Press Release
SoftBank Focuses On The Layout Of The Metaverse With AOS To Create A Brand-New Future
Recently, Softbank Ventures Asia publicly announced that it has begun to focus on Metaverse and invested in the AOS project. It will cooperate with AOS to connect and integrate more Metaverses in AI, NFT, robotics, and other fields, and carry the development of large-scale killer applications.
The enthusiastic investment in Metaverse has not subsided, but it has risen again. The technology giants have all entered the Metaverse. Facebook plans to fully transform into Metaverse before 2025, and will set up a product team to accelerate investment in VR/AR and the creator community; Bytedance, which has always believed in Striving for Miracles, merged Mutong Technology for 4 billion USD, and begin to lay out the Metaverse; Axie Infinity builds NFT games based on the Metaverse, subverting the traditional game mode and becoming a phenomenon-level game product; miHOYO, the developer of “Genshin Impact”, formed an AI scientist inverse entropy team, and self-developed Avatar Luming to explore the brain-computer interface. Through investment, miHOYO has successfully deployed the social Metaverse Soul; the Internet industry is renewing and iterating rapidly, and companies need to attach importance to meet unknown concepts and challenges or be left behind by the times.
In the Metaverse era, everything has virtual avatars. The concept of Metaverse seems to be still in the mist today, but the prelude to the new era has been opened, and it is closer than you think.
The popularization of the term Metaverse was cited from the novel Avalanche by American science fiction writer Neil Stephenson in 1992. In his book, he used the word Metaverse for the first time without foundation and described it as a parallel universe projected from the real world through technical means such as the Internet. However, anyone who has watched the movie “Ready Player One” by the great director Steven Spielberg should probably understand this concept. Like the “Oasis” in the movie, the company has created a realistic virtual world outside of the real world. Every player in the real world has another identity in the virtual world, establishes another social circle, and leads another life. Although the Metaverse is only a virtual world, its immersion is so vivid that you will think it is the real world and enjoy life in this new world.
AOS (Artificial Intelligence Operating System) is the first operating system developed by Canada Unicorn Park, based on the underlying blockchain technology to connect the Metaverse. By building a Metaverse bridge online, and using robots as an intelligent carrier offline to build an ecosystem between Metaverses and provide a new experience for integration with Metaverse and the real world.
Based on AOS, users could create an AI NFT that has autonomous consciousness and advanced self-learning capability; And it also gets influenced by the distributed personality database on the chain to build character, and gradually complete neural network-style self-learning and improvements. Most of all, the distributed character database is based on the “Book of Changes” and appropriately constructs the character of AI; users can inject their favorite characters, personalities, voices, etc., into their own AI NFT, and tame it to learn more skills. AOS encourages users to integrate more characters and personalities, combined with NFT to create different artistic values. The custom AI itself has NFT attributes. Users can customize the appearance of AI on the network, and can also authorize access to a third-party character customization system, such as specific character images and voices, and third-party NFT star voices and appearances, packaged in the form of NFT used for trading and collection.
AOS connects the first-generation physical carrier, the AI four-wheel driving robot Mars_1 with the Metaverse and the real world, creating a new user experience.
Mars_1 is a highly integrated artificial intelligence robot product. Its appearance is in the form of a four-legged driving robot dog. It adopts an original five-layer motion control technology and several technical indicators are in a leading position in the global industry. Mars_1 has integrated the Internet of Things, 5G, virtual reality/augmented reality, intelligent driving, swarm intelligence, and other technologies. Mars_1 will obey commands and gradually be closer to a dog and then become to a good assistant to humankind.
On the road to the Metaverse, AOS always hopes to leave a strong and colorful stroke in its own way. Connect the Metaverse through AI and map out the experience and lifestyle of the future. For the world that people dream of, high-intelligence AI coupled with linkage with robots will be an indispensable component of this era. As the aboriginal and basic units of the Metaverse, these virtual species based on AOS will continue to establish connections with us beyond human beings in the infinite space and time of the future, transcending the fetters of races.
Sun Zhengyi believes: “We are about to experience the biggest change in human history. AI will eventually replace human beings. This is not only reflected in knowledge but also in intelligence. This change will happen in this century, and then in the next 30 years, there is no doubt that our focus is on AI, intelligent robots, and the IOTs.” Based on this analysis and judgment, SoftBank has frequently carried out large-scale layouts in the fields of AI, intelligent robots, and IOTs. Start from all aspects to create a powerful robot empire. Today, SoftBank’s industries have completed the layout of the future of the new Internet field as Sun Zhengyi said in the past, and completed more than half of the investment of unicorn companies on a global scale, laying a foundation for the subsequent development of the IOTs in the world.
As a world-renowned “Animation Kingdom”, Japan has an irreplaceable influence in the global animation field. After half a century of development, the Japanese animation industry has formed an extremely large system, making Japan the world’s largest animation production and exporting country, and it also around animation IP to derive cultural and creative products, such as GK. With the development of smart technology, they also work hard in the direction of intelligence for GK. Headquartered in Japan, SoftBank has a unique geographical location and is deeply immersed in Japanese IP culture. This collaboration with AOS will further promote the combination of the GK industry and the AIindustry, and provide AOS with a steady stream of IP resources. Users’ favorite characters such as Luffy, Conan, Sailor Moon, Sakuragi Hanamichi, Inuyasha, etc., can inject their image and personality into AI to create your smart figure. Each AI figure is a unique individual, and different parameters also create different expressions and styles. At the same time, when users have more exchanges with AI, they will gradually become familiar with the user’s temper and preferences and adjust their apparent personality in real-time and dynamically making it infinitely close to the form that we want to see eventually.
The product made by a single company is not enough to be called a Metaverse but constitutes an ecological system. With the deep participation of users, if it is successful in collective efforts to build a more interoperable system, and it can be transformed into different layers, then it should be called a Metaverse. AOS is committed to becoming the link between the physical world and the virtual world, as a bridge between various Metaverses to connect the Metaverse and continue to build a new Metaverse ecology. This will be the top priority in the next stage of the development of the Internet after the mobile Internet.
What kind of world will mankind be in the future? SoftBank Asia and AOS have worked together because of the same concept for Metaverse and jointly created such a grand concept, standing at the forefront of the Metaverse economic tide, seizing opportunities, embracing the new future, and believing that with their win-win cooperation, they will give a perfect answer for the world.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Jaadugar A Witch in Mongolia Set to Premiere with QUEEN BEE STAR Ending Theme, New PV and Visual
Pre-Broadcast PV and Full Main Visual Officially Unveiled – Premiere: Acts and Preview Cuts
Tokyo, Japan, 3rd Jul 2026 – CyberAgent, Inc. announced production updates for the television anime “Jaadugar: A Witch in Mongolia” ahead of its scheduled television premiere in Japan on July 4, 2026. The announcement includes the release of a new promotional video (PV), a new main visual, and confirmation that the ending theme song for the series will be “STAR”, performed by QUEEN BEE.

Prior to the upcoming broadcast, the pre-broadcast PV has been released! In addition, the ending theme song that will will be featured in each episode is set to be “STAR”, a new song by QUEEN BEE, a Japanese music group that has captured global attention.
The original work, A Witch’s Life in Mongol, serialized in Japan on AKITASHOTEN’s Souffle website and written by Tomato Soup, is a historical court drama set in the 13th-century Mongol Empire.
It depicts the story of Sitara, a young girl who strives to survive a harsh fate by using knowledge as her weapon. has received several industry recognitions, including first place in “Kono Manga ga Sugoi! 2023” (Women’s Category) and recognition in the Manga Taisho awards. Animation production will be handled by Science SARU.
Most recently, TV anime Jaadugar: A Witch in Mongolia was selected for the TV Film Production at the Annecy International Animation Film Festival 2026, and Manga A Witch’s Life in Mongol was selected the Grand Prize in the Comic Division at the 55th Japan Cartoonists Association Awards.
Pre-Broadcast PV & Full Main Visual Unveiled! Ending Theme Song Confirmed as “STAR” by QUEEN BEE, Featuring Special Comment from Author Tomato Soup!
The newly released promotional video introduces key scenes from the series and provides viewers with an early look at the animation produced by Science SARU. A new main visual has also been released in advance of the television premiere.
Furthermore, the full-scope version of the main visual marks its world premiere.. Depicting an endless blue sky, a winding river, and a traditional ger pitched against the vast Mongolian plains, this single artwork encapsulates the visual design and production work that Science SARU is renowned for. The expansive landscape hints at the sweeping scale of the upcoming story, where the determination of Sitara and Toregene will eventually escalate into a massive storm that shakes the entire Mongol Empire.
ENDING THEME BY QUEEN BEE
The ending theme song for the series has been confirmed as “STAR”, a brand-new track by QUEEN BEE.
The ending theme song has been confirmed as “STAR,” a newly produced song performed by QUEEN BEE for the series. The song will be used as the ending theme beginning with the television broadcast.

Above: QUEEN BEE
QUEEN BEE’s new single “STAR” is available from July 5, 2026.
Special Premiere Acts and Preview Cuts
Above: Preview Cuts 1
The year is 1213, in the eastern Iranian city of Tus. Sitara, a young girl who has lost her mother and been torn far from her homeland, is taken in by Fatima, a kind-hearted lady from a family of scholars. At first, Sitara detests studying and tries to escape, but Fatima’s son Muhammad, an aspiring scholar himself, teaches her the true importance of learning, telling her: “If you study and become wise, no matter what trouble befalls you, you’ll know the best way forward.”
Above: Preview Cuts 2
Sitara and the others spend their days peacefully enriching themselves with knowledge.
Yet their peaceful lives are suddenly shattered.
With the Mongol Empire on the rise, the army led by Tolui, the fourth prince, finally closes in on the land Sitara calls home—Plunged into the depths of despair as a captive of the Mongol army, Sitara is approached by Shira, a young boy working as an interpreter for the Mongols.
Above: Preview Cuts3
Original Story: Tomato Soup “A Witch’s Life in Mongol” (Souffle/AKITASHOTEN)
Opening Theme Song – “Stella” by SEKAI NO OWARI
Ending Theme Song – “STAR” by QUEEN BEE
Media Contact
Organization: CyberAgent, Inc.
Contact Person: CyberAgent, Inc. Press Contact
Website: https://caanime.cyberagent.co.jp/en/
Email: Send Email
Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo
City: Tokyo
Country:Japan
Release id:46721
The post Jaadugar A Witch in Mongolia Set to Premiere with QUEEN BEE STAR Ending Theme, New PV and Visual appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
The Story of the Boy Who Would One Day Be Known as Zeami The World Is Dancing Premieres June 29
Opening Movie Featuring Macaroni Empitsu’s “shusho” Revealed Alongside a Special Video Comment from the Band!Special Congratulatory Illustration by Slam Dunk & Vagabond Creator Takehiko Inoue Unveiled!
Tokyo, Japan, 3rd Jul 2026 – CyberAgent, Inc. is excited to unveil the opening movie for the anime The World Is Dancing (co-produced by CyberAgent and Shochiku), set to the opening theme song “shusho” by Macaroni Empitsu, ahead of the anime’s premiere today, July2.

Set to Macaroni Empitsu’s track “shusho,” the opening movie features a visual touch distinct from the main anime, vividly transitioning from stark black-and-white into vibrant colors. The sequence beautifully captures the series’ dynamic energy and ephemerality. Furthermore, the staff credits featured in the sequence, including the director’s name, were handwritten by Satoshi Nemoto, who also created the calligraphy for the series’ official title lettering.
Additionally, a special video message from Macaroni Empitsu has been released. To commemorate the premiere of Episode 1, a special congratulatory illustration has also arrived from legendary manga artist Takehiko Inoue (Slam Dunk, Vagabond), whom The World Is Dancing creator Kazuto Mihara previously worked under as an assistant.
In an era of constant conflict, this is a “dancing story” that follows a curious boy named Oniyasha (CV: Yumiri Hanamori). As he meets people, laughs, cries, and faces his own weaknesses, he shapes a new form of dance in an ever-changing world. It is a tale that might have unfolded when the boy who would one day create Noh—Zeami—was still known as Oniyasha, carrying his legacy across 600 years to the present.
The anime is produced by animation studio, Cypic. The series is directed by Toshimasa Kuroyanagi, known for his work on the TV anime The Great Passage, the animated film Love Me, Love Me Not, and both the TV and theatrical versions of the Backflip!! series.
The series recently won a Special Award at the Short Shorts Film Festival.
The anime The World Is Dancing is currently available to all HIDIVE subscribers throughout the U.S. and Canada as well as in key overseas markets including Australia and New Zealand.
Opening Movie Featuring Macaroni Empitsu “shusho” Unveiled!
Set to Macaroni Empitsu’s track “shusho,” the newly released opening movie features a visual touch distinct from the anime, vividly transitioning from a monochrome world into vibrant colors to beautifully capture the series’ dynamic energy and ephemerality. Additionally, the staff credits throughout the sequence, including the director’s name, were written by calligrapher Satoshi Nemoto, who also designed the series’ official title lettering.
YouTube URL: https://youtu.be/6f78rxIxzV0
Macaroni Empitsu is a four-piece rock band formed in 2012, consisting of Hattori (Vocal & Guitar), Kenya Takano (Bass & Chorus), Yoshiaki Tanabe (Guitar & Chorus), and Daiki Hasegawa (Keyboards & Chorus). They released their first nationally distributed mini-album Al Dente in 2015, followed by their 1st full album CHOSYOKU in 2017. They made their major debut with the 1st EP Ai o Shirazu ni Mahou wa Tsukaenai in 2020, and released their major 1st full album Happy End e no Kitai wa in 2022.
Last year, they celebrated their 10th anniversary with a highly successful two-day solo live concert at Yokohama Stadium. In 2026, they completed a hall tour across 19 cities (26 performances) nationwide, and they are set to embark on an arena tour across 7 cities (11 performances) starting in October.
A special video comment from Macaroni Empitsu can be watched on the anime’s official X!
Official X: @wid_anime(https://x.com/wid_anime)
Congratulatory Illustration by Takehiko Inoue (Slam Dunk, Vagabond) Unveiled!
To commemorate the broadcast and streaming of Episode 1, a special, newly drawn congratulatory illustration has arrived from legendary manga artist Takehiko Inoue, under whom The World Is Dancing creator Kazuto Mihara previously studied as an assistant. This exclusive piece showcases a fresh look at Oniyasha, captured beautifully in Inoue’s unmistakable, signature touch.
Profile: Takehiko Inoue
Manga artist. His masterpiece works include Slam Dunk, which has surpassed 140 million copies in circulation in Japan alone, as well as the irregularly serialized Real and Vagabond. He is the recipient of numerous prestigious awards, including the Minister of Education, Culture, Sports, Science and Technology’s Art Encouragement Prize.
The World Is Dancing Episode 1 Title & Advance Cuts

Opening Movie Cut
Act I: “Why do people dance?”
In 1374, amid the turmoil of the Northern and Southern Courts’ long running conflict, a boy named Oniyasha is born into a family of sarugaku theater performers.
Unable to find any existential meaning in dance, he spends his days in a kind of quiet gloom. Then, one day, he witnesses Shirabyoshi dancing in a barn—a dance he feels to be “good” for the first time in his life.
■ About The World Is Dancing
Streaming Information:
Streaming from June 29 and be available to all HIDIVE subscribers throughout the U.S. and Canada as well as in key overseas markets including Australia, and New Zealand. (Other platform details to be announced at a later date).
STORY
In 1374, amid the turmoil of the Northern and Southern Courts’ long running conflict, a boy named Oniyasha is born into a family of sarugaku theater performers. He spends his days in a kind of quiet gloom, haunted by a simple but persistent question: Why do people dance? Then, one day, he witnesses a dance that he feels to be “good”—and everything begins to change. This is the story of the beautiful young boy who would one day shape the art of Noh and be remembered as Zeami.
Follow “The World Is Dancing” on Social Media:
Official Website: https://sh-anime.shochiku.co.jp/worldisdancing-anime
Official X: https://x.com/wid_anime (@wid_anime)
Media Contact
Organization: CyberAgent, Inc.
Contact Person: CyberAgent, Inc. Press Contact
Website: https://caanime.cyberagent.co.jp/en/
Email: Send Email
Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo
City: Tokyo
Country:Japan
Release id:46774
The post The Story of the Boy Who Would One Day Be Known as Zeami The World Is Dancing Premieres June 29 appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Appverse Tech Expands GramXIP as a Progression Intelligence Engine for EdTech, LMS, and Workforce Learning
United States, 3rd Jul 2026 — Appverse Tech announced the expansion of GramXIP, its progression intelligence engine designed to help EdTech, LMS, universities, and workforce learning platforms detect where learner progress is slowing before it becomes a retention, completion, performance, or renewal issue.
As education and workforce organizations invest more in AI and digital learning, one challenge remains clear: activity does not always equal progress. Learners may log in, complete lessons, or engage with content while still failing to advance in a measurable way.
GramXIP works beneath or alongside existing platforms to surface early signals of progression risk, hidden stagnation, skill slowdown, and cohort momentum loss without replacing the systems organizations already use.
“GramXIP is designed to make learning platforms stronger by showing where learners are truly progressing and where momentum is beginning to break down,” said Leimomi Lane, Founder and CEO of Appverse Tech.
“Organizations need earlier visibility into where learning outcomes are at risk,” said Letty Sanchez, COO of Appverse Tech. “GramXIP gives leaders a clearer way to see progression, support better decisions, and strengthen the value of the platforms they already use.”
For EdTech, LMS, university, and workforce learning organizations, GramXIP can support stronger outcome reporting, learner success, customer retention, renewal conversations, and workforce readiness.
Appverse Tech is offering paid Executive Briefs and contained Diagnostic Windows for organizations that want to evaluate progression risk, cohort slowdown, and outcome gaps inside one learner segment.
About Appverse Tech
Appverse Tech builds AI-driven engines and digital solutions that improve progression, performance, and measurable outcomes. Its flagship engine, GramXIP, is designed for organizations that need stronger visibility into learner progression, retention risk, and outcome intelligence.
Media Contact
Appverse Tech
Email: appverset@gmail.com
Website: appversetech.com
Media Contact
Organization: Appverse Tech LLC
Contact Person: Leimomi Lane CEO
Website: https://appversetech.com/
Email: Send Email
Country:United States
Release id:46772
The post Appverse Tech Expands GramXIP as a Progression Intelligence Engine for EdTech, LMS, and Workforce Learning appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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