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SoftBank Focuses On The Layout Of The Metaverse With AOS To Create A Brand-New Future

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Recently, Softbank Ventures Asia publicly announced that it has begun to focus on Metaverse and invested in the AOS project. It will cooperate with AOS to connect and integrate more Metaverses in AI, NFT, robotics, and other fields, and carry the development of large-scale killer applications.

The enthusiastic investment in Metaverse has not subsided, but it has risen again. The technology giants have all entered the Metaverse. Facebook plans to fully transform into Metaverse before 2025, and will set up a product team to accelerate investment in VR/AR and the creator community; Bytedance, which has always believed in Striving for Miracles, merged Mutong Technology for 4 billion USD, and begin to lay out the Metaverse; Axie Infinity builds NFT games based on the Metaverse, subverting the traditional game mode and becoming a phenomenon-level game product; miHOYO, the developer of “Genshin Impact”, formed an AI scientist inverse entropy team, and self-developed Avatar Luming to explore the brain-computer interface. Through investment, miHOYO has successfully deployed the social Metaverse Soul; the Internet industry is renewing and iterating rapidly, and companies need to attach importance to meet unknown concepts and challenges or be left behind by the times.

In the Metaverse era, everything has virtual avatars. The concept of Metaverse seems to be still in the mist today, but the prelude to the new era has been opened, and it is closer than you think.

The popularization of the term Metaverse was cited from the novel Avalanche by American science fiction writer Neil Stephenson in 1992. In his book, he used the word Metaverse for the first time without foundation and described it as a parallel universe projected from the real world through technical means such as the Internet. However, anyone who has watched the movie “Ready Player One” by the great director Steven Spielberg should probably understand this concept. Like the “Oasis” in the movie, the company has created a realistic virtual world outside of the real world. Every player in the real world has another identity in the virtual world, establishes another social circle, and leads another life. Although the Metaverse is only a virtual world, its immersion is so vivid that you will think it is the real world and enjoy life in this new world.

AOS (Artificial Intelligence Operating System) is the first operating system developed by Canada Unicorn Park, based on the underlying blockchain technology to connect the Metaverse. By building a Metaverse bridge online, and using robots as an intelligent carrier offline to build an ecosystem between Metaverses and provide a new experience for integration with Metaverse and the real world.

Based on AOS, users could create an AI NFT that has autonomous consciousness and advanced self-learning capability; And it also gets influenced by the distributed personality database on the chain to build character, and gradually complete neural network-style self-learning and improvements. Most of all, the distributed character database is based on the “Book of Changes” and appropriately constructs the character of AI; users can inject their favorite characters, personalities, voices, etc., into their own AI NFT, and tame it to learn more skills. AOS encourages users to integrate more characters and personalities, combined with NFT to create different artistic values. The custom AI itself has NFT attributes. Users can customize the appearance of AI on the network, and can also authorize access to a third-party character customization system, such as specific character images and voices, and third-party NFT star voices and appearances, packaged in the form of NFT used for trading and collection.

AOS connects the first-generation physical carrier, the AI four-wheel driving robot Mars_1 with the Metaverse and the real world, creating a new user experience.

Mars_1 is a highly integrated artificial intelligence robot product. Its appearance is in the form of a four-legged driving robot dog. It adopts an original five-layer motion control technology and several technical indicators are in a leading position in the global industry. Mars_1 has integrated the Internet of Things, 5G, virtual reality/augmented reality, intelligent driving, swarm intelligence, and other technologies. Mars_1 will obey commands and gradually be closer to a dog and then become to a good assistant to humankind.

On the road to the Metaverse, AOS always hopes to leave a strong and colorful stroke in its own way. Connect the Metaverse through AI and map out the experience and lifestyle of the future. For the world that people dream of, high-intelligence AI coupled with linkage with robots will be an indispensable component of this era. As the aboriginal and basic units of the Metaverse, these virtual species based on AOS will continue to establish connections with us beyond human beings in the infinite space and time of the future, transcending the fetters of races.

Sun Zhengyi believes: “We are about to experience the biggest change in human history. AI will eventually replace human beings. This is not only reflected in knowledge but also in intelligence. This change will happen in this century, and then in the next 30 years, there is no doubt that our focus is on AI, intelligent robots, and the IOTs.” Based on this analysis and judgment, SoftBank has frequently carried out large-scale layouts in the fields of AI, intelligent robots, and  IOTs. Start from all aspects to create a powerful robot empire. Today, SoftBank’s industries have completed the layout of the future of the new Internet field as Sun Zhengyi said in the past, and completed more than half of the investment of unicorn companies on a global scale, laying a foundation for the subsequent development of the IOTs in the world.

As a world-renowned “Animation Kingdom”, Japan has an irreplaceable influence in the global animation field. After half a century of development, the Japanese animation industry has formed an extremely large system, making Japan the world’s largest animation production and exporting country, and it also around animation IP to derive cultural and creative products, such as GK. With the development of smart technology, they also work hard in the direction of intelligence for GK. Headquartered in Japan, SoftBank has a unique geographical location and is deeply immersed in Japanese IP culture. This collaboration with AOS will further promote the combination of the GK industry and the AI​industry, and provide AOS with a steady stream of IP resources. Users’ favorite characters such as Luffy, Conan, Sailor Moon, Sakuragi Hanamichi, Inuyasha, etc., can inject their image and personality into AI to create your smart figure. Each AI figure is a unique individual, and different parameters also create different expressions and styles. At the same time, when users have more exchanges with AI, they will gradually become familiar with the user’s temper and preferences and adjust their apparent personality in real-time and dynamically making it infinitely close to the form that we want to see eventually.

The product made by a single company is not enough to be called a Metaverse but constitutes an ecological system. With the deep participation of users, if it is successful in collective efforts to build a more interoperable system, and it can be transformed into different layers, then it should be called a Metaverse. AOS is committed to becoming the link between the physical world and the virtual world, as a bridge between various Metaverses to connect the Metaverse and continue to build a new Metaverse ecology. This will be the top priority in the next stage of the development of the Internet after the mobile Internet.

What kind of world will mankind be in the future? SoftBank Asia and AOS have worked together because of the same concept for Metaverse and jointly created such a grand concept, standing at the forefront of the Metaverse economic tide, seizing opportunities, embracing the new future, and believing that with their win-win cooperation, they will give a perfect answer for the world.

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Press Release

MOKiN Reframes the Role of Technology Human-Centered Design at the Core

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United States, 1st Jan 2026, – As digital tools continue to evolve, the relationship between people and technology is becoming increasingly complex. Devices are more powerful and interconnected at an unprecedented scale, yet countless users report growing challenges around distraction, fragmented attention, and digital environments that feel difficult to manage. Efficiency has improved, but clarity and focus have become harder to maintain.

Technology brand MOKiN is rooted in its own origins.

The company starts from the desk: a space where modern work, creativity, and decision-making converge. In its early days, MOKiN focused on a practical and widely shared problem: overcrowded desks, insufficient ports, tangled cables, and inefficient workflows caused by fragmented device connections. Early MOKiN products, including hubs and docking stations, were designed to restore order to everyday workspaces by simplifying connections, reducing visual clutter, and helping users regain control over their working environment. MacBook on a wooden desk connected to a USB-C hub, with a monitor in the background.

As work patterns evolved and technology became more deeply embedded in daily life, MOKiN extended this philosophy beyond the desk. Chargers were developed to deliver stable, dependable energy without interruption, while power banks enabled continuity from workspace to commute. Together, these products formed a seamless flow, supporting transitions between locations, tasks, and moments without adding friction or complexity.

Person using a smartphone outdoors while a compact power bank hangs from a wrist strap, with buildings in the background.

However, as digital ecosystems expanded, MOKiN observed that efficiency alone was no longer enough. While streamlined connections and reliable power focused on functional challenges, users increasingly faced a different kind of friction: cognitive overload, constant context switching, and tools that demanded attention rather than supporting it.

In response, the brand began to shift its perspective: from optimizing performance to understanding behavior. For MOKiN, modern technology must do more than boost productivity; it must recognize how people think, focus, and move between tasks across devices and environments. In this context, understanding becomes a functional capability: shaping how tools interact with users rather than simply how they operate.

This evolution reflects MOKiN’s broader commitment to human-centered design of technology. The brand emphasizes that effective technology must listen, anticipate common pain points, and adapt naturally to real-world usage behaviors. By reducing friction and simplifying interaction, digital tools can support smoother workflows, clearer thinking, and more balanced experiences in increasingly dense digital environments.

Person working at a desk with two monitors showing video editing and media browsing, plus a laptop and headphones.

MOKiN also highlights the growing influence technology has on modern lifestyles: from how ideas are captured to how attention is sustained throughout the day. When products are designed with empathy and insight into these interactions, technology can contribute not only to productivity but also to continuity, calm, and a more intuitive relationship between people and their devices.

Looking ahead, MOKiN reaffirms its commitment to building technology guided by empathy, professionalism, and a strong sense of responsibility toward users. The brand’s direction signals an ongoing transition: from tools that merely enable efficiency to systems that foster more considerate and human-aligned collaboration between people and technology.

As digital ecosystems continue to expand, MOKiN envisions user awareness, calm, and human-centered thinking not as optional values, but as essential foundations for the next stage of technological progress. In this vision, technology works with people, not against them.

Media Contact

Organization: Xulian Technology

Contact
Person:
Media Relations

Website:

https://mokinglobal.com/

Email:

mokin@mokinofficial.com

Contact Number: 8618810868909

Country:United States

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Press Release

Brigitte Bardot, Gia Skova, and the Timeless Power of Iconic Presence

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Russia, 1st Jan 2026 – Brigitte Bardot remains one of the most enduring cultural figures of the 20th century – not only for her film work, but for the way her image reshaped ideas of femininity, autonomy, and visual power. Long after her most iconic performances, Bardot’s presence continues to circulate across fashion, photography, and contemporary art, functioning less as nostalgia and more as a living visual language.

That language has recently resurfaced in a contemporary context through the work of artist JP.Simon, whose Brigitte Bardot–inspired collection draws on the graphic repetition and bold iconography associated with Andy Warhol. Rather than revisiting Bardot as a cinematic figure, the project reframes her as a cultural symbol – one capable of being reinterpreted through modern artistic systems. The collection was featured in Irrationalist, a magazine known for examining cultural icons through a conceptual and contemporary lens.

 

JP.Simon’s work sits within a broader trend in visual culture: the reexamination of feminine archetypes not as historical artifacts, but as ongoing forces. His practice extends beyond the Bardot series into a larger body of work — including more than 150 paintings – that explores themes of power, beauty, and resistance through recurring female imagery.

A parallel exploration of feminine iconography can be found in the work of actress and filmmaker Gia Skova, whose comic book universe Lucinda has attracted attention for its unconventional approach to female heroism. Unlike traditional franchise protagonists, Lucinda is constructed less as a narrative explanation and more as a visual and symbolic presence – autonomous, uncompromising, and resistant to simplification.

Industry observers have noted that characters like Lucinda reflect a broader shift in contemporary storytelling, particularly in film, comics, and transmedia IP, where presence and memorability increasingly outweigh traditional character exposition. In this sense, the lineage from figures such as Bardot to modern creations is not one of imitation, but of continuity – a shared emphasis on immediacy, visual authority, and cultural imprint.

Both Bardot and Lucinda operate through a similar mechanism of recognition. Their impact is not driven by overt sexuality or spectacle, but by a form of screen and visual presence that lingers. It is an effect that resists explanation yet remains instantly legible – a quality often cited by critics as one of the most difficult to manufacture within contemporary entertainment industries.

 

This concept of presence has become increasingly relevant as studios and creators search for IP that can transcend platforms. In an era of rapid content turnover, figures that function as icons rather than mere characters offer a different kind of longevity. They exist not only within stories, but within visual memory.

Irrationalist has notably featured both Brigitte Bardot and Gia Skova on separate covers, creating an unintended but telling dialogue between generations. Seen side by side within the magazine’s editorial history, the images highlight how cultural iconography evolves while retaining its core language.

For Skova, whose work spans film, comics, and visual art collaborations, the Lucinda universe represents an attempt to build an IP anchored not in trend cycles, but in archetypal continuity. While Bardot once embodied a rupture in 20th-century ideas of femininity through presence alone, contemporary creators are now translating similar codes into modern formats – graphic novels, serialized storytelling, and cross-platform franchises.

As the industry continues to reassess the value of icon-driven IP, the enduring relevance of figures like Bardot offers a reminder: icons do not disappear when their era ends. They adapt, reemerge, and find new expression through artists and creators who understand their language.

In this context, Lucinda does not function as a replacement or a comparison, but as a contemporary expression of a familiar cultural force — one that has traveled through decades of visual history and continues to shape how audiences recognize power, beauty, and autonomy on screen and beyond.

Media Contact

Organization: Gia Skova

Contact Person: Gia Skova

Website: https://www.instagram.com/giaskovareal/

Email: Send Email

Country:Russia

Release id:39768

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Sid Gandotra Joins FIND Real Estate to Advance Client- Centered Brokerage Mission in NYC

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New York, NY – January 1, 2026 Sid Gandotra has joined FIND Real Estate as a Licensed Real Estate Salesperson. An innovative, agent-owned brokerage dedicated to empowering both clients and agents, FIND Real Estate is thrilled to welcome Sid to its growing New York City team.

Sid brings extensive expertise in real estate, driven by an unwavering work ethic and commitment to excellence, resulting in an exceptional track record of successful transactions. Renowned for his attentive client service, thorough market education, and skilled negotiation, Sid ensures every client feels confident and fully supported throughout the process. Navigating the complexities of the industry with strategic foresight, Sid adapts seamlessly to market shifts and resolves challenges with efficiency. 

“Our mission is simple: make every step in real estate a positive one. All FIND agents complete a thorough certification program that sets them apart as trusted experts in their markets,” said Jules Borbely, Chief Operating Officer at FIND Real Estate. “Founded on the belief that real estate should be empowering for everyone involved, FIND combines innovative tools, a client-centered approach, and an agent-owned model to redefine what a modern brokerage can be. Today, we are proud to support our growing team of agents and countless clients on their journeys.”

With a deep appreciation for NYC’s architectural diversity—from historic pre-war residences to cutting-edge luxury developments—Sid delivers tailored, results-oriented strategies. He specializes in translating complex market insights into actionable recommendations, ensuring optimal outcomes for buyers and investors alike.

“I find the greatest fulfillment in guiding clients through the meaningful milestone of homeownership,” says Sid. “Joining FIND Real Estate allows me to leverage innovative tools and a collaborative culture to provide even greater value to the people I serve.”

About FIND Real Estate

FIND is an agent-owned brokerage committed to client-centered service, innovation, and agent empowerment. By putting agents first, the company creates better outcomes for clients through trusted expertise and modern resources. Learn more at https://findrealestate.com.

Media Contact

Organization: FIND Real Estate

Contact Person: Sid Gandotra

Website: https://findrealestate.com/

Email: Send Email

Contact Number: +12123006412

Address:5 West 37th Street, FL 12

City: New York

State: NY

Country:United States

Release id:39529

The post Sid Gandotra Joins FIND Real Estate to Advance Client- Centered Brokerage Mission in NYC appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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