Press Release
SnailSwap will be the dark horse for Defi’s decentralized track
Defi is a technical and economic model to implement the decentralized nature of blockchain more thoroughly. In the field of Defi, almost all traditional financial projects and old ICO projects have the opportunity to be demolished and rebuilt. It is this possibility that has made DEFI a trend again in 2020.
Decentralized exchanges are needed more than ever for future crypto assets. Decentralised exchanges are on the rise. Uniswap, the leader in Dex, has seen a lot of trading volume since its launch in September, but its weakness has been highlighted as the price of Ethereum has soared. To solve these problems, SnailSwap was born.

SnailSwap studied through the technical solution of cross-chain public chain, built the SNA public chain to solve the cross-chain support technology, made the cross-chain technology successfully realize asset transfer and data governance in DEX, broke through this difficulty, realized the cross-chain asset transfer and developed a number of pioneering projects.
SnailSwap has faster transaction speed, lower GAS fee, open and transparent on-chain data, and traceability of transactions. Smart contracts are used to automate market makers and capital flow pools. SNA and SNI are the platform tokens and incentive tokens of SnailSswap respectively. The maximum supply of SNA is 100,000,000 pieces, and there is no private placement, no pre-mining and full-mining issuance. Each of the 960 blocks produced 1,000 SNA. After the creation of the block, the production of each block decreased by 10 times, that is, each block produced 100 SNA, and then halved every two years. SNA has high scarcity, strong fairness, persistent deflation and infinite growth in value. The maximum supply of SNI is 50 million pieces, which will also be issued by full mining. Each block will produce 50 pieces of SNI and the daily output will be 7200 pieces, which will be used to motivate the ecological builders of SnailSwap.
Several of SnailSwap’s advantages will be the dark horse for Defi’s decentralized track:
1. Multi-party cross-chain
SnailSwap adopts cross-chain public chain technology and gradually supports cross-chain asset trading of mainstream public chains such as ETH, Ripple, EOS, TRON, etc., while Uniswap only supports application tokens of Ethereum public chain and has been able to run smoothly in multi-party cross-chain.
2. Low GAS consumption
As is known to all, the amount of GAS charged by Tai Fang is huge at present, which can reach hundreds of dollars when there is network congestion. Many ordinary users are rejected by the high amount of GAS, which is not applicable to multiple transactions. However, SnailSwp adds cross-chain function with the advantage of low GAS fee, allowing ordinary users to participate in the construction of digital currency ecology.
3. The general trend
Decentralized exchange is the trend of The Times, DeFi new financial new trend, ecological prospects, more reliable liquidity mining. Both platform tokens and incentive tokens adopt the issuing mechanism and halving mechanism without private placement or pre-digging. As a result, tokens continue to deflate and their value rises indefinitely
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Bali Tourism Run 2026 Brings Global Spotlight to Sustainable Travel in Jatiluwih
Bali Tourism Run 2026 will take place on June 21, 2026, in the UNESCO-listed Jatiluwih Rice Terraces, combining sport tourism, cultural experiences and sustainable travel. Organized by ASITA Bali and tourism stakeholders, the event aims to promote community-based tourism, support local businesses and position Bali as a leading sustainable tourism destination in Southeast Asia.
Denpasar, Bali, Indonesia, 19th May 2026 — Bali’s tourism industry is set to launch a new international sport tourism initiative as Bali Tourism Run 2026 prepares to take place on June 21, 2026, in the UNESCO-recognized cultural landscape of Jatiluwih Rice Terraces.
Organized by the Bali chapter of the Association of Indonesian Tours and Travel Agencies (ASITA Bali) in collaboration with Bali Tourism Board, the Provincial Government of Bali, and tourism stakeholders across the island, the event is designed to combine sport tourism, cultural tourism and sustainable travel experiences within one of Bali’s most iconic rural destinations.
The inaugural Bali Tourism Run 2026 will feature a 5-kilometer route through the scenic rice terrace landscape of Jatiluwih, offering participants an immersive experience that extends beyond the race itself.
Organizers say the event is part of a broader effort to encourage quality tourism in Bali by promoting destinations rooted in local culture, environmental awareness and community-based tourism.
“Through Bali Tourism Run, we want to show that Jatiluwih is a high-quality destination that is safe, comfortable and worthy of global attention,” said I Putu Winastra, Chairman of ASITA Bali and initiator of the event.
Unlike large-scale urban marathons, Bali Tourism Run 2026 will limit participation to approximately 2,000 runners following environmental carrying-capacity assessments conducted for the Jatiluwih area.
Organizers emphasized that preserving the integrity of the UNESCO-recognized cultural landscape remains a top priority.
“If the event becomes too large, it could create environmental pressure and negatively impact the destination,” Winastra added.
The event also aims to support local economic activity by involving small businesses, culinary vendors, village tourism operators and homestay owners in the surrounding Jatiluwih area.
Participants will be encouraged to explore rural tourism experiences beyond the race, including local food, traditional Balinese village life and community-based tourism activities.
Chairman of the organizing committee I Wayan Suberata said the timing of the event coincides with Indonesia’s school holiday period, Bali Arts Festival season and increased domestic travel demand.
“Our main goal is to encourage more domestic and international visitors to experience Bali during this important tourism period,” Suberata said.
The event weekend will also feature the Jatiluwih Festival on June 20, 2026, one day prior to the main race, further expanding cultural and tourism activities in the region.
Registration for Bali Tourism Run 2026 is currently open through Official Bali Tourism Run 2026 Registration Page.
Early bird registration is available for IDR 250,000 until May 21, 2026, while regular registration will be priced at IDR 300,000 afterward. Registration packages include a race jersey, finisher medal, amenities and vouchers redeemable at participating local businesses.
In addition to tourism promotion, Bali Tourism Run 2026 will also support community-focused social initiatives, including scholarships for underprivileged children and housing assistance programs in Bali.
Organizers expect Bali Tourism Run to evolve into an annual tourism event rotating across multiple regions in Bali as part of preparations toward the “100 Years of Bali Tourism” milestone in 2027.
Media Contact
Organization: ASITA BALI
Contact Person: Kande Putra
Website: https://runon.id/product/run-on-bali-culture-run-2026
Email: Send Email
Address:Gd. Bali Tourism Board, Jl. Prof. Moh. Yamin No.17X, Sumerta Kelod, Kota Denpasar, Bali 80239
Address 2: Denpasar Selatan
City: Denpasar
State: Bali
Country:Indonesia
Release id:45181
The post Bali Tourism Run 2026 Brings Global Spotlight to Sustainable Travel in Jatiluwih appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
AutoFull Joins ESL Pro Tour as Official Gaming Chair Partner Across 2026–2027
Berlin, Germany, 19th May 2026 – AutoFull has joined the ESL Pro Tour as the Official Chair Partner of the ESL Pro Tour for Counter-Strike 2 across the 2026 and 2027 seasons.
Through the agreement, AutoFull will serve as the primary chair provider for competition stages and practice areas at selected ESL Pro Tour events.
The partnership includes major ESL Pro Tour properties such as Intel Extreme Masters, ESL Pro League, and ESL Challenger League.
Two AutoFull ergonomic gaming chairs, the M6 Ultra+ 2.0 Shiatsu and the M6 Ultra 2.0, will be used throughout the tournaments and during players’ daily training sessions.

These chairs are designed for long sitting periods, offering support features intended to help users maintain comfort and focus during high-intensity gaming sessions. Key features include built-in lumbar massage, 6-Way AdaptTech Dynamic Lumbar Support, active cooling and heating, and leg vibration massage designed to support blood circulation and help reduce numbness caused by prolonged sitting.
The chair also includes an ergonomic structure tailored for extended sessions, addressing a key need for competitive players who spend significant time in practice rooms, tournament areas, and high-pressure match settings.

As esports continues to grow, equipment that supports posture, comfort, and consistency is becoming part of the broader performance environment for players and teams.
“We are incredibly proud to join forces with ESL FACEIT Group for the 2026 and 2027 seasons,” said Anna DING, Founder of AutoFull. “Counter-Strike demands the highest level of focus and physical endurance.”
AutoFull’s presence across ESL Pro Tour and Intel Extreme Masters events is expected to support both established professionals and rising players competing through the wider ESL ecosystem. Fans and partners can expect to see AutoFull chairs integrated into event environments during the 2026–2027 tournament seasons.
About AutoFull
Founded in 2014, AutoFull is a leading esports brand specializing in high-performance gaming equipment, including esports chairs, desks, and immersive setups.
With a presence in nearly 2,000 tournaments and hundreds of teams worldwide, AutoFull delivers professional-grade gaming experiences for players and esports communities. The company continues to inspire a culture of passion, fearlessness, and joy through gaming-focused design and innovation.
Media Contact
Organization: AutoFull
Contact Person: Heikong
Website: https://www.autofull.eu
Email: Send Email
City: Berlin
Country:Germany
Release id:45187
The post AutoFull Joins ESL Pro Tour as Official Gaming Chair Partner Across 2026–2027 appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Churmell Mitchell Launches Emotions You Know Interactive Game for Emotional Growth
Ahead of its official launch, Emotions You Know helps people identify emotions before reacting, improving communication across families, schools, and workplaces
United States, 19th May 2026 – Churmell Mitchell is pleased to announce the upcoming launch of Emotions You Know which is a conversation-based board and card game created to help children and adults to learn emotional vocabulary. The goal is to ensure that people can now communicate their feelings thereby strengthening communication in various stratas of human interaction.

The game is designed to be interactive rather than a traditional competitive game. Participants play the game through structured prompts and reflective exercises that convert emotional awareness into usable language. Playing the game will help people to know what they are feeling and express how they feel clearly.
“Most breakdowns in families, classrooms, and in organizations are not because people do not care,” explained Mitchell. “They happen because people are at loss for words to define and communicate how and what they are feeling. Also, it is because they are not asked the right questions. When someone cannot name what they feel, they act on it. Emotions You Know is going to fix that, letting you turn emotions into clear language.”

Emotions You Know is going to expose players to a broad spectrum of emotional vocabulary which will help them to be able to identify how they are feeling at any point. The game creates an avenue for clarity, reflection, and intentional communication.
It is designed to be used across generations – from kids who are still trying to understand themselves to adults who engage with others in leadership and workplace environments – everyone has a version of the game that fits them perfectly.
As part of its global expansion strategy, the game is being built to include multilingual access with the rollout phase in English, Spanish, and Portuguese with subsequent updates to feature other languages. Accessibility is a major concern for Churmell Mitchell, ensuring the game is fitting for all age groups and people in different cultural contexts.

“Our global launch is about access,” Mitchell added. “We’re expanding Emotions You Know across languages and accessibility formats so more families, leaders, schools, and organizations can strengthen communication using tools that are simple, practical, and easy to implement. The need for emotional clarity isn’t local – it’s universal.”
“Our global launch is focused on making the game accessible,” Mitchell added. “We are working to expand Emotions You Know across languages and to produce versions that are fitting for family, leaders, schools, and organizational settings. The need for emotional clarity is not local but universal – it affects every environment where human interaction happens.”
The original use for the game was in families and schools. However, while still being in its developmental stages, it has attracted interest from leadership teams and organizations who see it as a tool to improve the culture and performance in workplaces.
Leaders believe that by teaching team members and employees emotional language, it would improve workplace culture and reduce conflict.
“Emotions You Know isn’t just a game — it’s a communication tool that helps people move from reaction to clarity,” Mitchell said. “When emotional language improves, culture improves. And when culture improves, performance follows.”
The official release of the game will be announced in the coming weeks. There is a free guide available on emotionsyouknow.com which contains information on how to moderate and play the game.
About Churmell Mitchell
Churmell Mitchell is the creator of Emotions You Know, a conversation-based emotional vocabulary board and card game built to strengthen communication, connection, and decision-making across families, schools, and organizations. He is a recipient of the Presidential Lifetime Achievement Award, recognizing his commitment to community impact and service. Known for his work helping communities improve emotional clarity and culture, Mitchell developed Emotions You Know to provide a practical, repeatable tool people can use immediately in real life, not just in theory.
Media Contact
Organization: Emotions You Know
(by Churmell Mitchell LLC)
Contact Person: Churmell Mitchell
Website: https://emotionsyouknow.com/
Email: Send Email
Contact Number: +13347409246
Country:United States
Release id:45166
The post Churmell Mitchell Launches Emotions You Know Interactive Game for Emotional Growth appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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