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The 25-30 side chain of CTC Civil travel service chain is officially on the chain

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On December 23, Daniel Smith, CEO of Singapore Done Fund Management Institution and CEO of CTC, reached a strategic consensus with the heads of the six new side chains after in-depth communication and discussion for many times, and announced that the six side chains of CTC Global Cultural Travel Chain (VEA, LMA, HVA, MCO, WAS and VNC) were officially linked up. Due to the impact of the global COVID-19 epidemic, the strategic press conference that was scheduled to be held in Singapore was not held as scheduled. This multi-party strategic cooperation was finally reached in the form of electronic agreement.

Singapore Done the fund management organ CEO, the chief executive of CTC, Daniel Smith, for six side chain fixed anchor (Vienna, Austria, Lima, Peru, Havana, Cuba, Mexico City, Warsaw, Poland, Venice, Italy), the characteristics of human geography environment and beautiful landscape, said after the outbreak must personally go to feel the unique local customs. It is reported that six new side chain operation centers are set up in the business centers of six cities, and reached strategic consensus with the famous local travel companies.

Vienna, on the Danube river in northeastern Austria, is known as the “capital of music” in the world. Stopping on this city street full of musical notes is always a romantic scene, which makes people easily fall in love unawares, just like the nature of romance in Vienna. Most of Vienna’s tourist attractions are open all year round, such as The Schonbrunn Palace, hofburg Palace, Belfort Palace and the Vienna Museum, of which the Schonbrunn Palace is a UNESCO World Heritage Site.

Lima is the capital of Peru and the largest economic and cultural center in the country. It is located on the coastal irrigation oasis. In Lima is always most of the colonial period, South America is the most important political and commercial centers of power, therefore retained a large number of colonial buildings, such as large monasteries catacombs Francis, the central plaza, SAN street plaza and the buildings also earned Lima, scientific and cultural organization UNESCO awarded the “world cultural heritage” of reputation.

Located on the northwest coast of The Island of Cuba, Havana is the capital of the Republic of Cuba. It is located in the tropics, with a mild climate and pleasant seasons. It is known as the “Pearl of the Caribbean”, with many ancient churches, castles, squares, museums, monuments, parks, libraries and so on. The port city of distinctive and lasting appeal, classical and modern, the new world and old world, white and black, high culture and the lowbrow, all elements full of collision, there are telltale signs here, all seemingly independent individuals, together in the sunshine and the vibrant tropical port harmonious unify.

Mexico City is not only the capital of Mexico, but also the largest city in Mexico. Architectural buildings, historical sites, museums, palaces, monuments, shopping malls, government buildings, everything in Mexico City. The water garden on the Hochmirco Canal is the city’s largest tourist attraction, as well as landmark buildings such as the El Angel Daily Independent newspaper and the Angel of Independence Victory Column. Mexico City is the headquarters of many large media companies and Spanish newspapers. About 20% of the Mexican population lives in Mexico City, so this city is also known as the city that never sleeps.

Warsaw is the capital of the Republic of Poland, and the famous Warsaw Convention was signed here. Today, Warsaw still maintains the layout of the old and new cities. Various historical monuments and places of interest are mostly concentrated in the old city, attracting a large number of tourists from abroad every year. The Old Town is located on the west bank of the Vistula River. It is a cluster of majestic and majestic red spire buildings in the Middle Ages. The famous ancient buildings include the former Royal Palace known as the “Polish National Cultural Monument” and the most beautiful and magnificent Baroque building in Warsaw. Base Palace, Lazienki Palace, an outstanding representative of Polish classical architecture, etc.

Venice is the capital of the Veneto region in northern Italy, a world-famous historical and cultural city, and the birthplace of the Venetian school of painting. Its architecture, paintings, sculptures, operas, etc. have an extremely important position and influence in the world. The water city of Venice is the essence of the Renaissance, and it is also the only city in the world without cars. God shed tears here, but made it more crystal clear and tender, just like a romantic dream floating on the blue waves, enjoying “because of water There is the reputation of life, beautiful because of water, and prosperity because of water, and the reputation of “water city”.

In the context of the global epidemic situation is not optimistic and the economy is complex and changeable, the tourism industry is still an industry with stable market demand and a good development momentum in recent years. It has exceeded the global economic average growth rate for 7 consecutive years and has become the fastest growing industry one. With the integration of the global tourism industry and digitalization, the future will gradually achieve leapfrog development, bringing new horizons to the holiday economy and new development opportunities for the digital cultural tourism industry.

The so-called hero sees the same. The heads of CTC and the six new side chains agreed that the future development trend of the cultural and tourism industry will be to integrate blockchain technology into it, which is the need for the in-depth development of the integration of culture and tourism in the new economic environment. By building a new industrial ecological application system through blockchain technology, the cultural tourism industry will accelerate the circulation of assets, empower the growth of the digital economy, and promote the sustainable development of the cultural tourism industry’s digitization, capitalization, and ecologicalization.

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European Cybersecurity Firm ISGroup Shows What AI-Powered Attackers Can Find – and Why Europe Must Build This Capability at Home

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1.24 billion tokens. 12,000 model requests. 29 confirmed vulnerabilities in software already hardened by a decade of independent audits. A landmark European study on LLM-driven vulnerability research – and a case for European digital sovereignty in security.

Italy, 31st Jul 2026 –  As Europe pushes for strategic autonomy in critical technologies, a European cybersecurity firm has just demonstrated what that autonomy looks like in practice. ISGroup, an offensive-security company based in Italy and serving organisations across Europe, has published “What Can an Attacker Find With an LLM?” – one of the most extensive public studies to date on using frontier AI models to identify software vulnerabilities, conducted entirely with European expertise and rigorous, transparent methodology.

The message to European boardrooms and institutions is direct: attackers are already exploring AI-assisted vulnerability discovery. Europe cannot afford to depend exclusively on overseas providers to understand – and defend against – this shift. Sovereignty in cybersecurity means having this capability within Europe, accountable to European organisations and aligned with European regulatory frameworks.

To prove the point, ISGroup chose a demanding target: GlobaLeaks, the open-source whistleblowing platform used by newsrooms, companies, and public administrations across Europe and beyond to protect sources – software refined over more than a decade and already reviewed through multiple independent security audits. Using frontier models, ISGroup processed approximately 1.24 billion tokens across 12,000 model requests, generating 110 candidate findings. Every candidate was manually triaged by ISGroup’s researchers, with reproduction, impact assessment, and final classification remaining firmly in expert human hands.

The result: 29 confirmed vulnerabilities, 12 denial-of-service issues, and 42 hardening observations, all responsibly disclosed and the most critical already fixed – a concrete contribution to the resilience of software that protects whistleblowers, a value enshrined in European law through the EU Whistleblowing Directive.

The study also delivers what European decision-makers need most: transparency on real costs, a documented methodology – threat model, taxonomy of weakness classes, strict evidence requirements – and an honest account of the limitations: false positives, non-deterministic results, and the indispensable role of expert validation.

For European organisations, the implications are immediate. Continuous, repository-wide security review – once the preserve of large budgets and weeks of specialist effort – is now within reach for companies of every size and sector. From regulated industries facing NIS2 and DORA obligations to software vendors preparing for the Cyber Resilience Act, ISGroup’s research-driven approach is designed to serve the full spectrum of European enterprises and institutions.

“Artificial intelligence does not replace specialist expertise, but it increases the amount of code a team can analyse and reduces the cost of doing so,” said Francesco Ongaro, founder of ISGroup. “Experts still have the decisive role of distinguishing a plausible hypothesis from a real vulnerability.”

With this publication, ISGroup positions itself as a reference point for AI-assisted offensive security in Europe – proof that world-class security research does not need to be imported.

The full report, including methodology, costs, and complete results, is available at: https://www.isgroup.biz/en/cyber-security/llm-based-code-security-review-costs-findings-methodology.html 

About ISGroup: ISGroup is a European cybersecurity company based in Italy, specialising in offensive security, penetration testing, and security research. ISGroup supports European enterprises, institutions, and software vendors of all sizes in securing critical software and infrastructure, with a research-driven approach rooted in European values of transparency and accountability.

Notes for Editors

Francesco Ongaro is available for interviews and technical briefings. A one-page summary of the methodology and aggregated data on model usage are available upon request.

About ISGroup

ISGroup S.r.l. is an Italian cybersecurity company serving clients around the world across a wide range of industries. The company specialises in security research, security assessments, penetration testing, and advanced security analysis of applications and infrastructure. Website: www.isgroup.biz 

Press Contact

Francesco Ongaro
Founder, ISGroup S.r.l.
Email: francesco.ongaro@isgroup.it
Phone: +393518158844 (WhatsApp)

www.isgroup.it  ITALY
www.isgroup.biz  WORLD

Media Contact

Organization: ISGroup S.r.l.

Contact Person: Francesco Ongaro

Website: https://www.isgroup.biz

Email: Send Email

Country:Italy

Release id:47785

The post European Cybersecurity Firm ISGroup Shows What AI-Powered Attackers Can Find – and Why Europe Must Build This Capability at Home appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Osaka Attractions: Ikoma Sanjo Amusement Park, a Hidden Scenic Escape 30 Minutes from Osaka Namba

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Just 30 minutes from Osaka Namba by Kintetsu Railway, Ikoma Sanjo Amusement Park offers panoramic views of Osaka and Nara, free admission, nostalgic rides, and one of Japan’s oldest cable cars.

Osaka, Japan, 31st Jul 2026 – Operated by Kintetsu Group Holdings Co., Ltd., Ikoma Sanjo Amusement Park invites visitors to enjoy free admission, nostalgic attractions, and panoramic views of Osaka and Nara. Conveniently located just 30 minutes from Osaka Namba via Kintetsu Railway, the park is also accessible by one of Japan’s oldest cable car lines.

Site Overview

1. Panoramic Views from 642 Meters Above Sea Level

Osaka Attractions: Ikoma Sanjo Amusement Park, a Hidden Scenic Escape Just 30 Minutes from Osaka Namba

The iconic retro Flying Tower, one of the park’s most popular attractions

Ikoma Sanjo Amusement Park sits atop Mount Ikoma at an elevation of 642 meters, offering spectacular views across the Osaka Plain and the Nara Basin. On clear days, visitors can even see Osaka Bay, while sunset and nighttime scenery make the experience equally memorable. Among the many Osaka attractions, Ikoma Sanjo Amusement Park offers one of the region’s most spectacular panoramic views.

 

2. Free Admission for Flexible Sightseeing

An amusement park that young children can also enjoy

Admission is free, making it easy to visit simply to enjoy the scenery or take a leisurely walk. Attractions operate on a pay-per-ride ticket system, allowing travelers to choose rides that suit their schedule and budget.

 

3. Nostalgic Attractions for All Ages

Open at night for a limited period, including during the summer vacation season

The park features a variety of classic attractions, including the historic Hikōtō (Flying Tower)—considered one of Japan’s oldest large-scale amusement rides—as well as the popular Cycle Monorail. Families, couples, and visitors of all ages can enjoy a nostalgic amusement park experience, making it one of the charming amusement parks in Japan.

 

4. The Journey Is Part of the Experience

Ride the adorable animal-themed cable car to the amusement park

From Kintetsu Ikoma Station, it’s a three-minute walk to Torii-mae Station, where visitors board the Ikoma Cable. After one transfer, the ride reaches Ikoma Sanjo Station, the park’s gateway. The adorable animal-themed cable cars are especially popular with international visitors, making the trip itself a memorable part of things to do in Osaka.

 

5. Visitor Information

Operating season: Early March to early December (closed during winter)

Opening hours: Normally 10:00 a.m.–5:00 p.m. (On select days from mid-July through late August each year, business hours are extended until approximately 9:00 p.m.)

Admission: Free

Ride tickets: Purchased individually for each attraction

Conveniently located just 30 minutes from central Osaka, the park is also an excellent choice for day trips from Osaka.

 

6. Official Links

Official Website
https://www.ikomasanjou.com

Official Instagram
https://www.instagram.com/ikomasanjou

Media Contact

Organization: Kintetsu Group Holdings Co., Ltd.

Contact Person: Rina Hamamoto

Website: https://www.kintetsu-g-hd.co.jp/lang/english/

Email: Send Email

Address:6-1-55 Uehommachi, Tennoji-ku, Osaka 543-8585

City: Osaka

Country:Japan

Release id:47799

The post Osaka Attractions: Ikoma Sanjo Amusement Park, a Hidden Scenic Escape 30 Minutes from Osaka Namba appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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OCTOS Merges Memecoin Culture with Real Gaming Utility to Redefine Crypto Play

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United States, 31st Jul 2026 – A new standard is emerging in the cryptocurrency space with the introduction of OCTOS, a project built on the BNB Smart Chain that seeks to solve one of the most persistent dilemmas in the digital asset market: the memecoin paradox. Driven by the philosophy that while memes have the power to bring people together, only true utility gives them a reason to stay, the team behind OCTOS has officially outlined its vision to bridge community-driven momentum with genuine, everyday use cases.

The origins of OCTOS stem from a deep observation of the cryptocurrency market’s evolution over the last fifteen years. Early digital currencies like Bitcoin initially faced skepticism regarding their practical use, yet eventually achieved undeniable market viability through collective human choice and social consensus. In recent years, the explosion of the memecoin sector proved that tokens built on humor, culture, and momentum could build enormous, borderless communities and achieve staggering market valuations. However, many of these tokens lacked practical applications, leaving holders with assets whose sole purpose was speculative trading.

OCTOS was designed to break this cycle. At the core of the project is a distinct mission: Creating marketability with memecoin and expanding utility through participation.

Rather than viewing market attention and utility as mutually exclusive, OCTOS aims to synthesize the two. The project recognizes that while collective belief and market consensus give an asset the opportunity to exist, it is the responsibility of the creators to provide a compelling reason for that asset to endure.

Play as Genuine Utility

Rejecting the notion that every blockchain project must reinvent global finance to be valuable, OCTOS embraces a fundamental human truth: people seek out entertainment, form emotional connections with games, and value shared experiences. Therefore, the ecosystem has adopted “play” as its primary utility.

By integrating OCTOS into games, digital events, and collaborative entertainment, the token transforms from a speculative asset into a functional currency. The first working example of this initiative is Space Ladder, an interactive game deployed within the OCTOSDAO ecosystem. Space Ladder serves as the inaugural proof-of-concept, allowing users to actively utilize their tokens in a highly engaging digital environment.

The Vision for OCTOSDAO: An Autonomous Community

While the developers have built the initial framework, the ultimate destination for the project is OCTOSDAO, a fully decentralized and autonomous community. The creators envision a future where OCTOS is not managed by a single central operator, but rather by the token holders themselves.

In this decentralized future, participants will have the power to propose new games, organize global events, and engineer novel use cases for the token. The ecosystem is designed to be cyclical and self-sustaining: greater utility attracts new participants, and those new participants, in turn, inspire the creation of more games and events. Through this continuous loop of engagement, OCTOS aims to build long-lasting market viability.

“A token may begin as a meme, but when enough people recognize its price, choose to hold it, and willingly exchange it, it becomes a market asset created through collective belief,” a representative for OCTOS shared, reflecting on the project’s foundational ethos. “However, market recognition does not release token creators from responsibility. OCTOS exists to ensure that the attention generated by a meme is ultimately connected to real use. OCTOS is not built by belief alone; it is built through participation.”

A Transparent Path Forward

Currently in its early stages of development, the OCTOS team remains committed to transparency, choosing to focus on building actionable utility rather than making speculative promises about price appreciation or exchange listings. The project’s immediate focus remains on delivering real value: one game, one event, and one community contribution at a time.

As OCTOS continues to grow, it invites cryptocurrency enthusiasts, gamers, and creators worldwide to join a living digital asset that is used, enjoyed, and continuously expanded by its community.

For more information about OCTOS, its underlying philosophy, and upcoming developments, please explore the official links below.

Official Information & Links:

Media Contact

Organization: OCTOS

Contact Person: Media Relations

Website: https://octos.space/

Email: Send Email

Country:United States

Release id:47736

The post OCTOS Merges Memecoin Culture with Real Gaming Utility to Redefine Crypto Play appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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