Press Release
UniArt’s impossible art formula gallery bring bottom-up NFT appreciation with vote mining on 30th Sep
Preamble
Recently, “Loot” has been spreading virally throughout the crypto community. Industry key opinion leaders (KOLs), founders of quality projects, and investment institutions all pay close attention to the emerging “bottom-up” concept, and more community members are excited about it.
Despite the term bottom-up only recently coming into the limelight, in essence, the philosophy may be at the root of the entire crypto economy. Bitcoin, for example, breaks the rules of centralized government-issued fiat currency by enabling anyone that follows its PoW consensus algorithm to produce a new currency. On the other hand, Ether allows developers to build arbitrary dApps on top of it without permission, and its prosperity hinges on the frequency of this.
These two patriarchs of the crypto economy have opened up a bottom-up path outside the centralized internet. The bottom here can be anyone. The top is no longer governments or corporations but now code, algorithms, data, and consensus mechanisms. Loot is the first bottom-up non-fungible token (NFT), possessing similar intrinsic characteristics at the root of its explosion.
The most widespread application of NFT is currently in the art sector. Crypto community practitioners are working to bring NFT into the traditional art marketplace. To accomplish this, NFT must have general acceptance and market consensus, not just within a niche group of artists and appreciators. Take the most common financial application of collateralized lending, for example; a starving artist, globally unknown pledges his minted NFT to you, the potential lender. They claim it is worth US$10,000 and want to borrow against this collateralized value. Naturally, you are hesitant, unsure of its market value, and even if a current buyer is willing to purchase it at that price, you are still uncertain about its future value. In short, there is not enough market consensus for that NFT. However, let’s use CryptoPunk or BAYC as collateral in this example. Results would be the opposite because each of these digital assets already has widespread market consensus, having been classified as antiques in the NFT community. Therefore, the fair market valuation of NFT is critical to achieving market consensus in the financial sector. Exploring a suitable value solution for NFT is beneficial in a financial application, which opens up various other possibilities for NFT, leading to the further development of the whole crypto community.
UniArts aims to uncover NFT fair market valuation through its customized bottom-up Nominated Proof-of-Stake (NPoS) economic model, aspiring decentralized incubation of creators and their works. In this paper, the core concept of UniArts will be comprehensively explained using this bottom-up concept as the source idea.
Bottom-up NFT Fair Market Valuation
The term bottom-up can be understood differently in different contexts; building on top of a foundation is not a required characteristic. In the context of UniArts, bottom (in a non-pejorative sense) can be understood as what people define together and top as the fair value of NFT. This bottom-up approach is contrasted with more traditional top-down valuation, which was determined mainly by centralized auction houses or prominent collectors. Less renowned artists rarely gained any attention, and in the rare chance they did, their work would often be considered nearly worthless. Such an approach does nothing to showcase potentially exceptional pieces for the mere reason they are unknown, and they remain misunderstood by the public.
In the UniArts network, $UART holders are deemed “nominators,” pledging their tokens as “votes” for an NFT they admire. The more votes an NFT receives, the more people approve of it, and the higher the consensus level. When people are required to invest in their decisions, they become much more selective. Since there is value in $UART, the votes that an NFT receives indicate its fair market value. In the early stages of UniArts’ development, the small user base may not be sufficient to tie the word fair to an NFTs value, but as the network expands, it will become more and more convincing. This process can be referred to as the “flywheel effect.”
Appreciate to Earn
“Appreciate To Earn” is a new concept and a subset of “Play To Earn,” in that merely appreciating an NFT is akin to the process of playing. Axie Infinity, a chain game that has been popular in the crypto community for a while now, relied on this “Play To Earn” concept as the fuel to expand its user base. From this vetted example, we know that it is a viable business model.
UniArt’s Nominators pledge $UART and select an NFT they appreciate to earn more $UART, including a base pledge bonus and a block bonus for top-ranked NFTs. In this process, the word appreciate corresponds to the nominator, and the word earn corresponds to the earned $UART. In Axie Infinity, players buy a pet “Axie” as an entry ticket to the game and earn revenue in-game from this Axie. In UniArts, $UART is the entry ticket into the network.
Play to Earn can be viewed as a modern concept to attract new users. Traditional game companies pay third-party advertising companies to attract new users, but these users do not receive any income. Blockchain games use tokens to incentivize new users, which is a disguised way of attracting traffic; an alternative form of advertising, where the fees paid to advertising companies are instead attributed to the user. If this alternative form of advertising is integrated into a chain game’s economic model, one can only expect explosive organic user growth. Similarly, the Appreciate to Earn concept will cause natural growth of UniArt’s user base, eventually to the point where fair valuation is achieved.
Multi-Chain NFT Gallery “Impossible Art Formula”
UniArts is native to Polkadot, and one of its strategic plans is to spread the NFT gallery to more popular blockchains, the first stop being Polygon. Mechanically, the gallery will be similar to the NPoS economic model but not identical.
- Six NFTs will be presented in each issuance, and users can pledge $UART or $WETH to vote on their favorite NFT.
- There are a total of 3 revenue pools, including a casting pool, a general pool, and a bonus pool. The bonus pool added to the gallery is unique in comparison to the NPoS model mentioned above. The casting pool is a pool in which $UART is minted into an NFT based on the percentage of votes received by the NFT. The general pool allocates rewards based on the proportion of user votes to the total number of votes in the corresponding NFT.
- At the end of each voting period, NFT owners have the option to participate in the next three-day auction. The bonus pool is allocated to the corresponding NFT according to the ratio of the price sold in the auction to the sum of all prices traded in the auction for that period. This pool is then allocated to users that voted in the general pool, as mentioned in (2).
- Specific details can be found in the following chart:

UARTs tokens are capped at 200 million, with 10% held by the team and released after 3 years, 12% by early stage investors, 10% by the treasury, and the rest by NFT vote mining, “Appreciate To Earn”.
“Impossible Art Formula” demonstrates the lack of a perfect solution in art valuation as everyone has their unique preferences. Let’s solve this by using $UART to appoint the “Hamlet” we fancy.
Concluding Remarks
UniArts has customized the NPoS economic model for NFT with an Appreciate To Earn mechanism based on the bottom-up source concept, which helps NFT discover its fair value. This value discovery fills an essential gap in applying NFT to traditional art and financial systems, paving a new path in crypto circles.
The impossible art formula is accessible now and will be online on 30th Sep.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
MEXC Launches Ondo Tokenized Stocks Carnival with a $1,000,000 Reward Pool
Victoria, Victoria, May 21st, 2026, Chainwire
MEXC, a pioneer in 0-fee digital asset trading, has announced the launch of the Ondo Tokenized Stocks Carnival, featuring a $1,000,000 reward pool. This event is designed to lower the barriers to traditional markets, enabling crypto users to trade global assets through a familiar, crypto-native experience while achieving comprehensive portfolio diversification.
Event Mechanisms and Rewards
Users can participate in the carnival and share in the reward pool through the following mechanisms:
- New User Exclusive (200%+ Cashback): Selected new users who complete a net deposit of at least 100 USDT or 100 USDC and maintain it for at least one day will receive a position airdrop. (Limited to the first 2,000 eligible users)
- 0 Trading Fees: All users can enjoy 0 fees on designated Ondo tokenized stocks and all Stock Futures throughout the event period.
- Daily Trading Pool: Users reaching a daily trading milestone of at least 5,000 USDT in designated Ondo stocks can share a $100,000 reward pool via a daily check-in mechanism.
- Lucky Draw: A $200,000 prize pool is available through a lucky draw on the event page, featuring diverse rewards such as TSLAON, NVDAON, and USDT.
As a leading Real-World Asset (RWA) platform, Ondo Finance brings traditional assets such as US Treasuries, stocks, and ETFs on-chain through compliant infrastructure. Each tokenized stock acts as a “digital twin,” backed by corresponding real-world shares held under regulated custody. By supporting 24/7 trading, instant on-chain settlement, and fractional holding, Ondo significantly improves capital efficiency and offers greater flexibility compared to traditional markets.
With the US stock market continuing its strong performance, investor demand for globally diversified asset allocation has reached new heights. This event underscores MEXC’s commitment to bridging traditional finance and the digital asset ecosystem. By offering 0-fee trading to lower barriers and save on costs, MEXC continues to put its “User-First” philosophy into practice, helping users preserve more of their capital while making global investment opportunities more accessible. Moving forward, MEXC will continue expanding access to US stock assets, enabling users to capture infinite opportunities across global markets.
To learn more and join the event, please visit the MEXC Ondo Tokenized Stocks Carnival page
About MEXC
MEXC is the world’s fastest-growing cryptocurrency exchange, trusted by more than 40 million users across 170+ markets. Built on a user-first philosophy, MEXC offers industry-leading 0-fee trading and access to over 3,000 digital assets. As the Gateway to Infinite Opportunities, MEXC provides a single platform where users can easily trade cryptocurrencies alongside tokenized assets, including stocks, ETFs, commodities, and precious metals.
MEXC Official Website| X | Telegram |How to Sign Up on MEXC
For media inquiries, please contact MEXC PR team: media@mexc.com
Risk Disclaimer:
This content does not constitute investment advice. Given the highly volatile nature of the cryptocurrency market, investors are encouraged to carefully assess market fluctuations, project fundamentals, and potential financial risks before making any trading decisions.
Contact
MEXC PR team
media@mexc.com
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Hisense Partners with FIFA for First-Ever Sensory-Inclusive FIFA World Cup™
Consumer electronics and home appliance leader sponsors sensory inclusion initiative across all 16 host cities, helping fans with sensory sensitivities experience football’s biggest stage
QINGDAO, China – Hisense, a leading global home appliance and consumer electronics company, today announced a groundbreaking partnership with FIFA and KultureCity to support the first-ever Sensory Inclusive tournament at the FIFA World Cup 2026
.

Through this initiative, all 16 host stadiums across the United States, Canada, and Mexico will feature dedicated sensory rooms equipped with Hisense display technology. Designed for fans who experience sensory overload—including individuals with autism, PTSD, dementia, anxiety, and other conditions—these spaces will provide calming, supportive environments within the high-energy setting of match day.
Expanding Access to the Beautiful Game

Research indicates that an estimated 5% to 16.5% of people experience sensory processing challenges. For these fans, the intensity of live sporting events—the high energy of the crowd, sudden cheers, and ongoing movement—can make attending feel overwhelming or inaccessible. This initiative looks to change that, ensuring that more fans can experience the beautiful game in person.
“At Hisense, we believe every innovation should enrich every life,” said Catherine Fang, Vice President of Hisense Group. “This partnership reflects our commitment to ‘Innovating a Brighter Life.’ True innovation means turning technology into access—and ensuring no one is left on the sidelines.”
Sensory-Inclusive Infrastructure Across All 16 Stadiums

The initiative centers on two key components:
Sensory Rooms at Every Stadium: Each of the 16 venues will include a dedicated quiet space where fans can step away from match intensity to regulate their sensory experience. These rooms will feature dimmed lighting, reduced noise, comfortable seating, tactile resources, and Hisense displays presenting calming visual content. Hisense’s advanced screen technology delivers clear, balanced visuals designed to support relaxation and sensory regulation.
Stadiums will feature sensory rooms within the venue or in the Stadium Fan Experience area as part of the expanded stadium footprint. In eight stadiums, both options will be available to fans, and fans will have access to a space in every stadium during every minute of the game itself. These rooms extend access to calming spaces throughout the venue, recognizing that sensory needs can arise at any moment during the event experience.
Ticket Access: In partnership with KultureCity, Hisense will provide complimentary match tickets in each Host City to families with sensory needs who may otherwise be unable to attend.
Creating a More Inclusive Tournament

In addition, the sensory rooms complement FIFA’s broader accessibility efforts, including sensory bags and trained venue staff to support fans with diverse needs.
“Football unites the world, and it is our goal to help everyone be able to participate in this sport—whether as a player or as a fan,” said Heimo Schirgi, Chief Operating Officer of the FIFA World Cup 2026
.
The FIFA World Cup 2026
will feature 104 matches across 16 cities over 39 days. For the first time in tournament history, every host stadium will include dedicated sensory-inclusive and accessible spaces—marking an important evolution in how global sporting events serve diverse audiences.
For more information about ticket applications through KultureCity, visit Hisense × KultureCity at FIFA World Cup 2026
– KultureCity .
About Hisense
Hisense, founded in 1969, is a globally recognized leader in home appliances and consumer electronics with operations in over 160 countries, specializing in delivering high-quality multimedia products, home appliances, and intelligent IT solutions. According to Omdia, Hisense ranks No. 1 globally in the 100-inch and over TV segment (2023-2025). As The Origin of RGB MiniLED, Hisense continues to lead the next-generation RGB MiniLED innovation. As the official sponsor of the FIFA World Cup 2026TM, Hisense is committed to global sports partnerships as a way to connect with audiences worldwide.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
The World’s First Global Energy Drink Ranking Accidentally Revealed Something Much Bigger
What’s Actually in Your Energy Drink Depends on Where You Live
MONTREAL, QC – 21/05/2026 – (SeaPRwire) – A beverage expert spent six months collecting and assessing energy drinks from all six continents to create the world’s first objective global ranking of the category. But during the process, an unexpected discovery emerged: depending on the continent, energy drinks are fundamentally different products.

WORLDWIDE COLLECTION & ASSESSMENT
Pat Eckert, an internationally recognised German beverage professional and certified water sommelier, realised that nobody had ever created an objective global ranking of energy drinks. This was despite energy drinks being one of the world’s largest and most discussed beverage categories, while cars, phones, wines, films, and many other consumer sectors already have serious worldwide rankings.
So over roughly half a year, he and his team collected energy drinks from all six inhabited continents and assessed each one using the same professional 36-criteria framework, focused on measurable product quality, ingredients, transparency, and formulation standards. Top-performing products were submitted for laboratory testing and analytical verification. This became the Six Continents Index – built to be professional, rigorous, and objective.
The original goal was simple: to identify which brands objectively perform best worldwide.
However, during the assessment, another finding emerged almost accidentally: energy drinks are not really the same category across continents. Different regions follow very different product philosophies – from Europe’s strong focus on pasteurisation, to Asia’s preference for real sugar, to North America’s heavy reliance on artificial formulations, sweeteners and preservatives.
So the project ultimately became both the world’s first objective global energy drink ranking and a snapshot of how differently the category is formulated around the world.
The Shock FindingS
- Europe goes natural. South America goes artificial.
85.7% of European energy drinks were pasteurised, compared with 12% in North America and under 1% in South America. - Asia still uses real sugar. North America barely does.
In Asia, 78.9% of energy drinks used real sugar. In North America: just 8%. They are effectively drinking a different product. - North America runs on sweeteners. The rest of the world mostly does not.
84% of North American energy drinks relied entirely on artificial sweeteners. In Europe: just 4.2%. In Asia, Australia, South America, and Africa: almost none. - Australia vitaminizes. North America simplifies.
Australian drinks averaged 4.2 vitamins per product, compared with just 2.9 in North America. - Aspartame is still used worldwide, especially in Africa
Aspartame (classified by WHO/IARC as “possibly carcinogenic to humans” (Group 2B)), was used in 10.5% of products worldwide, with 43% of those aspartame-containing products found in Africa. - BPA-free labelling was almost invisible worldwide.
Only 1.4% of the global sample clearly carried BPA-free labelling. - North America – the world’s largest energy drink market by revenue – ranked last overall among the six continents.
Europe pasteurises. North America sweetens artificially. Asia uses real sugar. Australia vitaminizes. Same category, completely different product philosophies.
GLOBAL BRAND NOTES
Among the many brands assessed across six continents, two stood out for reasons beyond the ranking. Red Bull was the only energy drink brand found in virtually every market assessed worldwide, while Japan’s Lipovitan-D was the oldest brand in the study, having been on the market since 1962.
HIGHEST-SCORING PRODUCTS
At the continental level, Europe achieved the highest overall score in the index. Australia & Oceania ranked second, followed by Asia in third place.
At brand level, HELL Energy from Hungary achieved the highest overall score for objective product quality in the index. Second place went to 28 BLACK from Germany, followed by TAKE OFF, also from Germany.
FULL FINDINGS
Further findings, methodology, and background information are available on request at www.sixcontinentsindex.com
ABOUT THE PROJECT
The Six Continents Index was led by Pat Eckert and his team. Eckert is a German certified water sommelier and independent beverage expert whose previous work has been featured by The Guardian, ABC News, The Telegraph, L’Express, Der Spiegel, and the BBC.
Assessed brands were not notified in advance, did not apply, and had no involvement in the evaluation. No paid participation, sponsorship, or commercial influence played any role.
MEDIA CONTACT
Brand: Fine Liquids
Contact: Pat Eckert
Email: pat@fine-liquids.com
Website: https://sixcontinentsindex.com
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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