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SoftBank Focuses On The Layout Of The Metaverse With AOS To Create A Brand-New Future

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Recently, Softbank Ventures Asia publicly announced that it has begun to focus on Metaverse and invested in the AOS project. It will cooperate with AOS to connect and integrate more Metaverses in AI, NFT, robotics, and other fields, and carry the development of large-scale killer applications.

The enthusiastic investment in Metaverse has not subsided, but it has risen again. The technology giants have all entered the Metaverse. Facebook plans to fully transform into Metaverse before 2025, and will set up a product team to accelerate investment in VR/AR and the creator community; Bytedance, which has always believed in Striving for Miracles, merged Mutong Technology for 4 billion USD, and begin to lay out the Metaverse; Axie Infinity builds NFT games based on the Metaverse, subverting the traditional game mode and becoming a phenomenon-level game product; miHOYO, the developer of “Genshin Impact”, formed an AI scientist inverse entropy team, and self-developed Avatar Luming to explore the brain-computer interface. Through investment, miHOYO has successfully deployed the social Metaverse Soul; the Internet industry is renewing and iterating rapidly, and companies need to attach importance to meet unknown concepts and challenges or be left behind by the times.

In the Metaverse era, everything has virtual avatars. The concept of Metaverse seems to be still in the mist today, but the prelude to the new era has been opened, and it is closer than you think.

The popularization of the term Metaverse was cited from the novel Avalanche by American science fiction writer Neil Stephenson in 1992. In his book, he used the word Metaverse for the first time without foundation and described it as a parallel universe projected from the real world through technical means such as the Internet. However, anyone who has watched the movie “Ready Player One” by the great director Steven Spielberg should probably understand this concept. Like the “Oasis” in the movie, the company has created a realistic virtual world outside of the real world. Every player in the real world has another identity in the virtual world, establishes another social circle, and leads another life. Although the Metaverse is only a virtual world, its immersion is so vivid that you will think it is the real world and enjoy life in this new world.

AOS (Artificial Intelligence Operating System) is the first operating system developed by Canada Unicorn Park, based on the underlying blockchain technology to connect the Metaverse. By building a Metaverse bridge online, and using robots as an intelligent carrier offline to build an ecosystem between Metaverses and provide a new experience for integration with Metaverse and the real world.

Based on AOS, users could create an AI NFT that has autonomous consciousness and advanced self-learning capability; And it also gets influenced by the distributed personality database on the chain to build character, and gradually complete neural network-style self-learning and improvements. Most of all, the distributed character database is based on the “Book of Changes” and appropriately constructs the character of AI; users can inject their favorite characters, personalities, voices, etc., into their own AI NFT, and tame it to learn more skills. AOS encourages users to integrate more characters and personalities, combined with NFT to create different artistic values. The custom AI itself has NFT attributes. Users can customize the appearance of AI on the network, and can also authorize access to a third-party character customization system, such as specific character images and voices, and third-party NFT star voices and appearances, packaged in the form of NFT used for trading and collection.

AOS connects the first-generation physical carrier, the AI four-wheel driving robot Mars_1 with the Metaverse and the real world, creating a new user experience.

Mars_1 is a highly integrated artificial intelligence robot product. Its appearance is in the form of a four-legged driving robot dog. It adopts an original five-layer motion control technology and several technical indicators are in a leading position in the global industry. Mars_1 has integrated the Internet of Things, 5G, virtual reality/augmented reality, intelligent driving, swarm intelligence, and other technologies. Mars_1 will obey commands and gradually be closer to a dog and then become to a good assistant to humankind.

On the road to the Metaverse, AOS always hopes to leave a strong and colorful stroke in its own way. Connect the Metaverse through AI and map out the experience and lifestyle of the future. For the world that people dream of, high-intelligence AI coupled with linkage with robots will be an indispensable component of this era. As the aboriginal and basic units of the Metaverse, these virtual species based on AOS will continue to establish connections with us beyond human beings in the infinite space and time of the future, transcending the fetters of races.

Sun Zhengyi believes: “We are about to experience the biggest change in human history. AI will eventually replace human beings. This is not only reflected in knowledge but also in intelligence. This change will happen in this century, and then in the next 30 years, there is no doubt that our focus is on AI, intelligent robots, and the IOTs.” Based on this analysis and judgment, SoftBank has frequently carried out large-scale layouts in the fields of AI, intelligent robots, and  IOTs. Start from all aspects to create a powerful robot empire. Today, SoftBank’s industries have completed the layout of the future of the new Internet field as Sun Zhengyi said in the past, and completed more than half of the investment of unicorn companies on a global scale, laying a foundation for the subsequent development of the IOTs in the world.

As a world-renowned “Animation Kingdom”, Japan has an irreplaceable influence in the global animation field. After half a century of development, the Japanese animation industry has formed an extremely large system, making Japan the world’s largest animation production and exporting country, and it also around animation IP to derive cultural and creative products, such as GK. With the development of smart technology, they also work hard in the direction of intelligence for GK. Headquartered in Japan, SoftBank has a unique geographical location and is deeply immersed in Japanese IP culture. This collaboration with AOS will further promote the combination of the GK industry and the AI​industry, and provide AOS with a steady stream of IP resources. Users’ favorite characters such as Luffy, Conan, Sailor Moon, Sakuragi Hanamichi, Inuyasha, etc., can inject their image and personality into AI to create your smart figure. Each AI figure is a unique individual, and different parameters also create different expressions and styles. At the same time, when users have more exchanges with AI, they will gradually become familiar with the user’s temper and preferences and adjust their apparent personality in real-time and dynamically making it infinitely close to the form that we want to see eventually.

The product made by a single company is not enough to be called a Metaverse but constitutes an ecological system. With the deep participation of users, if it is successful in collective efforts to build a more interoperable system, and it can be transformed into different layers, then it should be called a Metaverse. AOS is committed to becoming the link between the physical world and the virtual world, as a bridge between various Metaverses to connect the Metaverse and continue to build a new Metaverse ecology. This will be the top priority in the next stage of the development of the Internet after the mobile Internet.

What kind of world will mankind be in the future? SoftBank Asia and AOS have worked together because of the same concept for Metaverse and jointly created such a grand concept, standing at the forefront of the Metaverse economic tide, seizing opportunities, embracing the new future, and believing that with their win-win cooperation, they will give a perfect answer for the world.

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Press Release

European Cybersecurity Firm ISGroup Shows What AI-Powered Attackers Can Find – and Why Europe Must Build This Capability at Home

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1.24 billion tokens. 12,000 model requests. 29 confirmed vulnerabilities in software already hardened by a decade of independent audits. A landmark European study on LLM-driven vulnerability research – and a case for European digital sovereignty in security.

Italy, 31st Jul 2026 –  As Europe pushes for strategic autonomy in critical technologies, a European cybersecurity firm has just demonstrated what that autonomy looks like in practice. ISGroup, an offensive-security company based in Italy and serving organisations across Europe, has published “What Can an Attacker Find With an LLM?” – one of the most extensive public studies to date on using frontier AI models to identify software vulnerabilities, conducted entirely with European expertise and rigorous, transparent methodology.

The message to European boardrooms and institutions is direct: attackers are already exploring AI-assisted vulnerability discovery. Europe cannot afford to depend exclusively on overseas providers to understand – and defend against – this shift. Sovereignty in cybersecurity means having this capability within Europe, accountable to European organisations and aligned with European regulatory frameworks.

To prove the point, ISGroup chose a demanding target: GlobaLeaks, the open-source whistleblowing platform used by newsrooms, companies, and public administrations across Europe and beyond to protect sources – software refined over more than a decade and already reviewed through multiple independent security audits. Using frontier models, ISGroup processed approximately 1.24 billion tokens across 12,000 model requests, generating 110 candidate findings. Every candidate was manually triaged by ISGroup’s researchers, with reproduction, impact assessment, and final classification remaining firmly in expert human hands.

The result: 29 confirmed vulnerabilities, 12 denial-of-service issues, and 42 hardening observations, all responsibly disclosed and the most critical already fixed – a concrete contribution to the resilience of software that protects whistleblowers, a value enshrined in European law through the EU Whistleblowing Directive.

The study also delivers what European decision-makers need most: transparency on real costs, a documented methodology – threat model, taxonomy of weakness classes, strict evidence requirements – and an honest account of the limitations: false positives, non-deterministic results, and the indispensable role of expert validation.

For European organisations, the implications are immediate. Continuous, repository-wide security review – once the preserve of large budgets and weeks of specialist effort – is now within reach for companies of every size and sector. From regulated industries facing NIS2 and DORA obligations to software vendors preparing for the Cyber Resilience Act, ISGroup’s research-driven approach is designed to serve the full spectrum of European enterprises and institutions.

“Artificial intelligence does not replace specialist expertise, but it increases the amount of code a team can analyse and reduces the cost of doing so,” said Francesco Ongaro, founder of ISGroup. “Experts still have the decisive role of distinguishing a plausible hypothesis from a real vulnerability.”

With this publication, ISGroup positions itself as a reference point for AI-assisted offensive security in Europe – proof that world-class security research does not need to be imported.

The full report, including methodology, costs, and complete results, is available at: https://www.isgroup.biz/en/cyber-security/llm-based-code-security-review-costs-findings-methodology.html 

About ISGroup: ISGroup is a European cybersecurity company based in Italy, specialising in offensive security, penetration testing, and security research. ISGroup supports European enterprises, institutions, and software vendors of all sizes in securing critical software and infrastructure, with a research-driven approach rooted in European values of transparency and accountability.

Notes for Editors

Francesco Ongaro is available for interviews and technical briefings. A one-page summary of the methodology and aggregated data on model usage are available upon request.

About ISGroup

ISGroup S.r.l. is an Italian cybersecurity company serving clients around the world across a wide range of industries. The company specialises in security research, security assessments, penetration testing, and advanced security analysis of applications and infrastructure. Website: www.isgroup.biz 

Press Contact

Francesco Ongaro
Founder, ISGroup S.r.l.
Email: francesco.ongaro@isgroup.it
Phone: +393518158844 (WhatsApp)

www.isgroup.it  ITALY
www.isgroup.biz  WORLD

Media Contact

Organization: ISGroup S.r.l.

Contact Person: Francesco Ongaro

Website: https://www.isgroup.biz

Email: Send Email

Country:Italy

Release id:47785

The post European Cybersecurity Firm ISGroup Shows What AI-Powered Attackers Can Find – and Why Europe Must Build This Capability at Home appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Osaka Attractions: Ikoma Sanjo Amusement Park, a Hidden Scenic Escape 30 Minutes from Osaka Namba

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Just 30 minutes from Osaka Namba by Kintetsu Railway, Ikoma Sanjo Amusement Park offers panoramic views of Osaka and Nara, free admission, nostalgic rides, and one of Japan’s oldest cable cars.

Osaka, Japan, 31st Jul 2026 – Operated by Kintetsu Group Holdings Co., Ltd., Ikoma Sanjo Amusement Park invites visitors to enjoy free admission, nostalgic attractions, and panoramic views of Osaka and Nara. Conveniently located just 30 minutes from Osaka Namba via Kintetsu Railway, the park is also accessible by one of Japan’s oldest cable car lines.

Site Overview

1. Panoramic Views from 642 Meters Above Sea Level

Osaka Attractions: Ikoma Sanjo Amusement Park, a Hidden Scenic Escape Just 30 Minutes from Osaka Namba

The iconic retro Flying Tower, one of the park’s most popular attractions

Ikoma Sanjo Amusement Park sits atop Mount Ikoma at an elevation of 642 meters, offering spectacular views across the Osaka Plain and the Nara Basin. On clear days, visitors can even see Osaka Bay, while sunset and nighttime scenery make the experience equally memorable. Among the many Osaka attractions, Ikoma Sanjo Amusement Park offers one of the region’s most spectacular panoramic views.

 

2. Free Admission for Flexible Sightseeing

An amusement park that young children can also enjoy

Admission is free, making it easy to visit simply to enjoy the scenery or take a leisurely walk. Attractions operate on a pay-per-ride ticket system, allowing travelers to choose rides that suit their schedule and budget.

 

3. Nostalgic Attractions for All Ages

Open at night for a limited period, including during the summer vacation season

The park features a variety of classic attractions, including the historic Hikōtō (Flying Tower)—considered one of Japan’s oldest large-scale amusement rides—as well as the popular Cycle Monorail. Families, couples, and visitors of all ages can enjoy a nostalgic amusement park experience, making it one of the charming amusement parks in Japan.

 

4. The Journey Is Part of the Experience

Ride the adorable animal-themed cable car to the amusement park

From Kintetsu Ikoma Station, it’s a three-minute walk to Torii-mae Station, where visitors board the Ikoma Cable. After one transfer, the ride reaches Ikoma Sanjo Station, the park’s gateway. The adorable animal-themed cable cars are especially popular with international visitors, making the trip itself a memorable part of things to do in Osaka.

 

5. Visitor Information

Operating season: Early March to early December (closed during winter)

Opening hours: Normally 10:00 a.m.–5:00 p.m. (On select days from mid-July through late August each year, business hours are extended until approximately 9:00 p.m.)

Admission: Free

Ride tickets: Purchased individually for each attraction

Conveniently located just 30 minutes from central Osaka, the park is also an excellent choice for day trips from Osaka.

 

6. Official Links

Official Website
https://www.ikomasanjou.com

Official Instagram
https://www.instagram.com/ikomasanjou

Media Contact

Organization: Kintetsu Group Holdings Co., Ltd.

Contact Person: Rina Hamamoto

Website: https://www.kintetsu-g-hd.co.jp/lang/english/

Email: Send Email

Address:6-1-55 Uehommachi, Tennoji-ku, Osaka 543-8585

City: Osaka

Country:Japan

Release id:47799

The post Osaka Attractions: Ikoma Sanjo Amusement Park, a Hidden Scenic Escape 30 Minutes from Osaka Namba appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Press Release

OCTOS Merges Memecoin Culture with Real Gaming Utility to Redefine Crypto Play

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United States, 31st Jul 2026 – A new standard is emerging in the cryptocurrency space with the introduction of OCTOS, a project built on the BNB Smart Chain that seeks to solve one of the most persistent dilemmas in the digital asset market: the memecoin paradox. Driven by the philosophy that while memes have the power to bring people together, only true utility gives them a reason to stay, the team behind OCTOS has officially outlined its vision to bridge community-driven momentum with genuine, everyday use cases.

The origins of OCTOS stem from a deep observation of the cryptocurrency market’s evolution over the last fifteen years. Early digital currencies like Bitcoin initially faced skepticism regarding their practical use, yet eventually achieved undeniable market viability through collective human choice and social consensus. In recent years, the explosion of the memecoin sector proved that tokens built on humor, culture, and momentum could build enormous, borderless communities and achieve staggering market valuations. However, many of these tokens lacked practical applications, leaving holders with assets whose sole purpose was speculative trading.

OCTOS was designed to break this cycle. At the core of the project is a distinct mission: Creating marketability with memecoin and expanding utility through participation.

Rather than viewing market attention and utility as mutually exclusive, OCTOS aims to synthesize the two. The project recognizes that while collective belief and market consensus give an asset the opportunity to exist, it is the responsibility of the creators to provide a compelling reason for that asset to endure.

Play as Genuine Utility

Rejecting the notion that every blockchain project must reinvent global finance to be valuable, OCTOS embraces a fundamental human truth: people seek out entertainment, form emotional connections with games, and value shared experiences. Therefore, the ecosystem has adopted “play” as its primary utility.

By integrating OCTOS into games, digital events, and collaborative entertainment, the token transforms from a speculative asset into a functional currency. The first working example of this initiative is Space Ladder, an interactive game deployed within the OCTOSDAO ecosystem. Space Ladder serves as the inaugural proof-of-concept, allowing users to actively utilize their tokens in a highly engaging digital environment.

The Vision for OCTOSDAO: An Autonomous Community

While the developers have built the initial framework, the ultimate destination for the project is OCTOSDAO, a fully decentralized and autonomous community. The creators envision a future where OCTOS is not managed by a single central operator, but rather by the token holders themselves.

In this decentralized future, participants will have the power to propose new games, organize global events, and engineer novel use cases for the token. The ecosystem is designed to be cyclical and self-sustaining: greater utility attracts new participants, and those new participants, in turn, inspire the creation of more games and events. Through this continuous loop of engagement, OCTOS aims to build long-lasting market viability.

“A token may begin as a meme, but when enough people recognize its price, choose to hold it, and willingly exchange it, it becomes a market asset created through collective belief,” a representative for OCTOS shared, reflecting on the project’s foundational ethos. “However, market recognition does not release token creators from responsibility. OCTOS exists to ensure that the attention generated by a meme is ultimately connected to real use. OCTOS is not built by belief alone; it is built through participation.”

A Transparent Path Forward

Currently in its early stages of development, the OCTOS team remains committed to transparency, choosing to focus on building actionable utility rather than making speculative promises about price appreciation or exchange listings. The project’s immediate focus remains on delivering real value: one game, one event, and one community contribution at a time.

As OCTOS continues to grow, it invites cryptocurrency enthusiasts, gamers, and creators worldwide to join a living digital asset that is used, enjoyed, and continuously expanded by its community.

For more information about OCTOS, its underlying philosophy, and upcoming developments, please explore the official links below.

Official Information & Links:

Media Contact

Organization: OCTOS

Contact Person: Media Relations

Website: https://octos.space/

Email: Send Email

Country:United States

Release id:47736

The post OCTOS Merges Memecoin Culture with Real Gaming Utility to Redefine Crypto Play appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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