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Build the world’s first decentralized auction exchange

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1:There were many similar auction items as early as 2017. What is the difference between us?

Auction uses DeFi technology, and the circulation of ACT is completely open and transparent. The total circulation of ACT is 100,000, of which 10,000 will be in circulation, and the remaining 90,000 will be automatically distributed in all auction mining pools. Among them, 8,000 of the 10,000 in circulation are injected into the uniswap liquidity pool, 1,000 are held by the technical team, and 1,000 are airdropped in the market.

2:Following the topic, apart from combining NFT, what else do we have different?

In traditional auctions, all those who participate in the auction will ultimately get only the auction item itself, which cannot create more value.

In the Auction auction system, all users participating in the auction can not only compete for the auction item, but also participate in the mining pool of the auction item to obtain more value.

3:How to participate in mining?

All users who want to participate in the auction activities go to the decentralized exchange uniswap to buy ACT tokens

Any user or team leader can initiate an auction in the decentralized DAPP. The auction amount and starting price are set by the initiator. The token being auctioned is ETH,

The user’s funds to participate in the auction are ACT

(For example, player A initiates 100 ETH auction activities in DAPP, then player A can set the starting price by himself, which can be set to 50ETH, 40ETH, 30ETH, etc.

For example, the starting price set by user A is 30ETH, then all users who want to participate in the auction can go to uniswap to purchase 30 ACTs of the same value to participate in the auction)

4:Mining ratio calculation

As long as a player initiates an auction on the DAPP, any global user can go to uniswap to buy ACT to participate in the auction. The amount of each user participating in the auction is:

On the basis of the auction amount of the previous user, an ACT equivalent to 30×1%=0.3ETH is added. (For example, the amount of the first user to participate in the auction is 30 ETH equivalent ACT, then the amount of the second user to participate in the auction

It is the value (30+30×1%)=30.3ETH equivalent ACT. If there is no user participating in the auction within half an hour, the bid of the highest bidder is successful, and the successful bid of the user means the end of the auction.

The 100 ETH auctioned on the chain is automatically sent to the wallet address of the successful bidder by the smart contract. All the ACT pledged by users participating in the auction and mining profits will be returned to the user’s wallet address.

Promoter’s income:

After a single auction is over, 1% of the total amount of ACT participating in the auction is automatically sent to the wallet address of the initiator of the auction by the smart contract.

Participants’ income:

Users who participated in the bidding but did not succeed in the bidding automatically mine, and the mining income is not fixed, and it is estimated that 2 to 3 points. Auction is mining.

Promotion reward:

Take 20% of each auction revenue of the first generation of the market + 10% of each auction revenue of the second generation of the market

5:How to get more ACT?

Users can participate in mining, how to allocate the mining ratio? In fact, it’s very simple. The system uses an invitation system to apply. That is to say, all users must fill in the invitation code to participate. The mining ratio will be 30% to the inviter, and the remaining 70% will be earned by participating users. In other words, in addition to obtaining ACT from mining by users, inviting users can also obtain more ACT.

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Press Release

Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed

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Special Panel Stage Confirmed for AnimagiC 2026 Featuring the World Premiere of the Main Cast and The First Trailer

An anime adaptation of Just Like Mona Lisa (Original Title: Seibetsu “Mona Lisa” no Kimi e), the project previously unveiled under the codename “Project M,” has officially been announced, with the teaser visual released alongside the announcement. The upcoming series is set to portray the story’s sensitive emotions and vivid world through expressive new animation. 

Furthermore, to commemorate this milestone, author Tsumuji Yoshimura, has shared an exclusive newly drawn celebratory illustration alongside an official comment. 

Introduction to Just Like Mona Lisa
What if everyone were born genderless, who would you fall in love with? The highly anticipated TV anime adaptation of Just Like Mona Lisa by Tsumuji Yoshimura, a series that has surpassed a cumulative 1 million copies sold, is finally here.

Hinase, the main character who continues to live genderless. Childhood friends Ritsu and Shiori, who have already chosen theirs. What is “love”? What does it mean to have something you want to cherish above all else? Their classmates and the adults around them struggle and hesitate alongside them, weaving the story together. What choice will Hinase make? A breathtaking triangle of first love and youth, now brought to life in beautiful animation by SHAFT, one of Japan’s leading animation studios.

・Official Website: https://monalisa-anime.com
・Official X: @anime_mona_lisa (https://x.com/anime_mona_lisa)

Special Comment & Illustration from Author Tsumuji Yoshimura

Story
In a world where everyone is born genderless. Their bodies shift toward their desired gender when they reach around twelve years old. Yet Hinase alone had not changed at all and had now reached the age of eighteen. Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough. Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change. “Something is about to change. Their eighteenth spring has arrived.”
 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Staff
– Original Story: Tsumuji Yoshimura’s “Just Like Mona Lisa” (Published by Square Enix “Gangan Comics ONLINE”)
– Animation Production: SHAFT Inc.

Original Manga Information
Publisher: Square Enix Co., Ltd.
Author: Tsumuji Yoshimura
Volumes: Volumes 1–8, along with spin-off volumes “X” and “Y,” totaling 10 volumes now available.

Media & Press Inquiries
CyberAgent, Inc. Corporate Communications / PR Team: Mika

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:46191

The post Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Press Release

Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed

Published

on

Special Panel Stage Confirmed for AnimagiC 2026 Featuring the World Premiere of the Main Cast and The First Trailer

An anime adaptation of Just Like Mona Lisa (Original Title: Seibetsu “Mona Lisa” no Kimi e), the project previously unveiled under the codename “Project M,” has officially been announced, with the teaser visual released alongside the announcement. The upcoming series is set to portray the story’s sensitive emotions and vivid world through expressive new animation. 

Furthermore, to commemorate this milestone, author Tsumuji Yoshimura, has shared an exclusive newly drawn celebratory illustration alongside an official comment. 

Introduction to Just Like Mona Lisa
What if everyone were born genderless, who would you fall in love with? The highly anticipated TV anime adaptation of Just Like Mona Lisa by Tsumuji Yoshimura, a series that has surpassed a cumulative 1 million copies sold, is finally here.

Hinase, the main character who continues to live genderless. Childhood friends Ritsu and Shiori, who have already chosen theirs. What is “love”? What does it mean to have something you want to cherish above all else? Their classmates and the adults around them struggle and hesitate alongside them, weaving the story together. What choice will Hinase make? A breathtaking triangle of first love and youth, now brought to life in beautiful animation by SHAFT, one of Japan’s leading animation studios.

・Official Website: https://monalisa-anime.com
・Official X: @anime_mona_lisa (https://x.com/anime_mona_lisa)

Special Comment & Illustration from Author Tsumuji Yoshimura

Story
In a world where everyone is born genderless. Their bodies shift toward their desired gender when they reach around twelve years old. Yet Hinase alone had not changed at all and had now reached the age of eighteen. Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough. Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change. “Something is about to change. Their eighteenth spring has arrived.”
 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Staff
– Original Story: Tsumuji Yoshimura’s “Just Like Mona Lisa” (Published by Square Enix “Gangan Comics ONLINE”)
– Animation Production: SHAFT Inc.

Original Manga Information
Publisher: Square Enix Co., Ltd.
Author: Tsumuji Yoshimura
Volumes: Volumes 1–8, along with spin-off volumes “X” and “Y,” totaling 10 volumes now available.

Media & Press Inquiries
CyberAgent, Inc. Corporate Communications / PR Team: Mika

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:46191

The post Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Michael A. Griffin Encourages Young Professionals to Learn Every Role Before Seeking Leadership

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  • Raleigh business leader Michael A. Griffin says the best leaders are built through experience, not titles, and encourages young professionals to focus on learning before leading.

RALEIGH, N.C. Jun 18, 2026, ZEX PR WIRE — Michael A. Griffin, CEO and Chairman of National Business Center, Inc., is encouraging young professionals to resist the pressure to rush into leadership positions and instead focus on understanding the work, the people, and the processes that make organizations successful.

Griffin’s message comes from personal experience. Before becoming a CEO, he spent years working in customer service and learning different aspects of business operations. He believes those experiences provided lessons that continue to shape his leadership approach today.

“Everybody wants the title,” Griffin said. “Not everybody wants to learn what the people doing the work deal with every day. That’s where the real education happens.”

According to a recent Gallup workplace report, managers account for as much as 70% of the variation in employee engagement. Despite that impact, many professionals enter leadership roles without first gaining experience across different functions within an organization.

Griffin believes that creates challenges for both leaders and teams.

“When I first started, I paid attention to how customers reacted, how employees solved problems, and where processes broke down,” he said. “Those observations taught me more about leadership than any management title could have.”

Research from the Center for Creative Leadership has found that experience-based learning is one of the most significant drivers of leadership development. Exposure to different responsibilities helps future leaders understand how decisions affect employees, customers, and operations.

For Griffin, some of the most valuable lessons came from working closest to customers.

“I remember seeing situations where a policy looked good on paper but created confusion in practice,” he said. “If you’ve never been the person dealing directly with that confusion, it’s easy to make decisions that create more problems.”

He believes young professionals should actively seek opportunities to learn beyond the boundaries of their current role.

That could mean spending time with different departments, volunteering for new projects, observing experienced colleagues, or simply asking more questions.

“The people who grow the fastest are usually the people who stay curious,” Griffin said. “They want to understand how everything connects.”

Griffin also draws leadership lessons from his background in baseball and football. Growing up in Eastern North Carolina, he learned that successful teams depend on every player understanding their role and how it contributes to the larger goal.

“In sports, you learn pretty quickly that one person can’t do everything,” he said. “You also learn that every position matters. Business works the same way.”

He believes those lessons are particularly important in an era where career advancement often feels accelerated.

Social media and professional networking platforms can create the impression that leadership is something people achieve quickly. Griffin argues that the strongest leaders are often the ones who spend years building knowledge and credibility before taking on greater responsibility.

“People see the promotion,” he said. “They don’t always see the years of learning that came before it.”

His advice to young professionals is straightforward: focus less on managing people and more on understanding how the work gets done.

“Learn the customer side. Learn the operational side. Learn where problems start and how they get solved,” Griffin said. “The more perspectives you understand, the better decisions you’ll make later.”

He believes that leadership is ultimately about serving others and helping teams perform at their best. That becomes easier when leaders understand the challenges their employees face.

“When people know you’ve done the work or taken the time to understand it, trust comes faster,” he said. “Trust is one of the most important things a leader can earn.”

As organizations continue to navigate change and workforce development challenges, Griffin hopes more young professionals will view learning as an investment rather than a delay.

“Leadership isn’t a destination,” he said. “It’s the result of experiences, lessons, mistakes, and growth. The more you learn before you lead, the better prepared you’ll be when the opportunity comes.”

About Michael A. Griffin

Michael A. Griffin is the CEO and Chairman of National Business Center, Inc., based in Raleigh, North Carolina. He oversees Vegas-Style Skill Games and Blue Bull Gaming and has spent years working in customer service, operations, and executive leadership. Raised in Eastern North Carolina, Griffin played baseball and football growing up and credits many of his leadership principles to lessons learned through sports, teamwork, and hands-on experience. He frequently writes and speaks about leadership, operational discipline, customer behavior, and professional development.

About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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