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SoftBank Focuses On The Layout Of The Metaverse With AOS To Create A Brand-New Future

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Recently, Softbank Ventures Asia publicly announced that it has begun to focus on Metaverse and invested in the AOS project. It will cooperate with AOS to connect and integrate more Metaverses in AI, NFT, robotics, and other fields, and carry the development of large-scale killer applications.

The enthusiastic investment in Metaverse has not subsided, but it has risen again. The technology giants have all entered the Metaverse. Facebook plans to fully transform into Metaverse before 2025, and will set up a product team to accelerate investment in VR/AR and the creator community; Bytedance, which has always believed in Striving for Miracles, merged Mutong Technology for 4 billion USD, and begin to lay out the Metaverse; Axie Infinity builds NFT games based on the Metaverse, subverting the traditional game mode and becoming a phenomenon-level game product; miHOYO, the developer of “Genshin Impact”, formed an AI scientist inverse entropy team, and self-developed Avatar Luming to explore the brain-computer interface. Through investment, miHOYO has successfully deployed the social Metaverse Soul; the Internet industry is renewing and iterating rapidly, and companies need to attach importance to meet unknown concepts and challenges or be left behind by the times.

In the Metaverse era, everything has virtual avatars. The concept of Metaverse seems to be still in the mist today, but the prelude to the new era has been opened, and it is closer than you think.

The popularization of the term Metaverse was cited from the novel Avalanche by American science fiction writer Neil Stephenson in 1992. In his book, he used the word Metaverse for the first time without foundation and described it as a parallel universe projected from the real world through technical means such as the Internet. However, anyone who has watched the movie “Ready Player One” by the great director Steven Spielberg should probably understand this concept. Like the “Oasis” in the movie, the company has created a realistic virtual world outside of the real world. Every player in the real world has another identity in the virtual world, establishes another social circle, and leads another life. Although the Metaverse is only a virtual world, its immersion is so vivid that you will think it is the real world and enjoy life in this new world.

AOS (Artificial Intelligence Operating System) is the first operating system developed by Canada Unicorn Park, based on the underlying blockchain technology to connect the Metaverse. By building a Metaverse bridge online, and using robots as an intelligent carrier offline to build an ecosystem between Metaverses and provide a new experience for integration with Metaverse and the real world.

Based on AOS, users could create an AI NFT that has autonomous consciousness and advanced self-learning capability; And it also gets influenced by the distributed personality database on the chain to build character, and gradually complete neural network-style self-learning and improvements. Most of all, the distributed character database is based on the “Book of Changes” and appropriately constructs the character of AI; users can inject their favorite characters, personalities, voices, etc., into their own AI NFT, and tame it to learn more skills. AOS encourages users to integrate more characters and personalities, combined with NFT to create different artistic values. The custom AI itself has NFT attributes. Users can customize the appearance of AI on the network, and can also authorize access to a third-party character customization system, such as specific character images and voices, and third-party NFT star voices and appearances, packaged in the form of NFT used for trading and collection.

AOS connects the first-generation physical carrier, the AI four-wheel driving robot Mars_1 with the Metaverse and the real world, creating a new user experience.

Mars_1 is a highly integrated artificial intelligence robot product. Its appearance is in the form of a four-legged driving robot dog. It adopts an original five-layer motion control technology and several technical indicators are in a leading position in the global industry. Mars_1 has integrated the Internet of Things, 5G, virtual reality/augmented reality, intelligent driving, swarm intelligence, and other technologies. Mars_1 will obey commands and gradually be closer to a dog and then become to a good assistant to humankind.

On the road to the Metaverse, AOS always hopes to leave a strong and colorful stroke in its own way. Connect the Metaverse through AI and map out the experience and lifestyle of the future. For the world that people dream of, high-intelligence AI coupled with linkage with robots will be an indispensable component of this era. As the aboriginal and basic units of the Metaverse, these virtual species based on AOS will continue to establish connections with us beyond human beings in the infinite space and time of the future, transcending the fetters of races.

Sun Zhengyi believes: “We are about to experience the biggest change in human history. AI will eventually replace human beings. This is not only reflected in knowledge but also in intelligence. This change will happen in this century, and then in the next 30 years, there is no doubt that our focus is on AI, intelligent robots, and the IOTs.” Based on this analysis and judgment, SoftBank has frequently carried out large-scale layouts in the fields of AI, intelligent robots, and  IOTs. Start from all aspects to create a powerful robot empire. Today, SoftBank’s industries have completed the layout of the future of the new Internet field as Sun Zhengyi said in the past, and completed more than half of the investment of unicorn companies on a global scale, laying a foundation for the subsequent development of the IOTs in the world.

As a world-renowned “Animation Kingdom”, Japan has an irreplaceable influence in the global animation field. After half a century of development, the Japanese animation industry has formed an extremely large system, making Japan the world’s largest animation production and exporting country, and it also around animation IP to derive cultural and creative products, such as GK. With the development of smart technology, they also work hard in the direction of intelligence for GK. Headquartered in Japan, SoftBank has a unique geographical location and is deeply immersed in Japanese IP culture. This collaboration with AOS will further promote the combination of the GK industry and the AI​industry, and provide AOS with a steady stream of IP resources. Users’ favorite characters such as Luffy, Conan, Sailor Moon, Sakuragi Hanamichi, Inuyasha, etc., can inject their image and personality into AI to create your smart figure. Each AI figure is a unique individual, and different parameters also create different expressions and styles. At the same time, when users have more exchanges with AI, they will gradually become familiar with the user’s temper and preferences and adjust their apparent personality in real-time and dynamically making it infinitely close to the form that we want to see eventually.

The product made by a single company is not enough to be called a Metaverse but constitutes an ecological system. With the deep participation of users, if it is successful in collective efforts to build a more interoperable system, and it can be transformed into different layers, then it should be called a Metaverse. AOS is committed to becoming the link between the physical world and the virtual world, as a bridge between various Metaverses to connect the Metaverse and continue to build a new Metaverse ecology. This will be the top priority in the next stage of the development of the Internet after the mobile Internet.

What kind of world will mankind be in the future? SoftBank Asia and AOS have worked together because of the same concept for Metaverse and jointly created such a grand concept, standing at the forefront of the Metaverse economic tide, seizing opportunities, embracing the new future, and believing that with their win-win cooperation, they will give a perfect answer for the world.

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Outdoor Renovations Details Design-Build Approach for Austin Summer Outdoor Living Season

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Austin landscape contractor Outdoor Renovations outlines its single-contract design-build model for hardscaping, outdoor kitchens, pergolas, and landscape lighting as Central Texas homeowners plan projects for the 2026 summer season.

Austin, Texas, United States, 19th May 2026 — Outdoor Renovations, a licensed landscape contractor serving the greater Austin metro area, is detailing its design-build approach for homeowners planning outdoor living projects during the 2026 summer season. As Central Texas enters its peak season for backyard construction, the company is emphasizing how a single-contract model reduces the coordination problems that often delay multi-trade landscape projects.

Founded in 2022 by Licensed Landscape Contractor Kyle Stoutenger, Outdoor Renovations has completed more than 200 residential and commercial projects across the Austin metro area. The company maintains a 99 percent client satisfaction rate and provides a one-year service guarantee on all completed work.

One Contract, Eight Services

Summer outdoor living projects in Central Texas frequently combine several trades. A single backyard renovation can involve hardscaping, custom carpentry, planting, irrigation, and lighting, with each stage depending on the one before it. When homeowners hire separate contractors for each piece, scheduling gaps and rework are common.

Outdoor Renovations handles all eight of its services under one contract and one point of contact. The company provides custom landscape design with to-scale 2D plans and photorealistic 3D renderings, professional hardscaping that includes patios, retaining walls, outdoor kitchens, and fire features, custom carpentry for pergolas, decks, fences, and privacy screens, softscaping and planting with species selected for Central Texas conditions, smart irrigation and drainage, professional landscape lighting, custom metal fabrication, and ongoing property management. Details on each service are available at https://outdoorreno.com/services/hardscaping and across the full service catalog.

Why Summer Projects Reward Early Planning

The design phase shapes the budget and the build schedule. Outdoor Renovations starts every project with a master plan that documents grading, drainage, materials, and layout before construction begins. On hillside limestone lots and properties with mature live oak canopies, this planning step prevents the costly mid-project changes that often occur when work begins without a documented design. Homeowners who begin the design process early in the season are better positioned to complete construction before peak heat. The company outlines its planning process at https://outdoorreno.com/services/landscape-design/.

Landscape lighting has become a frequent addition to summer outdoor living projects, extending the usable hours of patios, kitchens, and entertaining areas into the evening. Outdoor Renovations designs and installs lighting as part of an integrated plan rather than as a separate add-on, which keeps wiring, hardscape, and planting coordinated. More information is available at https://outdoorreno.com/services/landscape-lighting.

Built for Central Texas Conditions

Stoutenger noted that summer construction in the Austin area carries specific demands.

“Central Texas heat, alkaline limestone soils, and drought conditions all affect what materials and plant species perform over time,” said Kyle Stoutenger, owner of Outdoor Renovations. “A summer project that is designed and sequenced correctly holds up. One that is rushed without a plan usually does not. The value of the design-build model is that one team owns the outcome from the first drawing through the final walkthrough.”

Outdoor Renovations is a Licensed Landscape Contractor, fully bonded and insured. Complimentary on-site consultations are available for residential and commercial properties across the Austin metro area. Additional project information is available at https://outdoorreno.com.

 

Media Contact

Organization: Outdoor Renovations

Contact Person: Kyle Stoutenger

Website: https://www.outdoorreno.com

Email: Send Email

City: Austin

State: Texas

Country:United States

Release id:45178

The post Outdoor Renovations Details Design-Build Approach for Austin Summer Outdoor Living Season appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Bali Tourism Run 2026 Brings Global Spotlight to Sustainable Travel in Jatiluwih

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Bali Tourism Run 2026 will take place on June 21, 2026, in the UNESCO-listed Jatiluwih Rice Terraces, combining sport tourism, cultural experiences and sustainable travel. Organized by ASITA Bali and tourism stakeholders, the event aims to promote community-based tourism, support local businesses and position Bali as a leading sustainable tourism destination in Southeast Asia.

Denpasar, Bali, Indonesia, 19th May 2026 — Bali’s tourism industry is set to launch a new international sport tourism initiative as Bali Tourism Run 2026 prepares to take place on June 21, 2026, in the UNESCO-recognized cultural landscape of Jatiluwih Rice Terraces.

Organized by the Bali chapter of the Association of Indonesian Tours and Travel Agencies (ASITA Bali) in collaboration with Bali Tourism Board, the Provincial Government of Bali, and tourism stakeholders across the island, the event is designed to combine sport tourism, cultural tourism and sustainable travel experiences within one of Bali’s most iconic rural destinations.

The inaugural Bali Tourism Run 2026 will feature a 5-kilometer route through the scenic rice terrace landscape of Jatiluwih, offering participants an immersive experience that extends beyond the race itself.

Organizers say the event is part of a broader effort to encourage quality tourism in Bali by promoting destinations rooted in local culture, environmental awareness and community-based tourism.

“Through Bali Tourism Run, we want to show that Jatiluwih is a high-quality destination that is safe, comfortable and worthy of global attention,” said I Putu Winastra, Chairman of ASITA Bali and initiator of the event.

Unlike large-scale urban marathons, Bali Tourism Run 2026 will limit participation to approximately 2,000 runners following environmental carrying-capacity assessments conducted for the Jatiluwih area.

Organizers emphasized that preserving the integrity of the UNESCO-recognized cultural landscape remains a top priority.

“If the event becomes too large, it could create environmental pressure and negatively impact the destination,” Winastra added.

The event also aims to support local economic activity by involving small businesses, culinary vendors, village tourism operators and homestay owners in the surrounding Jatiluwih area.

Participants will be encouraged to explore rural tourism experiences beyond the race, including local food, traditional Balinese village life and community-based tourism activities.

Chairman of the organizing committee I Wayan Suberata said the timing of the event coincides with Indonesia’s school holiday period, Bali Arts Festival season and increased domestic travel demand.

“Our main goal is to encourage more domestic and international visitors to experience Bali during this important tourism period,” Suberata said.

The event weekend will also feature the Jatiluwih Festival on June 20, 2026, one day prior to the main race, further expanding cultural and tourism activities in the region.

Registration for Bali Tourism Run 2026 is currently open through Official Bali Tourism Run 2026 Registration Page.

Early bird registration is available for IDR 250,000 until May 21, 2026, while regular registration will be priced at IDR 300,000 afterward. Registration packages include a race jersey, finisher medal, amenities and vouchers redeemable at participating local businesses.

In addition to tourism promotion, Bali Tourism Run 2026 will also support community-focused social initiatives, including scholarships for underprivileged children and housing assistance programs in Bali.

Organizers expect Bali Tourism Run to evolve into an annual tourism event rotating across multiple regions in Bali as part of preparations toward the “100 Years of Bali Tourism” milestone in 2027.

Media Contact

Organization: ASITA BALI

Contact Person: Kande Putra

Website: https://runon.id/product/run-on-bali-culture-run-2026

Email: Send Email

Address:Gd. Bali Tourism Board, Jl. Prof. Moh. Yamin No.17X, Sumerta Kelod, Kota Denpasar, Bali 80239

Address 2: Denpasar Selatan

City: Denpasar

State: Bali

Country:Indonesia

Release id:45181

The post Bali Tourism Run 2026 Brings Global Spotlight to Sustainable Travel in Jatiluwih appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Press Release

AutoFull Joins ESL Pro Tour as Official Gaming Chair Partner Across 2026–2027

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Berlin, Germany, 19th May 2026 – AutoFull has joined the ESL Pro Tour as the  Official Chair Partner of the ESL Pro Tour for Counter-Strike 2 across the 2026 and 2027 seasons. 

Through the agreement, AutoFull will serve as the primary chair provider for competition stages and practice areas at selected ESL Pro Tour events.

The partnership includes major ESL Pro Tour properties such as Intel Extreme Masters, ESL Pro League, and ESL Challenger League.

Two AutoFull ergonomic gaming chairs, the M6 Ultra+ 2.0 Shiatsu and the M6 Ultra 2.0, will be used throughout the tournaments and during players’ daily training sessions. 

These chairs are designed for long sitting periods, offering support features intended to help users maintain comfort and focus during high-intensity gaming sessions. Key features include built-in lumbar massage, 6-Way AdaptTech Dynamic Lumbar Support, active cooling and heating, and leg vibration massage designed to support blood circulation and help reduce numbness caused by prolonged sitting.

The chair also includes an ergonomic structure tailored for extended sessions, addressing a key need for competitive players who spend significant time in practice rooms, tournament areas, and high-pressure match settings. 

As esports continues to grow, equipment that supports posture, comfort, and consistency is becoming part of the broader performance environment for players and teams.

“We are incredibly proud to join forces with ESL FACEIT Group for the 2026 and 2027 seasons,” said Anna DING, Founder of AutoFull. “Counter-Strike demands the highest level of focus and physical endurance.”

AutoFull’s presence across ESL Pro Tour and Intel Extreme Masters events is expected to support both established professionals and rising players competing through the wider ESL ecosystem. Fans and partners can expect to see AutoFull chairs integrated into event environments during the 2026–2027 tournament seasons.

About AutoFull

Founded in 2014, AutoFull is a leading esports brand specializing in high-performance gaming equipment, including esports chairs, desks, and immersive setups. 

With a presence in nearly 2,000 tournaments and hundreds of teams worldwide, AutoFull delivers professional-grade gaming experiences for players and esports communities. The company continues to inspire a culture of passion, fearlessness, and joy through gaming-focused design and innovation.

Media Contact

Organization: AutoFull

Contact Person: Heikong

Website: https://www.autofull.eu

Email: Send Email

City: Berlin

Country:Germany

Release id:45187

The post AutoFull Joins ESL Pro Tour as Official Gaming Chair Partner Across 2026–2027 appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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