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Embrace MES and create an era of empire under the metaverse

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MES (METAVERSE EMPIRE) is a virtual world game based on blockchain. It uses MES+MEF as the governance token of the entire game ecology to reward all game players and allow players to experience the leap in the history of human civilization in parallel time and space.  From farming tribes to war civilization, a new “metaverse empire” was opened.

Play-to-earn will see the advanced path of encrypted games

The total global game profit in 2020 exceeds 300 billion U.S. dollars, and the most popular blockchain metaverse game is undoubtedly Axie infinity. The price of its native token AXS starts from 0.1 U.S. dollars and reaches 155 U.S. dollars in October 2021. The high price of the game created a 1550 times the myth of the richness of the metaverse game, and its market value reached 30 billion U.S. dollars. In addition, the current transaction volume of the game has exceeded 29.5 billion U.S. dollars. Axie’s achievements as a benchmark are enough to prove the development prospects of blockchain games. However, with the development of new technologies, it has moved forward with the banner of blockchain transforming the game industry. There are more than 100 categories but the scale is still not as large as traditional Internet games. One ten-thousandth of that, between power and resistance, every bit of attempt is commendable. In this context, MES has opened a new singularity, creating a powerful blockchain application game with epochal and financial attributes.

MES starts the transformation from a service provider to an infrastructure provider

The MES (METAVERSE EMPIRE) metaverse empire game is jointly initiated by a group of blockchain geeks and senior game enthusiasts from the UK and Canada. Based on the Binance Smart Chain to build a new gameplay of twin tokens MES and MEF+NFT+ Meta universe exchange, use the game ecological governance token MES as the value carrier to anchor virtual scene applications, and use the metaverse exchange platform governance token MEF for value Circulation aims to subvert the economic model of traditional games through the application of blockchain technology and give games more financial attributes.

Let players earn huge profits through games, reach a community consensus system, and establish a medium for value transmission. At the same time, every value transfer is accompanied by a deflation model and a destruction mechanism, thereby forming a stable economic system and value-driven model through the ecology of the MES+MEF combination.

Hundreds of millions of bonuses promote the development of the alliance, and the global node launch will start immediately

In terms of economic model, METAVERSE EMPIRE uses MES and MEF twin tokens, which complement each other;

The economic model of game ecological token MES is:

Total number of tokens: 30 million

Foundation 5% (locked for 3 years)

Node + private placement 5% (the average release is divided into 20 months before the game goes live, 5% per month)

Ecological development 10% (6 months after the game is online, it will be determined by the node voting according to the ecological development situation)

Technical Team (Operation Team) 10% (Before the game goes live, it will be released for 20 months and 5% per month)

Mining 70% (effective players reach 50,000, start mining, 3000 daily)

The MEF economic model for the governance token of the Metaverse Exchange platform is:

Total number of tokens: 900 million

Project party (operation team) 10%

Game output 90%

How can MES and MEF twins help the development of the game ecosystem?

70% of the total amount of MES needs to pledge NFT for mining output, and the NFT can only be synthesized by the exchange platform governance token MEF generated during the game. All MEF tokens used to synthesize the NFT will be destroyed to ensure that the MEF is good More importantly, NFT pledge mining starts only after the number of effective game players (players who purchase characters) reaches 50,000. There is no pressure on the market to add MES, and when it reaches 50,000, every day The newly added game players can also consume most of the 3000 MES newly added for mining to ensure the demand for MES and enable its price to develop steadily. The exchange’s platform governance token, MEF, in addition to purchasing equipment in the game and synthesizing the NFT of mining MES, as an exchange platform token will also be an unlimited destruction mechanism. MES and MEF complement each other and help each other’s development.

How to participate in the MES game?

The super nodes and nodes recruited by the MES game can not only enjoy the ultra-low price MES as the identity of the game participant builder, but also enjoy the weighted income brought by the global game character dividends, and because of the identity of the participating builder, in the future Voting governance can also be participated in the ecological development; In addition, low-threshold private equity allows more ordinary players to deploy in advance and enjoy the wealth brought by price increases. The entire economic model of twin tokens MES and MEF complements each other through rigorous algorithms. The interspersed application of, guarantees the good circulation value of the secondary market, so that all ecological builders participating in the game can enjoy the benefits of the era brought by the metaverse empire game.

MES4.0 ecological planning, iterative development of specific forms in the future

From a value-oriented point of view, the highlight of the MES game lies in its small total amount of tokens, extremely low circulation, low participation threshold, unlimited deflationary destruction of gold standard tokens, MEF synthesis of NFT destruction mining, and dual-token interspersed application destruction. Maximum limit, support for multiple languages, and have a variety of highly free gameplay. MES is not only an entertainment tool, but also allows the game scene to carry the virtual reality of identity, wealth, and network, so that all players can make money while playing, and all behavior trajectories will be accompanied by value orientation. From the perspective of the overall ecological layout, compared to being a participant, users are more eager to have power. This is a change from the previous game model, giving players more opportunities to plan the ecosystem, but it does not mean that it is developed according to personal wishes. What MES links is not only the integration and interaction between virtual space and the real world. Through a series of smart contracts with optimized liquid mining strategies, it can automatically seek the best profit strategy for users. The game has gradually crossed from 1.0 farming civilization to the Stone Age. In the era of war, the era of civilization will finally form a benign and sustainable era of empire. This is the ecological development of MES.

Metaverse will be an interface revolution between the real world and the digital world. The immersive experience will defeat the abstract program interface, and the real world will be seamlessly connected with the digital world through the immersive experience. The metaverse structured the technological interaction between virtual and reality. MES+MEF opened a new outlet for value transmission. The metaverse empire game innovation infinite deflation and destruction of the twin game token model will surely drive a new wave of metaverse game wealth creation effects. ,What are you waiting for? Join us and create your own metaverse empire together!

Telegram: https://t.me/metaverseempire
twitter:https://twitter.com/mempiregame

E-mail:metaverseempire@gmail.com

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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23 Years, One Question: “Diaoyu Dao: Small Islands, Big Stakes” — A CGTN Documentary

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This article was produced to coincide with the release of CGTN’s new documentary Diaoyu Dao: Small Islands, Big Stakes. Inspired by one of the documentary’s stories, it follows Chinese scholar Wu Tianying’s 23-year pursuit of historical truth, showing how one man’s lifelong research underscores the enduring importance of historical evidence in understanding the Diaoyu Dao (known in Japan as the Senkaku Islands) dispute.


https://youtu.be/ohsuJMRJ7GM?si=k2LX9Hv-oZKpIwMw

“In the years before the First Sino–Japanese War, were Diaoyu Dao and its affiliated islands terra nullius – or were they already Chinese territory?”

At 90 years old, Professor Wu Tianying still asks that question slowly and carefully.

In a quiet study lined with books and documents, the veteran Chinese scholar opens a worn manuscript – “On the Territorial Sovereignty over the Diaoyu Islands Prior to 1894.”

It took him 23 years to complete and publish.

For Wu, the book was never simply an academic study.

“It was a commitment to sovereignty,” he says in CGTN’s new documentary “Diaoyu Dao: Small Islands, Big Stakes.”

Part Two of the documentary, “Behind Closed Doors,” follows Wu’s decades-long effort to trace the historical origins of the Diaoyu Dao dispute – not through slogans or political rhetoric, but through archives, maps and an unexpected intellectual exchange with Japanese scholars.

The deeper I searched…”

Wu Tianying belongs to one of the earliest generations of Chinese scholars to systematically study the Diaoyu Dao issue after China and Japan normalized relations.

At the center of his research was one key argument.

Japan’s claim over the islands rests partly on the concept of terra nullius – land belonging to no state before incorporation.

If the islands were terra nullius, they could, in principle, be claimed through occupation under international law.

In his research, Wu asked whether Japan’s incorporation of Diaoyu Dao during the late 19th century was truly unrelated to its war against the Qing government.

His work brought him into contact with Japanese historian Kiyoshi Inoue.

Inoue had originally sought to prove that the islands belonged to Japan.

Years of studying historical materials led him to  a different conclusion.

“The deeper I searched,” Inoue says in archival footage in the documentary, “the clearer it became that the Senkaku Islands (Diaoyu Dao) are China’s territory rather than terra nullius. They have nothing to do with Japan.”

In 1995, Inoue received a copy of Wu’s book.

A year later, Inoue wrote back, praising Wu’s work as a “thorough and scientific rebuttal” of Japanese claims represented by scholars such as Toshio Okuyama.

The two scholars came from different countries and very different historical backgrounds. But both believed historical arguments had to be tested against evidence.

Still waiting for an answer

But Behind Closed Doors is not only about the past.

It also asks what happened to the political understanding that once existed between China and Japan over the Diaoyu Dao issue.

Wu Tianying reflects on Japanese scholars who once warned against pushing the dispute further.

He says he is still watching how Japan’s current political leadership responds to those earlier voices inside Japan itself.

And he is still waiting for an answer.

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All Thingz Electric Expands EV Charger Installation Services Across South Orange County to Meet Growing Demand

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Aliso Viejo, California, United States, 25th Jul 2026 – All Thingz Electric, a licensed electrical contractor serving residential and commercial clients throughout Orange County, today announced the expansion of its electric vehicle (EV) charger installation services to meet surging demand across South Orange County communities. As EV adoption accelerates throughout the region, All Thingz Electric is positioning itself as the go-to resource for homeowners navigating the transition to home charging.

Orange County’s EV Surge

California leads the nation in EV adoption, and Orange County communities, particularly Aliso ViejoMission ViejoIrvine, and Laguna Niguel, have seen significant growth in electric vehicle registrations over the past two years. With that growth comes increased demand for Level 2 home charging solutions, which can charge most EVs overnight and are far more efficient than standard 120V outlets.

“We’re getting more calls about EV chargers than almost anything else right now,” said Anthony Feeney, founder and certified journeyman electrician at All Thingz Electric. “A lot of homeowners buy an EV and assume the outlet in the garage will work fine, and it does, slowly. But once they understand what a dedicated Level 2 charger can do, they want it installed right away. It changes how convenient owning an EV actually is.”

What the Installation Involves

A Level 2 EV charger installation typically involves running a dedicated 240V circuit from the electrical panel to the garage or charging location. In some cases, particularly in older homes, a panel upgrade may be required first to accommodate the added load. All Thingz Electric’s technicians evaluate each home’s existing infrastructure before beginning any work, ensuring the right solution is specified the first time. An electrical inspection and code compliance check is included to ensure the installation meets all local requirements.

All Thingz Electric installs chargers from all major brands and can coordinate directly with utility companies on applicable rebate programs.

A Full-Service Electrical Partner

Beyond EV charging, All Thingz Electric offers a comprehensive range of residential electrical services including whole-house surge protectionoutdoor and landscape lighting installationbackup generator installation, and 24/7 emergency electrical services. Free quotes are available for all services, and all work is backed by a 100% satisfaction guarantee.

“Orange County homeowners expect quality, and we deliver that on every job,” Feeney said. “Whether someone needs a charger installed or their whole panel replaced, we treat every project like it’s our own home.”

About All Thingz Electric

All Thingz Electric is a licensed electrical contractor founded by Anthony Feeney, a certified journeyman electrician, serving residential and commercial clients throughout Orange County. The company is based in Aliso Viejo and serves Laguna Niguel, Mission Viejo, Irvine, Lake Forest, Dana Point, Laguna Beach, and surrounding communities. Services include EV charger installationelectrical panel upgradeswhole-house surge protectionlighting servicesrewiring, and emergency electrical response. Free quotes are available; 100% satisfaction guaranteed.

Media Contact: All Thingz Electric Team
Phone: 949 426-7977
Website: https://allthingzelectric.com
Email: contact@allthingzelectric.com
Address: 26791 Aliso Creek Rd. #1015, Aliso Viejo, CA 92656

Media Contact

Organization: All Thingz Electric

Contact Person: Anthony Feeney

Website: https://allthingzelectric.com/

Email: Send Email

Contact Number: +19497103564

Address:26791 Aliso Creek Rd #1015

City: Aliso Viejo

State: California

Country:United States

Release id:47587

The post All Thingz Electric Expands EV Charger Installation Services Across South Orange County to Meet Growing Demand appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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RELVE Q2 Report Reveals AI Hype Gap After Analyzing 1.59M Data Points and 23,000 Tools

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182 AI developments shipped last quarter. Only 29 required a decision from a SaaS operator. RELVE’s Q2 report “The State of AI for SaaS Companies” analyzed 1.59 million data points across 9 categories and 69 attributes to highlight the hype and the gap.

United States, 25th Jul 2026 – Eighty-four percent of the AI news that reached SaaS founders last quarter changed nothing about how they build, staff, budget, or buy. That’s the central finding of The State of AI for SaaS Companies, RELVE’s Q2 2026 report released 23-July-2026, built on 23,000+ tools reviewed and 1.59 million data points assessed.

Every item was sorted into three labels: 72 Noise, 81 Watch, and 29 Signals. A Signal is a named, verifiable change worth acting on now. Watch items are patterns still forming, with a clear trigger that could turn them urgent. Noise is real news with no consequence for how a company operates.

Coverage did not track with consequence. The three most-covered companies of the quarter took 28.9% of all coverage yet produced zero Signals. Meanwhile, more than a third of the quarter’s Signals had no single company behind them at all. The report found the loudest stories were rarely the ones that mattered most, and that attention and consequence often pointed in opposite directions.

RELVE Q2 Report

The 29 Signals grouped into three shifts. The model layer stopped being the moat as frontier-grade output got cheap and interchangeable. Agents began arriving inside company systems before the governance did, often switched on by default in tools teams already run.

And meeting and notetaker tools started turning into the system of record where a company’s decisions, context, and institutional memory live.

Each shift carries a cost if ignored. On AI governance, RELVE cites IBM research showing that high shadow AI use added $670,000 to the average data breach, and that most organizations breached through AI lacked proper access controls.

On skills, the wage premium for AI-fluent roles reached 62% in 2026, more than double what it was two years earlier. On the model layer, cheaper inference reset the build-versus-buy math for nearly every AI-using company.

The report also reads the macro picture on enterprise AI adoption from the major research firms. Adoption is close to universal at 88%, yet only a small share of organizations capture most of the value.

RELVE draws a distinction here: the big firms survey thousands of executives to measure intent, while RELVE tracks what actually shipped and rules on which developments change what an operator does. Its conclusion is that the bottleneck is now workflow, governance, and people, not the technology itself.

The tool review is the foundation under the report. RELVE assessed those tools across 9 categories on 69 attributes, then shortlisted 1,881 across six categories. Nearly 90% of that shortlist was built as AI from the start, with the rest being established tools that added AI later. Marketing and creative made up the two largest categories.

Funding followed a similar pattern of concentration. Among the shortlisted tools, 695 have recorded funding totalling $93.56 billion, with the top ten accounting for about 58% of the total and a single company representing roughly a third of everything tracked. Engineering and operations pulled the most capital by category, while marketing tools, despite being the largest group by count, raised the least.

Events told the same story as the news. RELVE assessed 26 industry conferences during the quarter and found only two produced a Signal. Several more carried announcements worth a founder’s attention without crossing the bar, and many were covered elsewhere purely as spectacle. 

The report sorts every event by consequence instead of size, and closes the section with the Q3 dates worth holding.

The report ends with a set of concrete moves for operators, split into what to act on this quarter and what to plan for next.

The near-term list covers checking exposure to shifting engineering-tool pricing, running an inventory of enterprise AI agents that can take autonomous action, and setting a permission and data-access rule for each. RELVE frames this as an AI agent governance problem most teams have not solved yet.

The forward list points to building around cheap and interchangeable models rather than scarce ones, and reassessing vendor lock-in as meeting tools consolidate into a system of record.

The full report, including the function-by-function breakdown for marketing, engineering, operations, HR, and creative, is available on the RELVE site.

About RELVE

RELVE is an AI intelligence platform for AI trends and tools, built for SaaS founders and their core teams across marketing, HR, operations, engineering, and creative. It filters signal from noise: verified news sorted by what matters, tools ranked by data rather than who paid for the listing, and Signals that brief every function, not just the person at the top. Learn more at relvehq.com.

Users can follow RELVE on:

LinkedIn: https://www.linkedin.com/company/relve

X: https://x.com/Relve_official

Media Contact

Organization: RELVE

Contact Person: RELVE

Website: https://relvehq.com/

Email: Send Email

Country:United States

Release id:47458

The post RELVE Q2 Report Reveals AI Hype Gap After Analyzing 1.59M Data Points and 23,000 Tools appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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