Press Release
Embrace MES and create an era of empire under the metaverse
MES (METAVERSE EMPIRE) is a virtual world game based on blockchain. It uses MES+MEF as the governance token of the entire game ecology to reward all game players and allow players to experience the leap in the history of human civilization in parallel time and space. From farming tribes to war civilization, a new “metaverse empire” was opened.
Play-to-earn will see the advanced path of encrypted games

The total global game profit in 2020 exceeds 300 billion U.S. dollars, and the most popular blockchain metaverse game is undoubtedly Axie infinity. The price of its native token AXS starts from 0.1 U.S. dollars and reaches 155 U.S. dollars in October 2021. The high price of the game created a 1550 times the myth of the richness of the metaverse game, and its market value reached 30 billion U.S. dollars. In addition, the current transaction volume of the game has exceeded 29.5 billion U.S. dollars. Axie’s achievements as a benchmark are enough to prove the development prospects of blockchain games. However, with the development of new technologies, it has moved forward with the banner of blockchain transforming the game industry. There are more than 100 categories but the scale is still not as large as traditional Internet games. One ten-thousandth of that, between power and resistance, every bit of attempt is commendable. In this context, MES has opened a new singularity, creating a powerful blockchain application game with epochal and financial attributes.
MES starts the transformation from a service provider to an infrastructure provider

The MES (METAVERSE EMPIRE) metaverse empire game is jointly initiated by a group of blockchain geeks and senior game enthusiasts from the UK and Canada. Based on the Binance Smart Chain to build a new gameplay of twin tokens MES and MEF+NFT+ Meta universe exchange, use the game ecological governance token MES as the value carrier to anchor virtual scene applications, and use the metaverse exchange platform governance token MEF for value Circulation aims to subvert the economic model of traditional games through the application of blockchain technology and give games more financial attributes.
Let players earn huge profits through games, reach a community consensus system, and establish a medium for value transmission. At the same time, every value transfer is accompanied by a deflation model and a destruction mechanism, thereby forming a stable economic system and value-driven model through the ecology of the MES+MEF combination.
Hundreds of millions of bonuses promote the development of the alliance, and the global node launch will start immediately

In terms of economic model, METAVERSE EMPIRE uses MES and MEF twin tokens, which complement each other;
The economic model of game ecological token MES is:
Total number of tokens: 30 million
Foundation 5% (locked for 3 years)
Node + private placement 5% (the average release is divided into 20 months before the game goes live, 5% per month)
Ecological development 10% (6 months after the game is online, it will be determined by the node voting according to the ecological development situation)
Technical Team (Operation Team) 10% (Before the game goes live, it will be released for 20 months and 5% per month)
Mining 70% (effective players reach 50,000, start mining, 3000 daily)

The MEF economic model for the governance token of the Metaverse Exchange platform is:
Total number of tokens: 900 million
Project party (operation team) 10%
Game output 90%

How can MES and MEF twins help the development of the game ecosystem?
70% of the total amount of MES needs to pledge NFT for mining output, and the NFT can only be synthesized by the exchange platform governance token MEF generated during the game. All MEF tokens used to synthesize the NFT will be destroyed to ensure that the MEF is good More importantly, NFT pledge mining starts only after the number of effective game players (players who purchase characters) reaches 50,000. There is no pressure on the market to add MES, and when it reaches 50,000, every day The newly added game players can also consume most of the 3000 MES newly added for mining to ensure the demand for MES and enable its price to develop steadily. The exchange’s platform governance token, MEF, in addition to purchasing equipment in the game and synthesizing the NFT of mining MES, as an exchange platform token will also be an unlimited destruction mechanism. MES and MEF complement each other and help each other’s development.
How to participate in the MES game?
The super nodes and nodes recruited by the MES game can not only enjoy the ultra-low price MES as the identity of the game participant builder, but also enjoy the weighted income brought by the global game character dividends, and because of the identity of the participating builder, in the future Voting governance can also be participated in the ecological development; In addition, low-threshold private equity allows more ordinary players to deploy in advance and enjoy the wealth brought by price increases. The entire economic model of twin tokens MES and MEF complements each other through rigorous algorithms. The interspersed application of, guarantees the good circulation value of the secondary market, so that all ecological builders participating in the game can enjoy the benefits of the era brought by the metaverse empire game.
MES4.0 ecological planning, iterative development of specific forms in the future

From a value-oriented point of view, the highlight of the MES game lies in its small total amount of tokens, extremely low circulation, low participation threshold, unlimited deflationary destruction of gold standard tokens, MEF synthesis of NFT destruction mining, and dual-token interspersed application destruction. Maximum limit, support for multiple languages, and have a variety of highly free gameplay. MES is not only an entertainment tool, but also allows the game scene to carry the virtual reality of identity, wealth, and network, so that all players can make money while playing, and all behavior trajectories will be accompanied by value orientation. From the perspective of the overall ecological layout, compared to being a participant, users are more eager to have power. This is a change from the previous game model, giving players more opportunities to plan the ecosystem, but it does not mean that it is developed according to personal wishes. What MES links is not only the integration and interaction between virtual space and the real world. Through a series of smart contracts with optimized liquid mining strategies, it can automatically seek the best profit strategy for users. The game has gradually crossed from 1.0 farming civilization to the Stone Age. In the era of war, the era of civilization will finally form a benign and sustainable era of empire. This is the ecological development of MES.
Metaverse will be an interface revolution between the real world and the digital world. The immersive experience will defeat the abstract program interface, and the real world will be seamlessly connected with the digital world through the immersive experience. The metaverse structured the technological interaction between virtual and reality. MES+MEF opened a new outlet for value transmission. The metaverse empire game innovation infinite deflation and destruction of the twin game token model will surely drive a new wave of metaverse game wealth creation effects. ,What are you waiting for? Join us and create your own metaverse empire together!
Telegram: https://t.me/metaverseempire
twitter:https://twitter.com/mempiregame
E-mail:metaverseempire@gmail.com
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Jaadugar A Witch in Mongolia Set to Premiere with QUEEN BEE STAR Ending Theme, New PV and Visual
Pre-Broadcast PV and Full Main Visual Officially Unveiled – Premiere: Acts and Preview Cuts
Tokyo, Japan, 3rd Jul 2026 – CyberAgent, Inc. announced production updates for the television anime “Jaadugar: A Witch in Mongolia” ahead of its scheduled television premiere in Japan on July 4, 2026. The announcement includes the release of a new promotional video (PV), a new main visual, and confirmation that the ending theme song for the series will be “STAR”, performed by QUEEN BEE.

Prior to the upcoming broadcast, the pre-broadcast PV has been released! In addition, the ending theme song that will will be featured in each episode is set to be “STAR”, a new song by QUEEN BEE, a Japanese music group that has captured global attention.
The original work, A Witch’s Life in Mongol, serialized in Japan on AKITASHOTEN’s Souffle website and written by Tomato Soup, is a historical court drama set in the 13th-century Mongol Empire.
It depicts the story of Sitara, a young girl who strives to survive a harsh fate by using knowledge as her weapon. has received several industry recognitions, including first place in “Kono Manga ga Sugoi! 2023” (Women’s Category) and recognition in the Manga Taisho awards. Animation production will be handled by Science SARU.
Most recently, TV anime Jaadugar: A Witch in Mongolia was selected for the TV Film Production at the Annecy International Animation Film Festival 2026, and Manga A Witch’s Life in Mongol was selected the Grand Prize in the Comic Division at the 55th Japan Cartoonists Association Awards.
Pre-Broadcast PV & Full Main Visual Unveiled! Ending Theme Song Confirmed as “STAR” by QUEEN BEE, Featuring Special Comment from Author Tomato Soup!
The newly released promotional video introduces key scenes from the series and provides viewers with an early look at the animation produced by Science SARU. A new main visual has also been released in advance of the television premiere.
Furthermore, the full-scope version of the main visual marks its world premiere.. Depicting an endless blue sky, a winding river, and a traditional ger pitched against the vast Mongolian plains, this single artwork encapsulates the visual design and production work that Science SARU is renowned for. The expansive landscape hints at the sweeping scale of the upcoming story, where the determination of Sitara and Toregene will eventually escalate into a massive storm that shakes the entire Mongol Empire.
ENDING THEME BY QUEEN BEE
The ending theme song for the series has been confirmed as “STAR”, a brand-new track by QUEEN BEE.
The ending theme song has been confirmed as “STAR,” a newly produced song performed by QUEEN BEE for the series. The song will be used as the ending theme beginning with the television broadcast.

Above: QUEEN BEE
QUEEN BEE’s new single “STAR” is available from July 5, 2026.
Special Premiere Acts and Preview Cuts
Above: Preview Cuts 1
The year is 1213, in the eastern Iranian city of Tus. Sitara, a young girl who has lost her mother and been torn far from her homeland, is taken in by Fatima, a kind-hearted lady from a family of scholars. At first, Sitara detests studying and tries to escape, but Fatima’s son Muhammad, an aspiring scholar himself, teaches her the true importance of learning, telling her: “If you study and become wise, no matter what trouble befalls you, you’ll know the best way forward.”
Above: Preview Cuts 2
Sitara and the others spend their days peacefully enriching themselves with knowledge.
Yet their peaceful lives are suddenly shattered.
With the Mongol Empire on the rise, the army led by Tolui, the fourth prince, finally closes in on the land Sitara calls home—Plunged into the depths of despair as a captive of the Mongol army, Sitara is approached by Shira, a young boy working as an interpreter for the Mongols.
Above: Preview Cuts3
Original Story: Tomato Soup “A Witch’s Life in Mongol” (Souffle/AKITASHOTEN)
Opening Theme Song – “Stella” by SEKAI NO OWARI
Ending Theme Song – “STAR” by QUEEN BEE
Media Contact
Organization: CyberAgent, Inc.
Contact Person: CyberAgent, Inc. Press Contact
Website: https://caanime.cyberagent.co.jp/en/
Email: Send Email
Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo
City: Tokyo
Country:Japan
Release id:46721
The post Jaadugar A Witch in Mongolia Set to Premiere with QUEEN BEE STAR Ending Theme, New PV and Visual appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
The Story of the Boy Who Would One Day Be Known as Zeami The World Is Dancing Premieres June 29
Opening Movie Featuring Macaroni Empitsu’s “shusho” Revealed Alongside a Special Video Comment from the Band!Special Congratulatory Illustration by Slam Dunk & Vagabond Creator Takehiko Inoue Unveiled!
Tokyo, Japan, 3rd Jul 2026 – CyberAgent, Inc. is excited to unveil the opening movie for the anime The World Is Dancing (co-produced by CyberAgent and Shochiku), set to the opening theme song “shusho” by Macaroni Empitsu, ahead of the anime’s premiere today, July2.

Set to Macaroni Empitsu’s track “shusho,” the opening movie features a visual touch distinct from the main anime, vividly transitioning from stark black-and-white into vibrant colors. The sequence beautifully captures the series’ dynamic energy and ephemerality. Furthermore, the staff credits featured in the sequence, including the director’s name, were handwritten by Satoshi Nemoto, who also created the calligraphy for the series’ official title lettering.
Additionally, a special video message from Macaroni Empitsu has been released. To commemorate the premiere of Episode 1, a special congratulatory illustration has also arrived from legendary manga artist Takehiko Inoue (Slam Dunk, Vagabond), whom The World Is Dancing creator Kazuto Mihara previously worked under as an assistant.
In an era of constant conflict, this is a “dancing story” that follows a curious boy named Oniyasha (CV: Yumiri Hanamori). As he meets people, laughs, cries, and faces his own weaknesses, he shapes a new form of dance in an ever-changing world. It is a tale that might have unfolded when the boy who would one day create Noh—Zeami—was still known as Oniyasha, carrying his legacy across 600 years to the present.
The anime is produced by animation studio, Cypic. The series is directed by Toshimasa Kuroyanagi, known for his work on the TV anime The Great Passage, the animated film Love Me, Love Me Not, and both the TV and theatrical versions of the Backflip!! series.
The series recently won a Special Award at the Short Shorts Film Festival.
The anime The World Is Dancing is currently available to all HIDIVE subscribers throughout the U.S. and Canada as well as in key overseas markets including Australia and New Zealand.
Opening Movie Featuring Macaroni Empitsu “shusho” Unveiled!
Set to Macaroni Empitsu’s track “shusho,” the newly released opening movie features a visual touch distinct from the anime, vividly transitioning from a monochrome world into vibrant colors to beautifully capture the series’ dynamic energy and ephemerality. Additionally, the staff credits throughout the sequence, including the director’s name, were written by calligrapher Satoshi Nemoto, who also designed the series’ official title lettering.
YouTube URL: https://youtu.be/6f78rxIxzV0
Macaroni Empitsu is a four-piece rock band formed in 2012, consisting of Hattori (Vocal & Guitar), Kenya Takano (Bass & Chorus), Yoshiaki Tanabe (Guitar & Chorus), and Daiki Hasegawa (Keyboards & Chorus). They released their first nationally distributed mini-album Al Dente in 2015, followed by their 1st full album CHOSYOKU in 2017. They made their major debut with the 1st EP Ai o Shirazu ni Mahou wa Tsukaenai in 2020, and released their major 1st full album Happy End e no Kitai wa in 2022.
Last year, they celebrated their 10th anniversary with a highly successful two-day solo live concert at Yokohama Stadium. In 2026, they completed a hall tour across 19 cities (26 performances) nationwide, and they are set to embark on an arena tour across 7 cities (11 performances) starting in October.
A special video comment from Macaroni Empitsu can be watched on the anime’s official X!
Official X: @wid_anime(https://x.com/wid_anime)
Congratulatory Illustration by Takehiko Inoue (Slam Dunk, Vagabond) Unveiled!
To commemorate the broadcast and streaming of Episode 1, a special, newly drawn congratulatory illustration has arrived from legendary manga artist Takehiko Inoue, under whom The World Is Dancing creator Kazuto Mihara previously studied as an assistant. This exclusive piece showcases a fresh look at Oniyasha, captured beautifully in Inoue’s unmistakable, signature touch.
Profile: Takehiko Inoue
Manga artist. His masterpiece works include Slam Dunk, which has surpassed 140 million copies in circulation in Japan alone, as well as the irregularly serialized Real and Vagabond. He is the recipient of numerous prestigious awards, including the Minister of Education, Culture, Sports, Science and Technology’s Art Encouragement Prize.
The World Is Dancing Episode 1 Title & Advance Cuts

Opening Movie Cut
Act I: “Why do people dance?”
In 1374, amid the turmoil of the Northern and Southern Courts’ long running conflict, a boy named Oniyasha is born into a family of sarugaku theater performers.
Unable to find any existential meaning in dance, he spends his days in a kind of quiet gloom. Then, one day, he witnesses Shirabyoshi dancing in a barn—a dance he feels to be “good” for the first time in his life.
■ About The World Is Dancing
Streaming Information:
Streaming from June 29 and be available to all HIDIVE subscribers throughout the U.S. and Canada as well as in key overseas markets including Australia, and New Zealand. (Other platform details to be announced at a later date).
STORY
In 1374, amid the turmoil of the Northern and Southern Courts’ long running conflict, a boy named Oniyasha is born into a family of sarugaku theater performers. He spends his days in a kind of quiet gloom, haunted by a simple but persistent question: Why do people dance? Then, one day, he witnesses a dance that he feels to be “good”—and everything begins to change. This is the story of the beautiful young boy who would one day shape the art of Noh and be remembered as Zeami.
Follow “The World Is Dancing” on Social Media:
Official Website: https://sh-anime.shochiku.co.jp/worldisdancing-anime
Official X: https://x.com/wid_anime (@wid_anime)
Media Contact
Organization: CyberAgent, Inc.
Contact Person: CyberAgent, Inc. Press Contact
Website: https://caanime.cyberagent.co.jp/en/
Email: Send Email
Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo
City: Tokyo
Country:Japan
Release id:46774
The post The Story of the Boy Who Would One Day Be Known as Zeami The World Is Dancing Premieres June 29 appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Appverse Tech Expands GramXIP as a Progression Intelligence Engine for EdTech, LMS, and Workforce Learning
United States, 3rd Jul 2026 — Appverse Tech announced the expansion of GramXIP, its progression intelligence engine designed to help EdTech, LMS, universities, and workforce learning platforms detect where learner progress is slowing before it becomes a retention, completion, performance, or renewal issue.
As education and workforce organizations invest more in AI and digital learning, one challenge remains clear: activity does not always equal progress. Learners may log in, complete lessons, or engage with content while still failing to advance in a measurable way.
GramXIP works beneath or alongside existing platforms to surface early signals of progression risk, hidden stagnation, skill slowdown, and cohort momentum loss without replacing the systems organizations already use.
“GramXIP is designed to make learning platforms stronger by showing where learners are truly progressing and where momentum is beginning to break down,” said Leimomi Lane, Founder and CEO of Appverse Tech.
“Organizations need earlier visibility into where learning outcomes are at risk,” said Letty Sanchez, COO of Appverse Tech. “GramXIP gives leaders a clearer way to see progression, support better decisions, and strengthen the value of the platforms they already use.”
For EdTech, LMS, university, and workforce learning organizations, GramXIP can support stronger outcome reporting, learner success, customer retention, renewal conversations, and workforce readiness.
Appverse Tech is offering paid Executive Briefs and contained Diagnostic Windows for organizations that want to evaluate progression risk, cohort slowdown, and outcome gaps inside one learner segment.
About Appverse Tech
Appverse Tech builds AI-driven engines and digital solutions that improve progression, performance, and measurable outcomes. Its flagship engine, GramXIP, is designed for organizations that need stronger visibility into learner progression, retention risk, and outcome intelligence.
Media Contact
Appverse Tech
Email: appverset@gmail.com
Website: appversetech.com
Media Contact
Organization: Appverse Tech LLC
Contact Person: Leimomi Lane CEO
Website: https://appversetech.com/
Email: Send Email
Country:United States
Release id:46772
The post Appverse Tech Expands GramXIP as a Progression Intelligence Engine for EdTech, LMS, and Workforce Learning appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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