Press Release
SoftBank Focuses On The Layout Of The Metaverse With AOS To Create A Brand-New Future
Recently, Softbank Ventures Asia publicly announced that it has begun to focus on Metaverse and invested in the AOS project. It will cooperate with AOS to connect and integrate more Metaverses in AI, NFT, robotics, and other fields, and carry the development of large-scale killer applications.
The enthusiastic investment in Metaverse has not subsided, but it has risen again. The technology giants have all entered the Metaverse. Facebook plans to fully transform into Metaverse before 2025, and will set up a product team to accelerate investment in VR/AR and the creator community; Bytedance, which has always believed in Striving for Miracles, merged Mutong Technology for 4 billion USD, and begin to lay out the Metaverse; Axie Infinity builds NFT games based on the Metaverse, subverting the traditional game mode and becoming a phenomenon-level game product; miHOYO, the developer of “Genshin Impact”, formed an AI scientist inverse entropy team, and self-developed Avatar Luming to explore the brain-computer interface. Through investment, miHOYO has successfully deployed the social Metaverse Soul; the Internet industry is renewing and iterating rapidly, and companies need to attach importance to meet unknown concepts and challenges or be left behind by the times.
In the Metaverse era, everything has virtual avatars. The concept of Metaverse seems to be still in the mist today, but the prelude to the new era has been opened, and it is closer than you think.
The popularization of the term Metaverse was cited from the novel Avalanche by American science fiction writer Neil Stephenson in 1992. In his book, he used the word Metaverse for the first time without foundation and described it as a parallel universe projected from the real world through technical means such as the Internet. However, anyone who has watched the movie “Ready Player One” by the great director Steven Spielberg should probably understand this concept. Like the “Oasis” in the movie, the company has created a realistic virtual world outside of the real world. Every player in the real world has another identity in the virtual world, establishes another social circle, and leads another life. Although the Metaverse is only a virtual world, its immersion is so vivid that you will think it is the real world and enjoy life in this new world.
AOS (Artificial Intelligence Operating System) is the first operating system developed by Canada Unicorn Park, based on the underlying blockchain technology to connect the Metaverse. By building a Metaverse bridge online, and using robots as an intelligent carrier offline to build an ecosystem between Metaverses and provide a new experience for integration with Metaverse and the real world.
Based on AOS, users could create an AI NFT that has autonomous consciousness and advanced self-learning capability; And it also gets influenced by the distributed personality database on the chain to build character, and gradually complete neural network-style self-learning and improvements. Most of all, the distributed character database is based on the “Book of Changes” and appropriately constructs the character of AI; users can inject their favorite characters, personalities, voices, etc., into their own AI NFT, and tame it to learn more skills. AOS encourages users to integrate more characters and personalities, combined with NFT to create different artistic values. The custom AI itself has NFT attributes. Users can customize the appearance of AI on the network, and can also authorize access to a third-party character customization system, such as specific character images and voices, and third-party NFT star voices and appearances, packaged in the form of NFT used for trading and collection.
AOS connects the first-generation physical carrier, the AI four-wheel driving robot Mars_1 with the Metaverse and the real world, creating a new user experience.
Mars_1 is a highly integrated artificial intelligence robot product. Its appearance is in the form of a four-legged driving robot dog. It adopts an original five-layer motion control technology and several technical indicators are in a leading position in the global industry. Mars_1 has integrated the Internet of Things, 5G, virtual reality/augmented reality, intelligent driving, swarm intelligence, and other technologies. Mars_1 will obey commands and gradually be closer to a dog and then become to a good assistant to humankind.
On the road to the Metaverse, AOS always hopes to leave a strong and colorful stroke in its own way. Connect the Metaverse through AI and map out the experience and lifestyle of the future. For the world that people dream of, high-intelligence AI coupled with linkage with robots will be an indispensable component of this era. As the aboriginal and basic units of the Metaverse, these virtual species based on AOS will continue to establish connections with us beyond human beings in the infinite space and time of the future, transcending the fetters of races.
Sun Zhengyi believes: “We are about to experience the biggest change in human history. AI will eventually replace human beings. This is not only reflected in knowledge but also in intelligence. This change will happen in this century, and then in the next 30 years, there is no doubt that our focus is on AI, intelligent robots, and the IOTs.” Based on this analysis and judgment, SoftBank has frequently carried out large-scale layouts in the fields of AI, intelligent robots, and IOTs. Start from all aspects to create a powerful robot empire. Today, SoftBank’s industries have completed the layout of the future of the new Internet field as Sun Zhengyi said in the past, and completed more than half of the investment of unicorn companies on a global scale, laying a foundation for the subsequent development of the IOTs in the world.
As a world-renowned “Animation Kingdom”, Japan has an irreplaceable influence in the global animation field. After half a century of development, the Japanese animation industry has formed an extremely large system, making Japan the world’s largest animation production and exporting country, and it also around animation IP to derive cultural and creative products, such as GK. With the development of smart technology, they also work hard in the direction of intelligence for GK. Headquartered in Japan, SoftBank has a unique geographical location and is deeply immersed in Japanese IP culture. This collaboration with AOS will further promote the combination of the GK industry and the AIindustry, and provide AOS with a steady stream of IP resources. Users’ favorite characters such as Luffy, Conan, Sailor Moon, Sakuragi Hanamichi, Inuyasha, etc., can inject their image and personality into AI to create your smart figure. Each AI figure is a unique individual, and different parameters also create different expressions and styles. At the same time, when users have more exchanges with AI, they will gradually become familiar with the user’s temper and preferences and adjust their apparent personality in real-time and dynamically making it infinitely close to the form that we want to see eventually.
The product made by a single company is not enough to be called a Metaverse but constitutes an ecological system. With the deep participation of users, if it is successful in collective efforts to build a more interoperable system, and it can be transformed into different layers, then it should be called a Metaverse. AOS is committed to becoming the link between the physical world and the virtual world, as a bridge between various Metaverses to connect the Metaverse and continue to build a new Metaverse ecology. This will be the top priority in the next stage of the development of the Internet after the mobile Internet.
What kind of world will mankind be in the future? SoftBank Asia and AOS have worked together because of the same concept for Metaverse and jointly created such a grand concept, standing at the forefront of the Metaverse economic tide, seizing opportunities, embracing the new future, and believing that with their win-win cooperation, they will give a perfect answer for the world.
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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
UKING Online Elevates German Event Production with Professional Stage Lighting and Fast EU Delivery
Germany, 20th Mar 2026, – As live events and productions continue to thrive across Europe, UKING Online is strengthening its commitment to the German market by offering professional-grade stage lighting solutions with rapid, reliable logistics. Established in 2016 with a mission to make “life brighter,” UKING has grown into a trusted global brand with over 150 products and 100,000 customers worldwide. Now, German lighting designers, DJs, and event organizers can access high-performance gear with the convenience of local European distribution.
Fast Shipping from Local EU Warehouses Understanding the critical timelines of event production, UKING utilizes local warehouses within the European Union, specifically located in the Czech Republic. This strategic positioning allows for swift DHL delivery to German customers, typically arriving within 2 to 5 days. By shipping directly from within the EU, UKING ensures that German clients avoid long wait times and complex customs procedures, making it easier than ever to secure equipment for last-minute gigs or large-scale installations.
Professional Gear for Every Venue UKING offers a comprehensive catalog tailored to both indoor clubs and outdoor festivals. Key product highlights for the German market include:

- High-Performance Moving Heads: The popular UKING ZQ02356 and ZQ02253 moving head lights feature advanced LED technology, offering brilliant beams, kaleidoscopic effects, and precise 540° pan / 270° tilt movements. These fixtures are compatible with standard DMX512 controllers, allowing for seamless integration into complex light shows.
- All-Weather Solutions: For Germany’s vibrant outdoor festival scene, UKING provides robust options like the ZQ01553 Waterproof Par Light. Rated IP65, these fixtures feature die-cast aluminum housings and waterproof cabling, ensuring reliable performance regardless of the weather.
- Atmospheric Effects: To complete the visual experience, UKING offers dynamic effect machines, including the ZQ16050 Cold Spark Machine and the ZQ10016 Fog Machine, adding safety-conscious spectacle to weddings and stage performances.

Commitment to Quality and Service UKING combines affordable pricing with professional specifications, such as 50,000-hour LED lifespans and intelligent temperature control systems. With a dedicated support team and a customer-centric warranty policy, UKING is ready to support the creative vision of German lighting professionals.
For more information or to browse the catalog, please visit www.uking-online.com.
About UKING Based in Shenzhen with a diverse international team, UKING is dedicated to accessible lighting solutions. From rock concerts to private parties, UKING provides quality stage lighting, DMX controllers, and effect machines to enthusiasts and professionals globally.
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About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Community Invited to Easter Egg Hunt at Church of Scientology Nashville
Nashville, Tennessee, 20th March 2026, ZEX PR WIRE, Families across Music City are invited to celebrate Easter together as the Church of Scientology Nashville hosts a festive community Easter Egg Hunt on Sunday, April 5, beginning at 11:00 a.m.

The event is open to all and designed as a joyful morning where children can dash, discover, and delight in a classic Easter tradition—hunting for colorful eggs hidden across the grounds. With special surprises tucked among the eggs, every child will have the chance to share in the excitement.
In addition to the egg hunt, families can enjoy a variety of activities throughout the morning, creating a lively and welcoming atmosphere for guests of all ages. The event is part of the Church’s ongoing effort to bring the community together through family-friendly celebrations that foster connection, goodwill, and fun.
The Church of Scientology Nashville has become a gathering place for community events and cultural celebrations throughout the year, welcoming neighbors from all walks of life. From seasonal festivities to open houses and humanitarian initiatives, the Church provides a space where individuals and families can come together in a spirit of unity and shared purpose.
“Our goal is simply to create a place where families can enjoy time together and build lasting memories,” said a representative of the Church. “Events like this Easter egg hunt are about bringing people together and celebrating the values we all share—joy, community, and kindness.”
The Easter Egg Hunt will take place at the Church of Scientology Nashville, located at 1130 8th Avenue South. Admission is free, and all are welcome to attend.
For more information about this event or other upcoming activities, visit the Church of Scientology Nashville or stop by for a visit.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Anthony Helinski Makes the Case for Bringing Hands-On Learning Back to the Classroom
Anthony Helinski, a Salem, New Hampshire educator and engineer, argues that practical, hands-on instruction produces more durable outcomes than abstract curriculum alone.
The Problem With Learning That Stays on Paper
New Hampshire, US, 20th March 2026, ZEX PR WIRE, After seven years teaching science and reading at Lawrence Public Schools in Lawrence, Massachusetts, Anthony Helinski developed a clear view of what separates students who retain information from those who do not. Inquiry-based learning, hands-on problem solving, and real-world application consistently outperformed passive instruction. The students who built things, tested things, and handled real materials in the classroom were the students who came back to class asking questions.


Helinski’s method was not accidental. It was the result of deliberate design, informed by his training in universal design for learning and his instinct for matching instruction to the learner rather than the learner to the instruction.
What Hands-On Learning Actually Requires
Practical instruction requires investment, and Helinski has never been reluctant to make that case. During his time in Andover, Massachusetts as an engineering and design teacher, he ran a civil engineering club and a woodworking club after school hours. He designed lessons around robotics, rocketry, and ergonomics. He created the conditions for students to encounter real problems and work toward real solutions.
The same philosophy informed his later work in the utility sector, where he developed onboarding and operator qualifications curriculum for Progressive Pipeline Management, a specialized pipelining company serving major east coast gas utilities. The principles carried over. Clear objectives, tested methods, iterative improvement.
Four Trends Shaping How People Learn in 2026
In a piece recently published by Barchart, Helinski outlined key shifts in how learning, work, and creation are evolving. His perspective draws on both classroom experience and field engineering, producing analysis grounded in practice rather than theory.
Helinski has also been featured in Brainz Magazine and AccessNewswire discussing the importance of returning to practical problem-solving frameworks in educational settings. His view is consistent: learning that cannot be applied has limited value, and the gap between academic instruction and real-world competency is a structural problem worth addressing directly.
What Educators and Learners Can Do Right Now
Helinski’s recommendation is to begin with the simplest version of hands-on engagement available in your current environment. Identify one concept in your curriculum or training program that could be demonstrated physically rather than described verbally. Build the demonstration before refining it. Test whether understanding improves. Iterate from there.
The engineering design process does not require expensive equipment. It requires a clear question, a method for testing answers, and a willingness to revise based on what you learn.
Take one concept you currently teach or train abstractly and find a way to make it physical this week. Note the difference in engagement and ask whether the outcome improved.
About Anthony Helinski
Anthony Helinski is a Salem, New Hampshire-based educator, project engineer, and woodworking entrepreneur. He holds two master’s degrees from Lesley University and spent seven years teaching science and reading at Lawrence Public Schools before transitioning to engineering design instruction and gas utilities project management. He is the founder of Helinski Custom Woodworking and can be reached through anthonyhelinski.com.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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