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Platon: To create a new digital civilization by Protecting CryptoArts

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CryptoArts, a new favorite in the digital age

Recently, a NFT painting of digital artist Beeple was sold for $69.34 million, setting a record price for cryptoart. Earlier, Dorsey, the CEO of twitter, transferred his first tweet as a NFT, with the price of about $2.9 million. The birth of these high-priced works of art has pushed the cryptoart into the artistic field,which has been changing people’s traditional cognition and empirical judgement of art. So what is NFT? Is NFT valuable?

NFT (non-homogeneous token) is also a kind of cryptocurrency asset, which relying on the blockchain network behind it. The holding information of these assets can be recorded in the blockchain. Different from bitcoin and Ethereum, each NFT is unique, so it is not for exchange, like basic commodity purchase or other basic transactions money. However, because of that NFT assets can’t be copied, works of art or collections can be transferred on the blockchain network as the unique cryptocurrency asset. For example, if you successfully register as a password artist on the NFT trading platform, your uploaded works of art can also become a NFT asset. The process of becoming a NFT can be regarded as “coinage”, and then by aggregating into blocks to become the unique token asset on the blockchain.

All along, the biggest attribute of art is uniqueness and irreplaceable, which coincides with the essence of NFT. In the traditional art market, artworks are repeatedly sold at high prices, which is unmatched by any other industry. At present, cryptoart is the most powerful growth area in the digital collection market.

Perfect combination of encryption technology and artistic value

Although NFT assets are unique and irreplaceable, and can exist in different forms and contents, their essence is still token. Token itself has no intrinsic value. Only when it is placed on the value system of the real world, can it be endowed with specific meanings.

When we buy a NFT, it actually means that we buy a “digital certificate” representing the ownership and authenticity, that is, we get a unique password generated by blockchain technology. For example, if you buy a painting in the art field, what others see is only a copy of the digital picture, while the buyer has the only original copy of the whole network. This work has been authenticated by blockchain technology, and has a digital signature that cannot be copied, so that buyers can confirm the uniqueness of their collection. The underlying logic is the consensus mechanism based on the network computing power of blockchain. For the cryptoart, this network flow based consensus is important. Through effective mechanisms to improve consensus, let more people know about the works, and by exposure and auction, or artists’ appearance on public media, can achieve “value-capture”, thus increasing the collection value and transaction price of works.

In this process, encryption and privacy protection technology play a key role. For a cryptoart, the owner should have both the ownership and the right to use. Currently, we only protects the ownership, but fails to protect the right to use. If the owner of a work puts a cryptoart on display in the gallery, the owner can get a share of the income from the exhibition, and only with the authorization of the owner, can the art work be fully displayed. Only in this way can the right to use of cryptoart be more effectively protected, which is what PlatOn’s privacy computing has been working for.

The privacy token contract of PlatOn can achieve the purpose of hiding identity through zero knowledge proof algorithm. Zero knowledge proof is to make the verifier believe that one has some knowledge or ability without providing any useful information to others, so as to protect the cryptoart. In addition, digital assets need to be taxed in the future, which also involves the trade of ownership. Token’s Rosetta privacy AI framework improves the efficiency of MPC (multi-party secure computing) and provides strong support for digital asset trading.

Platon’s Alaya scheme, Protecting the cryptoart

As a global blockchain leader, PlatOn, with its rich experience in the field of privacy protection, can help the digital identification and asset digitization of traditional works of art and even real estate, and help traditional assets become indelible and unchangeable . PlatOn launched the meta network Alaya scheme on October 24 last year. The scheme is based on distributed storage system, with globally distributed nodes, and is linked in the form of NFT. It supports the subsequent change of ownership of digital assets through cooperative transfer, so as to protect cryptoart and built a new digital civilization.

In addition, in the main network release of PlatOn is launched in last month, NFT transfer is also used for voting on the chain, and NFT badges in the main network community will be sent to all voting participants. It can be seen that PlatOn’s exploration on NFT privacy protection has been in the field including the cryptoart, community souvenirs, voting and so on, which will light the dawn of new digital civilization.

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Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed

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Special Panel Stage Confirmed for AnimagiC 2026 Featuring the World Premiere of the Main Cast and The First Trailer

An anime adaptation of Just Like Mona Lisa (Original Title: Seibetsu “Mona Lisa” no Kimi e), the project previously unveiled under the codename “Project M,” has officially been announced, with the teaser visual released alongside the announcement. The upcoming series is set to portray the story’s sensitive emotions and vivid world through expressive new animation. 

Furthermore, to commemorate this milestone, author Tsumuji Yoshimura, has shared an exclusive newly drawn celebratory illustration alongside an official comment. 

Introduction to Just Like Mona Lisa
What if everyone were born genderless, who would you fall in love with? The highly anticipated TV anime adaptation of Just Like Mona Lisa by Tsumuji Yoshimura, a series that has surpassed a cumulative 1 million copies sold, is finally here.

Hinase, the main character who continues to live genderless. Childhood friends Ritsu and Shiori, who have already chosen theirs. What is “love”? What does it mean to have something you want to cherish above all else? Their classmates and the adults around them struggle and hesitate alongside them, weaving the story together. What choice will Hinase make? A breathtaking triangle of first love and youth, now brought to life in beautiful animation by SHAFT, one of Japan’s leading animation studios.

・Official Website: https://monalisa-anime.com
・Official X: @anime_mona_lisa (https://x.com/anime_mona_lisa)

Special Comment & Illustration from Author Tsumuji Yoshimura

Story
In a world where everyone is born genderless. Their bodies shift toward their desired gender when they reach around twelve years old. Yet Hinase alone had not changed at all and had now reached the age of eighteen. Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough. Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change. “Something is about to change. Their eighteenth spring has arrived.”
 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Staff
– Original Story: Tsumuji Yoshimura’s “Just Like Mona Lisa” (Published by Square Enix “Gangan Comics ONLINE”)
– Animation Production: SHAFT Inc.

Original Manga Information
Publisher: Square Enix Co., Ltd.
Author: Tsumuji Yoshimura
Volumes: Volumes 1–8, along with spin-off volumes “X” and “Y,” totaling 10 volumes now available.

Media & Press Inquiries
CyberAgent, Inc. Corporate Communications / PR Team: Mika

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:46191

The post Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed

Published

on

Special Panel Stage Confirmed for AnimagiC 2026 Featuring the World Premiere of the Main Cast and The First Trailer

An anime adaptation of Just Like Mona Lisa (Original Title: Seibetsu “Mona Lisa” no Kimi e), the project previously unveiled under the codename “Project M,” has officially been announced, with the teaser visual released alongside the announcement. The upcoming series is set to portray the story’s sensitive emotions and vivid world through expressive new animation. 

Furthermore, to commemorate this milestone, author Tsumuji Yoshimura, has shared an exclusive newly drawn celebratory illustration alongside an official comment. 

Introduction to Just Like Mona Lisa
What if everyone were born genderless, who would you fall in love with? The highly anticipated TV anime adaptation of Just Like Mona Lisa by Tsumuji Yoshimura, a series that has surpassed a cumulative 1 million copies sold, is finally here.

Hinase, the main character who continues to live genderless. Childhood friends Ritsu and Shiori, who have already chosen theirs. What is “love”? What does it mean to have something you want to cherish above all else? Their classmates and the adults around them struggle and hesitate alongside them, weaving the story together. What choice will Hinase make? A breathtaking triangle of first love and youth, now brought to life in beautiful animation by SHAFT, one of Japan’s leading animation studios.

・Official Website: https://monalisa-anime.com
・Official X: @anime_mona_lisa (https://x.com/anime_mona_lisa)

Special Comment & Illustration from Author Tsumuji Yoshimura

Story
In a world where everyone is born genderless. Their bodies shift toward their desired gender when they reach around twelve years old. Yet Hinase alone had not changed at all and had now reached the age of eighteen. Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough. Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change. “Something is about to change. Their eighteenth spring has arrived.”
 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Staff
– Original Story: Tsumuji Yoshimura’s “Just Like Mona Lisa” (Published by Square Enix “Gangan Comics ONLINE”)
– Animation Production: SHAFT Inc.

Original Manga Information
Publisher: Square Enix Co., Ltd.
Author: Tsumuji Yoshimura
Volumes: Volumes 1–8, along with spin-off volumes “X” and “Y,” totaling 10 volumes now available.

Media & Press Inquiries
CyberAgent, Inc. Corporate Communications / PR Team: Mika

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:46191

The post Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Michael A. Griffin Encourages Young Professionals to Learn Every Role Before Seeking Leadership

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  • Raleigh business leader Michael A. Griffin says the best leaders are built through experience, not titles, and encourages young professionals to focus on learning before leading.

RALEIGH, N.C. Jun 18, 2026, ZEX PR WIRE — Michael A. Griffin, CEO and Chairman of National Business Center, Inc., is encouraging young professionals to resist the pressure to rush into leadership positions and instead focus on understanding the work, the people, and the processes that make organizations successful.

Griffin’s message comes from personal experience. Before becoming a CEO, he spent years working in customer service and learning different aspects of business operations. He believes those experiences provided lessons that continue to shape his leadership approach today.

“Everybody wants the title,” Griffin said. “Not everybody wants to learn what the people doing the work deal with every day. That’s where the real education happens.”

According to a recent Gallup workplace report, managers account for as much as 70% of the variation in employee engagement. Despite that impact, many professionals enter leadership roles without first gaining experience across different functions within an organization.

Griffin believes that creates challenges for both leaders and teams.

“When I first started, I paid attention to how customers reacted, how employees solved problems, and where processes broke down,” he said. “Those observations taught me more about leadership than any management title could have.”

Research from the Center for Creative Leadership has found that experience-based learning is one of the most significant drivers of leadership development. Exposure to different responsibilities helps future leaders understand how decisions affect employees, customers, and operations.

For Griffin, some of the most valuable lessons came from working closest to customers.

“I remember seeing situations where a policy looked good on paper but created confusion in practice,” he said. “If you’ve never been the person dealing directly with that confusion, it’s easy to make decisions that create more problems.”

He believes young professionals should actively seek opportunities to learn beyond the boundaries of their current role.

That could mean spending time with different departments, volunteering for new projects, observing experienced colleagues, or simply asking more questions.

“The people who grow the fastest are usually the people who stay curious,” Griffin said. “They want to understand how everything connects.”

Griffin also draws leadership lessons from his background in baseball and football. Growing up in Eastern North Carolina, he learned that successful teams depend on every player understanding their role and how it contributes to the larger goal.

“In sports, you learn pretty quickly that one person can’t do everything,” he said. “You also learn that every position matters. Business works the same way.”

He believes those lessons are particularly important in an era where career advancement often feels accelerated.

Social media and professional networking platforms can create the impression that leadership is something people achieve quickly. Griffin argues that the strongest leaders are often the ones who spend years building knowledge and credibility before taking on greater responsibility.

“People see the promotion,” he said. “They don’t always see the years of learning that came before it.”

His advice to young professionals is straightforward: focus less on managing people and more on understanding how the work gets done.

“Learn the customer side. Learn the operational side. Learn where problems start and how they get solved,” Griffin said. “The more perspectives you understand, the better decisions you’ll make later.”

He believes that leadership is ultimately about serving others and helping teams perform at their best. That becomes easier when leaders understand the challenges their employees face.

“When people know you’ve done the work or taken the time to understand it, trust comes faster,” he said. “Trust is one of the most important things a leader can earn.”

As organizations continue to navigate change and workforce development challenges, Griffin hopes more young professionals will view learning as an investment rather than a delay.

“Leadership isn’t a destination,” he said. “It’s the result of experiences, lessons, mistakes, and growth. The more you learn before you lead, the better prepared you’ll be when the opportunity comes.”

About Michael A. Griffin

Michael A. Griffin is the CEO and Chairman of National Business Center, Inc., based in Raleigh, North Carolina. He oversees Vegas-Style Skill Games and Blue Bull Gaming and has spent years working in customer service, operations, and executive leadership. Raised in Eastern North Carolina, Griffin played baseball and football growing up and credits many of his leadership principles to lessons learned through sports, teamwork, and hands-on experience. He frequently writes and speaks about leadership, operational discipline, customer behavior, and professional development.

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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