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Macao Blusea Digital Asset Exchange—Exploring the Ocean of the Digital Economy

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The Macao International Brand Exchange is licensed by the Macao government. Besides being a market maker for tangible assets like traditional centralized exchanges, it has also founded Blusea Digital Asset Exchange, a next-generation decentralized platform where people trade NFTs, metaverse items, derivatives etc., digitalize real-world assets, as well as benefit from various DeFi services. 

In 2009, China approved the Hengqin Overall Development Plan to incorporate Hengqin into Zhuhai Special Economic Zone with a view to gradually building the island into a demonstration zone for the new collaborative relationship among Guangdong, Hong Kong and Macao under One Country Two Systems. Coincidentally, it was also in 2009 that Satoshi Nakamoto invented Bitcoin and opened the Pandora Box of the digital economy.

On the wings of China’s Reform and Opening-up, the Macau International Brand Exchange stumbled upon this Pandora Box and decided to seize the opportunity.

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Macao Blusea Digital Asset Exchange

BluSea’s Core Business

As a next-generation metaverse exchange, BluSea is not only involved in NFT and DeFi, but also supports the digitalization of assets. Not restricting its business to digital artworks or game NFTs, BluSea understands the game-changing potential of real-world asset digitalization. Blusea’s introduction of DeFi is also expected to boost the value of users’ metaverse assets. 

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Digitalization of Real-world Assets

BluSea’s Technological Advantage and Security System

Both NFT and DeFi need to be supported by powerful technologies and a trustworthy security system. BluSea has adopted AI-powered formal verification to safeguard assets and smart contracts. BluSea boasts Nasdaq-level concurrency thanks to its AI-optimized network environment. AI quantitative transaction, smart financing as well as transaction route optimization will lower the barrier to trading assets in the metaverse.

When it comes to security, BluSea uses cutting-edge multi-level protection strategies for the front and back ends to safeguard the user terminal for asset safety.

BluSea’s Diverse Use Scenarios

BLUS is the only official token on BluSea. Besides paying transaction fees, granting voting power, minting NFTs and other conventional uses, BLUS also supports cross-border payment and free exchange into foreign currencies through Paypal thanks to One Country Two Systems.  

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Cross-border Payment

BluSea and OpenSea

In contrast to OpenSea’s sole focus on NFT trading, BluSea integrates NFT, DeFi and the AI-powered self-improving IPFS public chain—BLUS Chain.

BLUS Chain is a powerful next-generation public chain designed specifically for the metaverse. It uses IPFS for its basic data storage layer to provide distributed storage for metaverse assets and AI technologies to achieve high efficiency and security. Meanwhile, thanks to BluSea’s own cross-chain bridge Maelstrom, NFT assets can freely flow to and from mainstream public chains such as Ethereum, BSC, HECO, etc, which helps boost the liquidity of NFT and attract more users and investments to BluSea.

The integration of blockchain and semiconductor technologies will enable BluSea to build a platform for digital mirroring, which will allow users to bring their real-world assets into the virtual world and become the first people to witness the era of the metaverse.

图片 3

Digital Mirroring

A New Chapter for the Digital Economy

Into the era of the digital economy, countries around the world are competing for an early lead. Europe, Canada, Australia and other developed countries have all launched Bitcoin ETFs. El Salvador went one step ahead and made Bitcoin its fiat currency.

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The Digital Economy

In the meanwhile, in the 2021 CIFTIS—Global Trade in Services Summit, Chinese president Xi Jinping said, “We will join hands with all parties, continue to open up and cooperate for mutual benefit and share opportunities in service trading for the recovery and sustained growth of the world economy. We will build a mature system of rules for the service industry, and start by testing international free trade agreement rules in Beijing and other cities, building pilot zones for digital trade. We will continue to support the development of SMEs, deepen the reform of the OTC market, establish the Beijing Stock Exchange and develop SMEs into the main force for innovation in the service sector.

The Greater Bay Area is China’s primary window to the global economy. In Outline Development Plan for the Guangdong-Hong Kong-Macao Greater Bay Area issued by the State Council in 2019, it was clearly stated that building a stock market with RMB-based settlement in Macao is being studied. Now China’s national cryptocurrency DCEP has been launched in several cities, and BluSea as a digital token platform will not only help SMEs to get on the fast track of digitalization but also play an exemplary role as a pioneer in digital trade.

With support from the state, BluSea Exchange as well as the Macau International Brand Exchange will continue to focus on developing the digital economy to empower the real economy. Together they will explore new business models, facilitate the development of new economies, help build China’s influence in the international financial sector. Eventually, the Greater Bay Area will welcome a new chapter of the international digital economy with Hengqin as its center.

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Press Release

apanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts

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According to JapanNews.info, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Many Asian growing up in Japanese anime and manga, and nowadays  a striking divide in Asian entertainment dominance, with Japanese anime commanding over 60% of entertainment revenue across Asia-Pacific while K-Pop maintains its global music supremacy with an estimated 150 million fans worldwide.

According to comprehensive industry data compiled by Japan News Info and PR News Releaser, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024, driven by streaming platform expansion, merchandise sales, and cross-media adaptations. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Anime’s Regional Dominance

The anime industry’s stronghold in Asia reflects decades of cultural integration and recent digital transformation. Market research indicates Asia-Pacific held between 38.7% to 62.7% of global anime market share in 2024, with total regional revenue projected to reach $18.1 billion by 2030.

“Asia-Pacific dominated the anime market with the largest revenue share in 2024, driven by increasing consumption of digital content and the popularity of streaming services,” according to industry analysts. Japan remains the production epicenter, while China, South Korea, and Southeast Asian nations have emerged as major consumption markets.

Streaming platforms have accelerated anime’s accessibility across the region. Netflix expanded its anime catalog to 240 titles in 2024, while specialized platform Crunchyroll tripled its subscriber base from 5 million to over 15 million between 2021 and 2024. Notably, 69% of Gen Z respondents report watching anime content, compared to 57% of millennials.

The merchandising segment represents the largest revenue stream, accounting for approximately 29-32% of total anime market value. Popular franchises like Demon Slayer, Attack on Titan, and Jujutsu Kaisen generate substantial revenue through licensed products, games, and cross-media adaptations.

K-Pop’s Global Music Supremacy

While anime dominates Asian entertainment broadly, K-Pop maintains undisputed leadership in the global music industry. Industry estimates place the worldwide K-Pop fanbase at over 150 million individuals as of 2024, with the genre generating over $5.8 billion in annual revenue.

K-Pop’s influence extends far beyond Asia, with major markets in North America, Latin America, Europe, and the Middle East. Groups like BTS and BLACKPINK have achieved unprecedented international success, with BTS generating over $4.65 billion annually for South Korea’s economy and BLACKPINK’s music videos regularly surpassing one billion views.

Social media has proven instrumental in K-Pop’s global expansion. Over 7.8 billion K-Pop-related tweets were posted worldwide in 2021, representing a 16% increase from the previous year. The genre’s carefully orchestrated fan engagement strategies, multilingual content, and polished visual productions have created dedicated international communities spanning diverse demographics.

Major streaming platforms have recognized K-Pop’s commercial potential, with artists consistently appearing on global charts. BTS’s “Butter” spent 10 non-consecutive weeks at #1 on the Billboard Hot 100, while multiple K-Pop groups have achieved top-10 debuts on the Billboard 200 album chart.

Regional Dynamics and Market Trends

The entertainment landscape reveals distinct consumption patterns across Asia. While K-Pop enjoys strong popularity in Japan—with groups like Stray Kids and TWICE ranking among Japanese teens’ favorite acts—anime maintains broader entertainment market share through its integration with gaming, merchandise, and digital platforms.

Southeast Asian markets show particularly high engagement with both formats. Thailand and Indonesia report anime engagement rates of 59% and 56% respectively, while also hosting substantial K-Pop fanbases with dedicated concert audiences and streaming communities.

Industry experts note the genres serve complementary rather than competing roles. “Young Koreans are now openly consuming Japanese culture, including anime, without the historical stigma,” according to cultural analysts studying cross-border entertainment trends. Similarly, Japanese audiences have embraced K-Pop artists, creating a mutually beneficial cultural exchange.

Future Outlook

Both industries show robust growth trajectories. The global anime market is projected to reach $60-68 billion by 2030-2033, with streaming revenue expected to triple from $3.7 billion to $12.5 billion internationally. Technological innovations including AI-assisted production and virtual reality experiences are expanding creative possibilities.

K-Pop continues aggressive global expansion through strategic partnerships, multilingual releases, and international collaborations. Industry revenue surpassed $10 billion in 2020 and continues growing, with South Korea’s entertainment exports contributing over $5 billion to the national GDP.

The divergent success patterns—anime’s regional entertainment dominance versus K-Pop’s global music leadership—underscore how different content formats achieve international influence through distinct strategies and audience engagement models.

JapanNews.info provides comprehensive coverage and analysis of Japanese culture, entertainment, and society for English-speaking audiences worldwide. The platform delivers original reporting and data-driven insights on trends shaping Japan’s global cultural influence. (Market data compiled from Grand View Research, SkyQuest Technology, Parrot Analytics, IMARC Group, Mordor Intelligence, Korean Foundation for International Cultural Exchange, and industry reports published 2024-2025.)

 

Media Contact

Organization: PR NEWS AI LLC

Contact Person: Rachel Weiss

Website: https://prnews.ai

Email: Send Email

Contact Number: +19152134473

City: Dover

State: Delaware

Country:United States

Release id:39779

The post Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts

Published

on

According to JapanNews.info, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Many Asian growing up in Japanese anime and manga, and nowadays  a striking divide in Asian entertainment dominance, with Japanese anime commanding over 60% of entertainment revenue across Asia-Pacific while K-Pop maintains its global music supremacy with an estimated 150 million fans worldwide.

According to comprehensive industry data compiled by Japan News Info and PR News Releaser, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024, driven by streaming platform expansion, merchandise sales, and cross-media adaptations. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Anime’s Regional Dominance

The anime industry’s stronghold in Asia reflects decades of cultural integration and recent digital transformation. Market research indicates Asia-Pacific held between 38.7% to 62.7% of global anime market share in 2024, with total regional revenue projected to reach $18.1 billion by 2030.

“Asia-Pacific dominated the anime market with the largest revenue share in 2024, driven by increasing consumption of digital content and the popularity of streaming services,” according to industry analysts. Japan remains the production epicenter, while China, South Korea, and Southeast Asian nations have emerged as major consumption markets.

Streaming platforms have accelerated anime’s accessibility across the region. Netflix expanded its anime catalog to 240 titles in 2024, while specialized platform Crunchyroll tripled its subscriber base from 5 million to over 15 million between 2021 and 2024. Notably, 69% of Gen Z respondents report watching anime content, compared to 57% of millennials.

The merchandising segment represents the largest revenue stream, accounting for approximately 29-32% of total anime market value. Popular franchises like Demon Slayer, Attack on Titan, and Jujutsu Kaisen generate substantial revenue through licensed products, games, and cross-media adaptations.

K-Pop’s Global Music Supremacy

While anime dominates Asian entertainment broadly, K-Pop maintains undisputed leadership in the global music industry. Industry estimates place the worldwide K-Pop fanbase at over 150 million individuals as of 2024, with the genre generating over $5.8 billion in annual revenue.

K-Pop’s influence extends far beyond Asia, with major markets in North America, Latin America, Europe, and the Middle East. Groups like BTS and BLACKPINK have achieved unprecedented international success, with BTS generating over $4.65 billion annually for South Korea’s economy and BLACKPINK’s music videos regularly surpassing one billion views.

Social media has proven instrumental in K-Pop’s global expansion. Over 7.8 billion K-Pop-related tweets were posted worldwide in 2021, representing a 16% increase from the previous year. The genre’s carefully orchestrated fan engagement strategies, multilingual content, and polished visual productions have created dedicated international communities spanning diverse demographics.

Major streaming platforms have recognized K-Pop’s commercial potential, with artists consistently appearing on global charts. BTS’s “Butter” spent 10 non-consecutive weeks at #1 on the Billboard Hot 100, while multiple K-Pop groups have achieved top-10 debuts on the Billboard 200 album chart.

Regional Dynamics and Market Trends

The entertainment landscape reveals distinct consumption patterns across Asia. While K-Pop enjoys strong popularity in Japan—with groups like Stray Kids and TWICE ranking among Japanese teens’ favorite acts—anime maintains broader entertainment market share through its integration with gaming, merchandise, and digital platforms.

Southeast Asian markets show particularly high engagement with both formats. Thailand and Indonesia report anime engagement rates of 59% and 56% respectively, while also hosting substantial K-Pop fanbases with dedicated concert audiences and streaming communities.

Industry experts note the genres serve complementary rather than competing roles. “Young Koreans are now openly consuming Japanese culture, including anime, without the historical stigma,” according to cultural analysts studying cross-border entertainment trends. Similarly, Japanese audiences have embraced K-Pop artists, creating a mutually beneficial cultural exchange.

Future Outlook

Both industries show robust growth trajectories. The global anime market is projected to reach $60-68 billion by 2030-2033, with streaming revenue expected to triple from $3.7 billion to $12.5 billion internationally. Technological innovations including AI-assisted production and virtual reality experiences are expanding creative possibilities.

K-Pop continues aggressive global expansion through strategic partnerships, multilingual releases, and international collaborations. Industry revenue surpassed $10 billion in 2020 and continues growing, with South Korea’s entertainment exports contributing over $5 billion to the national GDP.

The divergent success patterns—anime’s regional entertainment dominance versus K-Pop’s global music leadership—underscore how different content formats achieve international influence through distinct strategies and audience engagement models.

JapanNews.info provides comprehensive coverage and analysis of Japanese culture, entertainment, and society for English-speaking audiences worldwide. The platform delivers original reporting and data-driven insights on trends shaping Japan’s global cultural influence. (Market data compiled from Grand View Research, SkyQuest Technology, Parrot Analytics, IMARC Group, Mordor Intelligence, Korean Foundation for International Cultural Exchange, and industry reports published 2024-2025.)

 

Media Contact

Organization: PR NEWS AI LLC

Contact Person: Rachel Weiss

Website: https://prnews.ai

Email: Send Email

Contact Number: +19152134473

City: Dover

State: Delaware

Country:United States

Release id:39779

The post Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Xepeng Defines Merchant Outcome: Rupiah Settlement, Not Digital Asset Custody

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Xepeng focuses on how merchants receive settlements exclusively in Rupiah without digital asset custody.

Denpasar, Bali, Indonesia, 2nd Jan 2026 — Xepeng today outlines the merchant outcome on its platform, focusing on how merchants receive settlements exclusively in Indonesian Rupiah (IDR) without any requirement for digital asset custody or management at any stage in the transaction lifecycle.

Xepeng’s design separates the initiation instrument, a customer’s digital asset, from the commercial event recorded by the merchant. The platform executes conversion and settlement so merchant cash flow remains bank-native, while Xepeng manages identity verificationrisk controls, and conversion mechanics on the backend.

Merchants provide a transaction reference to confirm the commercial purpose. Funds are then transferred directly to the merchant’s bank account in Rupiah, maintaining familiar cash flow patterns. This approach means merchants never hold, store, manage, or account for digital assets at any stage. There is no need for wallets, private keys, or exchange registrations, reducing operational complexity.

The design supports standard practices in Indonesia, where merchants continue with Rupiah-based invoicing, reconciliation, accounting, and tax reporting. By handling all digital mechanics on the backend, Xepeng enables merchants to benefit from expanded international digital payment sources without altering their core operations.

“Merchants should not have to become asset custodians to accept new forms of international value,” said Budi Satrya, CMO of Xepeng. “Our role is to translate global value into clear Rupiah settlements so businesses can focus on service, not custody.”

Indonesia’s financial system prioritizes Rupiah for domestic transactions to promote stability and local circulation. Xepeng’s settlement model aligns with this by ensuring outcomes remain in local currency, supporting economic retention.

As international digital payments evolve, platforms like Xepeng provide merchants with a structured way to access new value streams while staying within established local practices.

About Xepeng

Xepeng provides a payment conversion platform that enables Indonesian merchants to receive Rupiah settlements from international digital payment sources without holding or managing digital assets.

Media Contact

Organization: Xepeng

Contact Person: Budi Satrya

Website: https://xepeng.com/

Email: Send Email

Contact Number: +6287862024247

Address:Jl. Cut Nyak Dien No.1, Renon

Address 2: Denpasar Selatan, Bali

City: Denpasar

State: Bali

Country:Indonesia

Release id:39776

The post Xepeng Defines Merchant Outcome: Rupiah Settlement, Not Digital Asset Custody appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

Continue Reading

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