPay has completed the construction of the development team, the internal structure of the functional prototype, and is focusing on the development of the first version of MetaPay. Although the development work is still in progress, MetaPay has completed the internal angel round of fundraising and is in the process of private sales. At present, it has received preliminary investment intentions from global leading institutions such as CMS, AU21, DFG, NGC, Rarestone, LinkPad, etc.
As of press time, the MetaPay team is still intensively developing. It is believed that users will be able to directly use MetaPay and NFT asset trading shortly. We are very much to see it soon.
If you want to know lates news about MetaPay, please check following links:
MetaPay Twitter:https://twitter.com/Metapay1/
MetaPay Telegram:https://t.me/metapaygroup
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Anime Expo 2026 Jaadugar A Witch in Mongolia Reveal Behind-the-Scenes Insights and Anime Secrets
TV anime Jaadugar: A Witch in Mongolia (Japanese title: Tenmaku no Ja’dugar)—the highly acclaimed historical manga that has already sparked major anticipation both in Japan and internationally ahead of its broadcast—hosted an exclusive special panel at Anime Expo 2026, North America’s largest anime convention, which kicked off on July 2, 2026, in Los Angeles.
Tokyo, Japan, 24th Jul 2026 – CyberAgent, Inc. announces the TV anime Jaadugar: A Witch in Mongolia (Japanese title: Tenmaku no Ja’dugar)—the highly acclaimed historical manga that has already sparked major anticipation both in Japan and internationally ahead of its broadcast—hosted an exclusive special panel at Anime Expo 2026, North America’s largest anime convention, which kicked off on July 2, 2026, in Los Angeles.

The high-profile event featured an esteemed lineup of creators, including Executive Director Naoko Yamada, Animation Producers Rie Misumi from Science SARU, and Producer Kazuki Endo from TV Asahi. In addition to treating fans to an exclusive advanced screening of Episodes 1 and 2, the panel offered a deep dive into the making of the series, with the creators sharing behind-the-scenes production stories and discussing the unique appeal of the upcoming anime adaptation.
Episodes 1 & 2 Make US Premiere: Stunning Visuals Spark Roaring Cheers from the Audience
Executive Director Naoko Yamada, and Animation Producer Rie Misumi from Science SARU and Producer Kazuki Endo from TV Asahi; Reveal Behind-the-Scenes Insights and Anime Production Secrets
The U.S. Premiere of the TV anime Jaadugar: A Witch in Mongolia drew a packed house of passionate fans eager to catch the series at the earliest opportunity. As the large screen brought to life the breathtaking animation by Science SARU, the meticulously crafted worlds of Persia and Mongolia, and the profound drama of Sitara defying her harsh destiny, the room erupted into a thunderous standing ovation and roaring cheers, marking a spectacular stateside debut.
Following the screening, Executive Director Naoko Yamada, alongside Animation Producer Rie Misumi from Science SARU and Producer Kazuki Endo from TV Asahi, took the stage to kick off a panel session, where they revealed exclusive behind-the-scenes insights and anime production secrets.
When asked by the moderator about the journey leading to the anime adaptation, TV Asahi’s Producer Kazuki Endo explained his passionate drive to bring the project to life: “It all started when I read the original manga. I found it incredibly fascinating, and the grand historical drama completely charmed me—I knew I had to adapt it myself. However, I also realized that the content would be quite challenging for a standard anime adaptation. Creatively speaking, I felt Science SARU was the only studio capable of pulling it off, which is why I reached out to them.”
The discussion then turned to how this star-studded creative team was assembled. Animation Producer Rie Misumi shared the background behind the impressive lineup: “Director Abel Góngora has always loved Heidi, Girl of the Alps, and we felt there were thematic echoes that would resonate beautifully with this title. On top of that, this series offers a completely different type of drama compared to his previous directorial works, such as Scott Pilgrim Takes Off and DAN DA DAN. We extended the offer with great anticipation to see the fresh directorial perspective he would bring to this project.
As for Executive Director Naoko Yamada, she had the opportunity to read the original manga and developed a deep interest in the settings of Persia and Mongolia. She found the prospect of collaborating with Director Abel Góngora and a fresh creative team highly stimulating, which happily led to her joining as Executive Director.
For the character designs, we heard that Character Designer and Sakuga Chief Kenichi Yoshida was already a huge fan of the original manga. His previous work in character design has been phenomenal, and this marked the very first time Science SARU has had the privilege of collaborating with him.
Finally, for the background art—which is one of the absolute highlights of this series—we reached out to Yuri Kabasawa, who previously served as the art director for Demon Slayer: Kimetsu no Yaiba. That is how this incredibly luxurious creative team came together.”
It was also revealed that Director Abel Góngora handled the storyboarding and episode direction for Episode 1, while Executive Director Naoko Yamada spearheaded Episode 2. Showcasing actual storyboards and production materials, the team shared their creative choices during production.
On behalf of Director Abel Góngora, Animation Producer Rie Misumi commented on the scene at the beginning of Episode 1 where Sitara runs through the city: “This is a completely anime-original sequence that does not exist in the original manga. I was told that the director decided to include it because he found the ancient Persian cities to be breathtakingly beautiful and charming, and he wanted to showcase as much of that splendor as possible within the series. Furthermore, although Sitara is set to be only five years old at this point in the story, the scene was also designed to highlight her immense ‘courage’ as she escapes from a slave market.”
When asked about the challenges faced in creating this original sequence, Animation Producer Rie Misumi explained: “Since this is a historical piece, we put a lot of effort into researching reference materials to understand what Persia was like as a city during that era. It was also a challenge to figure out how to make her escape visually entertaining. However, thanks to the participation of Shuto Enomoto—an exceptionally talented animator who handled the layout and key animation—the sequence turned out wonderful.”
Through these insights, she shed light on the reasons for incorporating the anime-original direction and explained how they meticulously captured the unique atmosphere of the streets and culture within the visuals.
Meanwhile, Executive Director Naoko Yamada discussed the direction behind the conversation between Sitara and Fatima in Episode 2, contrasting it with the previous episode: “Episode 1, handled by Director Abel Góngora, features many energetic scenes of Sitara running happily through the city she loves, hinting at a bright and peaceful future ahead. In sharp contrast, for Episode 2, we placed an immense value on the dialogue scenes, as I wanted to meticulously portray a true ‘connection of hearts.’ While there is relatively less action and physical movement in this episode, we focused heavily on subtle facial acting and emotional depth, which shaped the overall flow of the episode.”
Regarding a moving scene featuring Sitara, Executive Director Naoko Yamada shared her approach to conveying profound emotional expression through symbolic imagery: “The pomegranates appearing in the story were a very deliberate choice. Since the pomegranate is a flower that blooms in Sitara’s homeland of Persia, it serves as a powerful symbol of her beloved roots. Furthermore, as the pomegranate fruit traditionally symbolizes prosperity and the continuation of life, we carefully depicted it to visually capture Sitara’s enduring love for her homeland and her unyielding hope for the future, wishing for her ultimate happiness ahead.”
The event also introduced the meticulous production process behind the character designs and art boards. The panel highlighted a memorable close-up of Sitara’s expression, revealing how the creative team went through multiple revisions with Character Designer and Sakuga Chief Kenichi Yoshida.
To bring the memorable event to a close, each guest expressed their heartfelt gratitude to the international fans, leading into a group photo session with the entire audience.
At the moderator’s suggestion, the venue united to send their energy to the absent director. “Let’s make sure our voices reach Director Abel Góngora, who unfortunately couldn’t be here today! Ready, set—Abel!” On cue, the packed house of fans echoed a roaring, passionate cheer throughout the hall, bringing the wildly successful panel to a spectacular conclusion.
The TV anime Jaadugar: A Witch in Mongolia premiered on Saturday, July 4th, and is currently broadcasting to high acclaim on TV Asahi’s “IMAnimation” block, BS Asahi, and other networks in Japan. For fans around the globe, the series is now streaming on Crunchyroll.
Media Contact
Organization: CyberAgent, Inc.
Contact Person: CyberAgent, Inc. Press Contact
Website: https://caanime.cyberagent.co.jp/en/
Email: Send Email
Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo
City: Tokyo
Country:Japan
Release id:47520
The post Anime Expo 2026 Jaadugar A Witch in Mongolia Reveal Behind-the-Scenes Insights and Anime Secrets appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Japan Expo 2026 Jaadugar A Witch in Mongolia Hosts French Premiere, TV Asahi Producer Kazuki Endo
TV anime Jaadugar: A Witch in Mongolia (Japanese title: Tenmaku no Ja’dugar), based on the highly acclaimed historical manga that has already sparked major anticipation both in Japan and internationally ahead of its broadcast, held its French special screening at Japan Expo 2026, Europe’s largest Japanese pop culture event, which kicked off in Paris on July 9, 2026. The exclusive screening drew a massive crowd of passionate fans, filling the venue to its maximum capacity and making the event a tremendous success. Before the special screening of Episodes 1 through 4, TV Asahi Producer Kazuki Endo took the stage to share the captivating appeal of the series with the French audience.
Tokyo, Japan, 24th Jul 2026 – CyberAgent, Inc. announces the TV anime Jaadugar: A Witch in Mongolia holds a special screening, including the previously unreleased Episodes 3 and 4! The TV anime Jaadugar: A Witch in Mongolia recently premiered in Japan and sparked massive excitement online. Its global streaming launch was also met with explosive enthusiasm worldwide. Capitalizing on this global momentum, the series hosted a highly successful special screening of Episodes 1 through 4 at Japan Expo 2026 in Paris. Before the special screening, TV Asahi’s Producer Kazuki Endo took the stage to enthusiastic applause, sharing the appeal of the series directly with the audience.

When asked by the moderator about the background of how the anime adaptation came to life, he explained his initial inspiration and the unique pull of the original manga: “When I first read the original manga, I found it incredibly fascinating and knew immediately that I wanted to bring it to the screen with my own hands. As you will see when you watch it, the series possesses a truly unique balance; it features highly stylized, adorable character designs, yet contrasts them with a serious plot and a gritty, intense storyline.”

▲ Japan Expo2026_Jaadugar: A Witch in Mongolia
When he reveals the behind-the-scenes journey of selecting the perfect studio to capture this distinct style: “Paradoxically, fluidly animating these kinds of stylized, deformed characters can actually be far more difficult than drawing realistic human proportions. I felt that a conventional anime studio would struggle to truly do this manga justice. In searching for the right partner, I realized that Science SARU—a studio that has consistently pushed the boundaries of artistic innovation—was the only one capable of pulling it off. I reached out to them directly, and they deeply resonated with the story. That shared passion is exactly how this collaboration came to be.”
Furthermore, the production team—including Executive Director Naoko Yamada and Director Abel Góngora—embarked on a location scouting trip to Mongolia, the very setting of the story. Reflecting on the journey, he shared a particularly memorable experience: “I had the privilege of traveling to Mongolia for this research trip alongside our Executive Director Yamada-san, Director Abel-san, and members of our background art staff. While studying historical materials at local museums was incredibly valuable, what left the deepest impression on me was our homestay in a traditional ger.”
He continued, explaining how immersing themselves in the local lifestyle deeply influenced the animation’s creative direction and quality: “By staying in a ger with families who actually live as nomads, we were able to experience their daily lifestyle firsthand. This allowed us to truly feel and understand how the characters would have adapted, touched upon Mongolian culture, and lived their lives upon moving to this land. That firsthand sentiment has been profoundly reflected in the direction of every single scene and the meticulous details throughout the animation.”
As he emphasized how this dedicated research trip directly elevated the overall quality of the series, the venue erupted into a resounding round of applause.
When asked about the collaboration with the original manga from Tomato Soup-sensei, he revealed the rigorous commitment to historical accuracy: “Depicting the culture and history of that era is an immense challenge, so our entire production team approached it with the utmost sincerity, researching countless documents and historical records. Tomato Soup-sensei is an accomplished historian and even provided us with a meticulously detailed list of reference materials. We repeatedly consulted Tomato Soup-sensei, asking questions such as, “Is this specific depiction accurate?” and “What was the underlying intent behind this scene?” We maintained an incredibly close line of communication throughout the process. In addition to Tomato Soup-sensei, we also received invaluable guidance from various professors and other subject-matter experts.”
Hearing this, even the moderator could not hide their amazement, remarking, “That is truly incredible…” His passionate explanation underscored that the deep historical accuracy currently making waves on social media was made possible only through this dedicated collaboration with the author and experts, drawing even further applause from the audience.
To conclude the panel, he left the eager audience with a final message before the curtains rose: “Today is a very rare and special opportunity for everyone here to watch Episodes 3 and 4, which have not yet been streamed anywhere else in the world. This is a truly stunning piece of animation that will keep you glued to your screens right from the very beginning, so I hope you all thoroughly enjoy the experience until the very end.”
With those words, the pre-screening talk session ended amid enthusiastic cheers.
As the credits rolled, the venue erupted into deafening applause and cheers, accompanied by an overwhelmingly passionate response from the audience, bringing the Japan Expo 2026 special screening to a spectacular and triumphant close.
Now Streaming on Crunchyroll in Over 200 Countries and Territories Worldwide!
The TV anime Jaadugar: A Witch in Mongolia (Japanese title: Tenmaku no Ja’dugar) is currently streaming on Crunchyroll, one of the world’s largest anime platforms, available in over 200 countries and territories worldwide.
In Japan, Jaadugar: A Witch in Mongolia is currently broadcasting every Saturday at 11:30 PM (JST) on TV Asahi’s nationwide network of 24 stations under the “IMAnimation” block, as well as on BS Asahi and other networks. Following the terrestrial TV broadcast, the series is also being rolled out sequentially across various streaming platforms.
■ TV Anime “Jaadugar: A Witch in Mongolia” @ Japan Expo 2026 Special Screening Overview
・Date: Friday, July 10th, 2026
・Panelist: Kazuki Endo (Producer, TV Asahi)
Media Contact
Organization: CyberAgent, Inc.
Contact Person: CyberAgent, Inc. Press Contact
Website: https://caanime.cyberagent.co.jp/en/
Email: Send Email
Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo
City: Tokyo
Country:Japan
Release id:47519
The post Japan Expo 2026 Jaadugar A Witch in Mongolia Hosts French Premiere, TV Asahi Producer Kazuki Endo appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Vince Bantu Adds New Events to Summer 2026 Speaking Schedule
ST. LOUIS, MO, Jul 24, 2026, ZEX PR WIRE — Dr. Vince Bantu, a religious leader, author, and lecturer known for his work on African Church History and global Christian identity, has added several new engagements to an already active summer speaking schedule. The updated calendar includes preaching appearances, academic conferences, and a ministry workshop spanning Philadelphia, Los Angeles, the Bronx, Newark, and Coatesville.
Vince Bantu opened his summer schedule on July 12, 2026, preaching at Word Formed Church in Philadelphia, Pennsylvania. The visit brought his ongoing work on African Church History and global Christian identity before a congregation committed to telling the full, global story of the Church.
From Philadelphia, Dr. Bantu traveled to Los Angeles to participate in The St. Shenouda Society & UCLA Conference on Coptic Studies, held July 17–18, 2026, at UCLA. The annual gathering draws academics and practitioners focused on Coptic Studies and the history of the Church across Africa and the Middle East, territory at the center of Dr. Bantu’s published works and peer-reviewed research.
The summer’s newly added dates extend Dr. Bantu’s reach further across the East Coast. On July 19, 2026, he is scheduled to preach at Promised Land Covenant Church in the Bronx, New York, followed by a return to the Bronx on July 26 for a preaching engagement at The Sanctuary Church. On August 1, 2026, Dr. Bantu will lead an Urban Apologetics Workshop at Greater Life Outreach Center in Newark, New Jersey, a format that reflects his longstanding commitment to accessible, community-rooted ministry education for historically marginalized communities. He will close out his summer calendar with a two-part preaching series at New Life in Christ Church in Coatesville, Pennsylvania, with appearances on August 2 and August 9, 2026.
Taken together, the engagements reflect the breadth of Dr. Bantu’s ministry, from academic conference presentations to local church pulpits to hands-on urban ministry workshops, and his continued commitment to bringing the history and message of the global Christian faith to diverse audiences across the country.
Updated Summer 2026 Schedule:
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July 12, 2026, Preaching at Word Formed Church (Philadelphia, PA)
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July 17–18, 2026, The St. Shenouda Society & UCLA Conference on Coptic Studies (UCLA, Los Angeles, CA)
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July 19, 2026, Preaching at Promised Land Covenant Church (Bronx, NY)
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July 26, 2026, Preaching at The Sanctuary Church (Bronx, NY)
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August 1, 2026, Urban Apologetics Workshop at Greater Life Outreach Center (Newark, NJ)
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August 2 & 9, 2026, Preaching at New Life in Christ Church (Coatesville, PA)
For more information about Dr. Vince Bantu’s work, upcoming events, and published writing, visit his author page on Amazon or follow his ongoing projects covering African Church History, global Christian identity, and evangelistic mission trips worldwide.
About Vince Bantu
Dr. Vince Bantu is a religious leader, author, and public speaker dedicated to recovering and sharing the deep roots of African Church History for the sake of global urban ministry. His published works include A Multitude of All Peoples (InterVarsity Press Academic), Those for Whom the Lamp Shines (University of California Press), Gospel Haymanot, and The Bisrat, among others. He serves as Katabi (editor) of the Haymanot Journal and is affiliated with Wheaton College’s Global Urban Perspectives program. Dr. Bantu continues to speak, write, and travel internationally in support of his mission.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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