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ART & SOUL: Hamptons, a Summer Festival for Arts & Culture Enthusiasts

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Dr Georgette GrierKey Chief Curator of Eastville Community Historical Society

ART & SOUL: Hamptons, a Summer Festival of Arts & Culture Returns for it’s 3rd Year, in Partnership with the SOUTHAMPTON AFRICAN AMERICAN MUSEUM and the SOUTHAMPTON ARTS CENTER

Southampton, New York Jun 11, 2024 (Issuewire.com) – Join us July 19 & 20, 2024 at ART & SOUL: Hamptons for a weekend filled with art and cultural experiences, celebrating influential and emerging BIPOC artists living in the Hamptons community and beyond. The series of experimental events will encourage people to visit Southampton to engage and connect with artists of color, as well as support art and cultural organizations who are passionate about diversity in the arts. Curated experiences include an art walk, culinary experience, film screening, live music and entertainment, a cocktail party, and more.

ART & SOUL: Hamptons will kick off on July 19th at the Southampton Arts Center — a hub that is helping to strengthen arts and culture for the entire community. Featured artists include Art Sims and Reynoir Lewis. A culinary tasting will be presented by the Black Culinary Expo featuring Chef Sandy Pierre, Chef Osei Blackett, and Chef Ronica Copes. New England Sweetwater will host a sipping experience and educate guests about their spirits and cocktails, handcrafted in New Hampshire at their family-owned distillery. To enhance the Hamptons experience, there will be champagne toasts, live music, beauty and lifestyle activations, and a wellness lounge. The evening will end with ‘Art After Dark’, after party hosted in the sculpture garden.

On July 20th, Jeremy Dennis will host a private guided museum tour of Ma’s House & BIPOC Art Studio where guests will learn about the history, culture, and contributions by the Native American Shinnecock Tribe. Following the art tour, visitors are encouraged to participate in the ‘Art Walk’ happening in Southampton – the art hub of the Hamptons, where they can view artwork by the artists in residency.

The first stop will be at the Southampton African American Museum (SAAM), founded by Brenda Simmons. “I’m proud to say this is SAAM’s 3rd year partnering with ART & SOUL: Hamptons. They have been profoundly instrumental in inviting, enlightening, and engaging visitors from near and far to the Hamptons, who are discovering the rich history of art and culture contributed by the BIPOC community”, says Simmons. Artist Alvin Clayton’s latest art collection premieres at SAAM on July 20th.

The second stop will be at the Southampton Arts Center, featuring artwork by various artists participating in the ‘Beyond The Streets: Post Graffiti’ art exhibition. Southampton Art Center’s mission is building community through the Arts, and we are delighted to once again collaborate with ART & SOUL: Hamptons and our neighbors at SAAM and Ma’s House to welcome all to the center and engage with us!” says Strassfield.

The third and final stop of the art walk will be at Hidden Gem NY, a home decor and lifestyle boutique owned by sisters Tanya Willock and Temidra Willock-Morsch. After visiting the vibrant art organizations in Southampton, a private brunch will be co-hosted by Brown Skin Brunchin’.

The festival wraps up with an opening reception to celebrate artist Alvin Clayton‘s residency at the Southampton African American Museum, which is available for viewing through October 2024. Guests will enjoy an interactive digital experience, live music and entertainment, soul food and Caribbean bites, and Caribbean-inspired cocktails sponsored by New England Sweetwater. A screening of ‘CROWN’, a short film that celebrates Black hair, will be presented by co-writer/co-director Karisma Jay.

EVENT PARTNERS / SPONSORS:

SOUTHAMPTON AFRICAN AMERICAN MUSEUM was founded and created by Brenda Simmons to promote an understanding and appreciation of African American culture by creating programs that will preserve the past, encourage learning, and enhance the life of the community.

SOUTHAMPTON ARTS CENTER provides a dynamic venue to present the highest quality programming to the entire community through partnerships with a diverse slate of world-class artists, performers, educators, and cultural institutions.

MA’S HOUSE & BIPOC ART STUDIO is a project that serves as a communal art space based on the Shinnecock Indian Reservation in Southampton, NY. The family house, built in the 1960s, features a residency program for Black, Indigenous, and People of Color (BIPOC), an art studio, and a library, along with hosting an array of art and history-based programs for tribe members and the broader local community.

BLACK CULINARY EXPO is a culinary experience highlighting Black-owned restaurants, caterers, and chefs. The platform hosts experiences that highlight Black Culinarians, while providing visibility to entrepreneurs within the industry, including wine and spirits.

WLNG 92.1 FM is an oldies/adult hits radio station licensed to Sag Harbor, New York, and serving the Hamptons and Eastern Long Island, but over the years it has reached out, and today can be heard in the Towns of Brookhaven, and the Coastline of Connecticut and Rhode Island. WLNG is owned and operated by Bark Out Loud Dogs Media, LLC, a company led by meteorologist Bill Evans and his wife Sandra Foschi.

ABOUT ART & SOUL: HAMPTONS:

ART & SOUL: Hamptons is a weekend festival designed to highlight, showcase, and celebrate art created by influential and emerging Black, Indigenous, and Artists of Color living in the Hamptons and beyond. It was created by Yaya Reyes, who curates a series of experimental events to encourage people to visit Southampton to engage and connect with artists of color, as well as support art and cultural organizations who are passionate about diversity in the arts. The weekend will consist of an art walk, culinary experiences, spirit and cocktail tastings, live music and entertainment, film screening, fireside chats, a celebration of Black hair, supporting local Black-owned businesses, and learning about the Native American Shinnecock tribe.

SPONSORSHIP INQUIRIES:

Yaya Reyes, Chief Culture Creator

ART & SOUL: Hamptons

Instagram: @ArtandSoulHamptons

VIP guests at the after partyVIP guest admiring artwork during the outdoor art exhibitionVIP guests ESNAVI and husband Elijah BlandDJ Zeke and wife Tiffany posing at the private VIP brunch

Source :ART & SOUL: Hamptons

This article was originally published by IssueWire. Read the original article here.


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Press Release

apanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts

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According to JapanNews.info, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Many Asian growing up in Japanese anime and manga, and nowadays  a striking divide in Asian entertainment dominance, with Japanese anime commanding over 60% of entertainment revenue across Asia-Pacific while K-Pop maintains its global music supremacy with an estimated 150 million fans worldwide.

According to comprehensive industry data compiled by Japan News Info and PR News Releaser, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024, driven by streaming platform expansion, merchandise sales, and cross-media adaptations. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Anime’s Regional Dominance

The anime industry’s stronghold in Asia reflects decades of cultural integration and recent digital transformation. Market research indicates Asia-Pacific held between 38.7% to 62.7% of global anime market share in 2024, with total regional revenue projected to reach $18.1 billion by 2030.

“Asia-Pacific dominated the anime market with the largest revenue share in 2024, driven by increasing consumption of digital content and the popularity of streaming services,” according to industry analysts. Japan remains the production epicenter, while China, South Korea, and Southeast Asian nations have emerged as major consumption markets.

Streaming platforms have accelerated anime’s accessibility across the region. Netflix expanded its anime catalog to 240 titles in 2024, while specialized platform Crunchyroll tripled its subscriber base from 5 million to over 15 million between 2021 and 2024. Notably, 69% of Gen Z respondents report watching anime content, compared to 57% of millennials.

The merchandising segment represents the largest revenue stream, accounting for approximately 29-32% of total anime market value. Popular franchises like Demon Slayer, Attack on Titan, and Jujutsu Kaisen generate substantial revenue through licensed products, games, and cross-media adaptations.

K-Pop’s Global Music Supremacy

While anime dominates Asian entertainment broadly, K-Pop maintains undisputed leadership in the global music industry. Industry estimates place the worldwide K-Pop fanbase at over 150 million individuals as of 2024, with the genre generating over $5.8 billion in annual revenue.

K-Pop’s influence extends far beyond Asia, with major markets in North America, Latin America, Europe, and the Middle East. Groups like BTS and BLACKPINK have achieved unprecedented international success, with BTS generating over $4.65 billion annually for South Korea’s economy and BLACKPINK’s music videos regularly surpassing one billion views.

Social media has proven instrumental in K-Pop’s global expansion. Over 7.8 billion K-Pop-related tweets were posted worldwide in 2021, representing a 16% increase from the previous year. The genre’s carefully orchestrated fan engagement strategies, multilingual content, and polished visual productions have created dedicated international communities spanning diverse demographics.

Major streaming platforms have recognized K-Pop’s commercial potential, with artists consistently appearing on global charts. BTS’s “Butter” spent 10 non-consecutive weeks at #1 on the Billboard Hot 100, while multiple K-Pop groups have achieved top-10 debuts on the Billboard 200 album chart.

Regional Dynamics and Market Trends

The entertainment landscape reveals distinct consumption patterns across Asia. While K-Pop enjoys strong popularity in Japan—with groups like Stray Kids and TWICE ranking among Japanese teens’ favorite acts—anime maintains broader entertainment market share through its integration with gaming, merchandise, and digital platforms.

Southeast Asian markets show particularly high engagement with both formats. Thailand and Indonesia report anime engagement rates of 59% and 56% respectively, while also hosting substantial K-Pop fanbases with dedicated concert audiences and streaming communities.

Industry experts note the genres serve complementary rather than competing roles. “Young Koreans are now openly consuming Japanese culture, including anime, without the historical stigma,” according to cultural analysts studying cross-border entertainment trends. Similarly, Japanese audiences have embraced K-Pop artists, creating a mutually beneficial cultural exchange.

Future Outlook

Both industries show robust growth trajectories. The global anime market is projected to reach $60-68 billion by 2030-2033, with streaming revenue expected to triple from $3.7 billion to $12.5 billion internationally. Technological innovations including AI-assisted production and virtual reality experiences are expanding creative possibilities.

K-Pop continues aggressive global expansion through strategic partnerships, multilingual releases, and international collaborations. Industry revenue surpassed $10 billion in 2020 and continues growing, with South Korea’s entertainment exports contributing over $5 billion to the national GDP.

The divergent success patterns—anime’s regional entertainment dominance versus K-Pop’s global music leadership—underscore how different content formats achieve international influence through distinct strategies and audience engagement models.

JapanNews.info provides comprehensive coverage and analysis of Japanese culture, entertainment, and society for English-speaking audiences worldwide. The platform delivers original reporting and data-driven insights on trends shaping Japan’s global cultural influence. (Market data compiled from Grand View Research, SkyQuest Technology, Parrot Analytics, IMARC Group, Mordor Intelligence, Korean Foundation for International Cultural Exchange, and industry reports published 2024-2025.)

 

Media Contact

Organization: PR NEWS AI LLC

Contact Person: Rachel Weiss

Website: https://prnews.ai

Email: Send Email

Contact Number: +19152134473

City: Dover

State: Delaware

Country:United States

Release id:39779

The post Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts

Published

on

According to JapanNews.info, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Many Asian growing up in Japanese anime and manga, and nowadays  a striking divide in Asian entertainment dominance, with Japanese anime commanding over 60% of entertainment revenue across Asia-Pacific while K-Pop maintains its global music supremacy with an estimated 150 million fans worldwide.

According to comprehensive industry data compiled by Japan News Info and PR News Releaser, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024, driven by streaming platform expansion, merchandise sales, and cross-media adaptations. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Anime’s Regional Dominance

The anime industry’s stronghold in Asia reflects decades of cultural integration and recent digital transformation. Market research indicates Asia-Pacific held between 38.7% to 62.7% of global anime market share in 2024, with total regional revenue projected to reach $18.1 billion by 2030.

“Asia-Pacific dominated the anime market with the largest revenue share in 2024, driven by increasing consumption of digital content and the popularity of streaming services,” according to industry analysts. Japan remains the production epicenter, while China, South Korea, and Southeast Asian nations have emerged as major consumption markets.

Streaming platforms have accelerated anime’s accessibility across the region. Netflix expanded its anime catalog to 240 titles in 2024, while specialized platform Crunchyroll tripled its subscriber base from 5 million to over 15 million between 2021 and 2024. Notably, 69% of Gen Z respondents report watching anime content, compared to 57% of millennials.

The merchandising segment represents the largest revenue stream, accounting for approximately 29-32% of total anime market value. Popular franchises like Demon Slayer, Attack on Titan, and Jujutsu Kaisen generate substantial revenue through licensed products, games, and cross-media adaptations.

K-Pop’s Global Music Supremacy

While anime dominates Asian entertainment broadly, K-Pop maintains undisputed leadership in the global music industry. Industry estimates place the worldwide K-Pop fanbase at over 150 million individuals as of 2024, with the genre generating over $5.8 billion in annual revenue.

K-Pop’s influence extends far beyond Asia, with major markets in North America, Latin America, Europe, and the Middle East. Groups like BTS and BLACKPINK have achieved unprecedented international success, with BTS generating over $4.65 billion annually for South Korea’s economy and BLACKPINK’s music videos regularly surpassing one billion views.

Social media has proven instrumental in K-Pop’s global expansion. Over 7.8 billion K-Pop-related tweets were posted worldwide in 2021, representing a 16% increase from the previous year. The genre’s carefully orchestrated fan engagement strategies, multilingual content, and polished visual productions have created dedicated international communities spanning diverse demographics.

Major streaming platforms have recognized K-Pop’s commercial potential, with artists consistently appearing on global charts. BTS’s “Butter” spent 10 non-consecutive weeks at #1 on the Billboard Hot 100, while multiple K-Pop groups have achieved top-10 debuts on the Billboard 200 album chart.

Regional Dynamics and Market Trends

The entertainment landscape reveals distinct consumption patterns across Asia. While K-Pop enjoys strong popularity in Japan—with groups like Stray Kids and TWICE ranking among Japanese teens’ favorite acts—anime maintains broader entertainment market share through its integration with gaming, merchandise, and digital platforms.

Southeast Asian markets show particularly high engagement with both formats. Thailand and Indonesia report anime engagement rates of 59% and 56% respectively, while also hosting substantial K-Pop fanbases with dedicated concert audiences and streaming communities.

Industry experts note the genres serve complementary rather than competing roles. “Young Koreans are now openly consuming Japanese culture, including anime, without the historical stigma,” according to cultural analysts studying cross-border entertainment trends. Similarly, Japanese audiences have embraced K-Pop artists, creating a mutually beneficial cultural exchange.

Future Outlook

Both industries show robust growth trajectories. The global anime market is projected to reach $60-68 billion by 2030-2033, with streaming revenue expected to triple from $3.7 billion to $12.5 billion internationally. Technological innovations including AI-assisted production and virtual reality experiences are expanding creative possibilities.

K-Pop continues aggressive global expansion through strategic partnerships, multilingual releases, and international collaborations. Industry revenue surpassed $10 billion in 2020 and continues growing, with South Korea’s entertainment exports contributing over $5 billion to the national GDP.

The divergent success patterns—anime’s regional entertainment dominance versus K-Pop’s global music leadership—underscore how different content formats achieve international influence through distinct strategies and audience engagement models.

JapanNews.info provides comprehensive coverage and analysis of Japanese culture, entertainment, and society for English-speaking audiences worldwide. The platform delivers original reporting and data-driven insights on trends shaping Japan’s global cultural influence. (Market data compiled from Grand View Research, SkyQuest Technology, Parrot Analytics, IMARC Group, Mordor Intelligence, Korean Foundation for International Cultural Exchange, and industry reports published 2024-2025.)

 

Media Contact

Organization: PR NEWS AI LLC

Contact Person: Rachel Weiss

Website: https://prnews.ai

Email: Send Email

Contact Number: +19152134473

City: Dover

State: Delaware

Country:United States

Release id:39779

The post Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Xepeng Defines Merchant Outcome: Rupiah Settlement, Not Digital Asset Custody

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Xepeng focuses on how merchants receive settlements exclusively in Rupiah without digital asset custody.

Denpasar, Bali, Indonesia, 2nd Jan 2026 — Xepeng today outlines the merchant outcome on its platform, focusing on how merchants receive settlements exclusively in Indonesian Rupiah (IDR) without any requirement for digital asset custody or management at any stage in the transaction lifecycle.

Xepeng’s design separates the initiation instrument, a customer’s digital asset, from the commercial event recorded by the merchant. The platform executes conversion and settlement so merchant cash flow remains bank-native, while Xepeng manages identity verificationrisk controls, and conversion mechanics on the backend.

Merchants provide a transaction reference to confirm the commercial purpose. Funds are then transferred directly to the merchant’s bank account in Rupiah, maintaining familiar cash flow patterns. This approach means merchants never hold, store, manage, or account for digital assets at any stage. There is no need for wallets, private keys, or exchange registrations, reducing operational complexity.

The design supports standard practices in Indonesia, where merchants continue with Rupiah-based invoicing, reconciliation, accounting, and tax reporting. By handling all digital mechanics on the backend, Xepeng enables merchants to benefit from expanded international digital payment sources without altering their core operations.

“Merchants should not have to become asset custodians to accept new forms of international value,” said Budi Satrya, CMO of Xepeng. “Our role is to translate global value into clear Rupiah settlements so businesses can focus on service, not custody.”

Indonesia’s financial system prioritizes Rupiah for domestic transactions to promote stability and local circulation. Xepeng’s settlement model aligns with this by ensuring outcomes remain in local currency, supporting economic retention.

As international digital payments evolve, platforms like Xepeng provide merchants with a structured way to access new value streams while staying within established local practices.

About Xepeng

Xepeng provides a payment conversion platform that enables Indonesian merchants to receive Rupiah settlements from international digital payment sources without holding or managing digital assets.

Media Contact

Organization: Xepeng

Contact Person: Budi Satrya

Website: https://xepeng.com/

Email: Send Email

Contact Number: +6287862024247

Address:Jl. Cut Nyak Dien No.1, Renon

Address 2: Denpasar Selatan, Bali

City: Denpasar

State: Bali

Country:Indonesia

Release id:39776

The post Xepeng Defines Merchant Outcome: Rupiah Settlement, Not Digital Asset Custody appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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