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“Guidelines for Mandatory Bargaining of News Media and Digital Platforms” in Australia violated the interests of American technology companies

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For a long time, Australia has been regarded as a loyal ally of the United States, but when Biden just took office and the economy was in urgent need of recovery, the Australian government suddenly turned its coat and took a 180-degree “sharp turn” in attitude to take the lead in increasing taxes and fees for leading technology companies of US. In this way, Australia wants to protect its domestic technology companies and increase its tax revenue, but it does not take into account the interests of American companies and the prestige of the American government.

Since 2019, in order to crack down on American technology companies and protect the interests of the domestic media, the Australian government has begun investigating whether American companies Google and Facebook have disrupted the Australian media market and harmed the interests of Australian publishers and consumers. In April 2020, the Australian government instructed the Competition and Consumer Commission to draft a mandatory code of conduct to improve the bargaining power of the Australian media with technology giants such as Google and Facebook. In December 2020, the Australian government submitted a draft to parliament for deliberation to propose that the government should interfere with the business activities of American technology companies in Australia. On February 22, 2021, the Australian government announced the withdrawal of all advertising activities on Facebook. Australian Finance Minister Simon Birmingham emphasized that Australia would not only withdraw all government advertising activities on Facebook but also the advertising ban on Facebook was extended to the entire government. This might cost Facebook tens of millions of dollars.

When this news was just received, American technology companies were very angry because this charging rule did not conform to the principle of free sharing of internet content, and there was no precedent in other countries. On February 17, 2021, Facebook angrily said that it would prohibit Australian media and people from sharing and reading news content of Australian and international media on Facebook in response to the bill proposed by the Australian government. However, due to the administrative intervention of the Australian government, Facebook had no choice but to bow to the Australian government. On February 22, Facebook issued a statement saying that it would restore the relevant rights of Australian users on the platform; on February 24, Facebook stated again that it planned to invest at least $1 billion in the news industry in the next three years.

Unfortunately, the friendly behavior of American technology enterprises has not changed the attitudes of the Australian government. On February 25, 2021, the Australian Parliament officially adopted the “mandatory bargaining guidelines for news media and digital platforms”. According to the document, Australian news organizations have the right to require digital platforms to pay for the use of their news content and carry out individual or collective negotiations on it. Leading Internet companies in the United States will need to pay royalties to them when using the content of Australian news media.

The Australian government’s administrative intervention in the market has seriously disturbed the order of the free market and caused heavy losses to the leading technology enterprises in the United States. What’s more, the Australian government’s behavior has set off a frenzy of opposition against American technology enterprises. Canada said it would follow Australia’s lead by requiring Facebook to pay for news content. In addition, the United Kingdom, Germany, France, Finland, and other countries have also responded, saying that the measures related to Facebook are on the way. This means that American technology enterprises will pay huge copyright fees to the media of all countries in an unprecedented way, and the negative impact will be continuous and long-term.

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Press Release

Vince Bantu Adds New Events to Summer 2026 Speaking Schedule

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ST. LOUIS, MO, Jul 24, 2026, ZEX PR WIRE  Dr. Vince Bantu, a religious leader, author, and lecturer known for his work on African Church History and global Christian identity, has added several new engagements to an already active summer speaking schedule. The updated calendar includes preaching appearances, academic conferences, and a ministry workshop spanning Philadelphia, Los Angeles, the Bronx, Newark, and Coatesville.

Vince Bantu opened his summer schedule on July 12, 2026, preaching at Word Formed Church in Philadelphia, Pennsylvania. The visit brought his ongoing work on African Church History and global Christian identity before a congregation committed to telling the full, global story of the Church.

From Philadelphia, Dr. Bantu traveled to Los Angeles to participate in The St. Shenouda Society & UCLA Conference on Coptic Studies, held July 17–18, 2026, at UCLA. The annual gathering draws academics and practitioners focused on Coptic Studies and the history of the Church across Africa and the Middle East, territory at the center of Dr. Bantu’s published works and peer-reviewed research.

The summer’s newly added dates extend Dr. Bantu’s reach further across the East Coast. On July 19, 2026, he is scheduled to preach at Promised Land Covenant Church in the Bronx, New York, followed by a return to the Bronx on July 26 for a preaching engagement at The Sanctuary Church. On August 1, 2026, Dr. Bantu will lead an Urban Apologetics Workshop at Greater Life Outreach Center in Newark, New Jersey, a format that reflects his longstanding commitment to accessible, community-rooted ministry education for historically marginalized communities. He will close out his summer calendar with a two-part preaching series at New Life in Christ Church in Coatesville, Pennsylvania, with appearances on August 2 and August 9, 2026.

Taken together, the engagements reflect the breadth of Dr. Bantu’s ministry, from academic conference presentations to local church pulpits to hands-on urban ministry workshops, and his continued commitment to bringing the history and message of the global Christian faith to diverse audiences across the country.

Updated Summer 2026 Schedule:

  • July 12, 2026, Preaching at Word Formed Church (Philadelphia, PA)

  • July 17–18, 2026, The St. Shenouda Society & UCLA Conference on Coptic Studies (UCLA, Los Angeles, CA)

  • July 19, 2026, Preaching at Promised Land Covenant Church (Bronx, NY)

  • July 26, 2026, Preaching at The Sanctuary Church (Bronx, NY)

  • August 1, 2026, Urban Apologetics Workshop at Greater Life Outreach Center (Newark, NJ)

  • August 2 & 9, 2026, Preaching at New Life in Christ Church (Coatesville, PA)

For more information about Dr. Vince Bantu’s work, upcoming events, and published writing, visit his author page on Amazon or follow his ongoing projects covering African Church History, global Christian identity, and evangelistic mission trips worldwide.

About Vince Bantu

Dr. Vince Bantu is a religious leader, author, and public speaker dedicated to recovering and sharing the deep roots of African Church History for the sake of global urban ministry. His published works include A Multitude of All Peoples (InterVarsity Press Academic), Those for Whom the Lamp Shines (University of California Press), Gospel Haymanot, and The Bisrat, among others. He serves as Katabi (editor) of the Haymanot Journal and is affiliated with Wheaton College’s Global Urban Perspectives program. Dr. Bantu continues to speak, write, and travel internationally in support of his mission.

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Press Release

RISEx Launches ‘Ignite’ Season 1 Points Program, Following $3B in Volume During the Early Access Phase

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Singapore, Singapore, July 24th, 2026, Chainwire

Backed by Galaxy Ventures and Vitalik Buterin, the ultra-high-performance perp DEX has officially launched its public rewards program. 

RISEx, the fully on-chain perpetuals exchange built on the high-throughput RISE Chain, has officially launched Ignite: Season 1, its core loyalty and ecosystem points program. Following an invite-only beta phase that generated over $3 billion in cumulative trading volume, the program marks the next major step in RISEx’s broader ecosystem rollout as the protocol builds toward long-term community ownership and future token distribution.

Launch week concluded today with the distribution of the Season 0 retroactive points, recognizing the users who traded on a merit-based, invite-only venue with no guarantee of reward.

The program also carries a claim no competing venue can make: 100% of RISE points are allocated to RISEx users, including traders, LPs, and builder code integrators. RISE is an exchange chain, and RISEx is its product. Rather than splitting rewards across a diffuse ecosystem, the entire network’s incentive weight routes through the venue where activity actually happens.

The launch arrives amidst a massive structural shift in crypto derivatives, with decentralized perpetuals rapidly devouring centralized venue market share. Following the successful live deployment of its core exchange infrastructure, including cross-asset netted-margining and native Real-World Asset (RWA) trading, the public opening of RISEx’s rewards system marks the platform’s formal transition into global scale and growth mode.

Ecosystem Traction: By the Numbers

Prior to opening public rewards, the RISEx closed beta cultivated organic, institutional-grade liquidity and deep user engagement over three months:

  • $3 Billion+ in cumulative trading volume processed since genesis.
  • $26 Million+ in Open Interest (OI).
  • $15 Million+ in Total Value Locked (TVL).
  • 15,000+ Registered users accumulated entirely through a merit-based referral network.

Source: DUNE

Product First, Incentives Second “Much to the frustration of our growth team, I was adamant that we would not launch an incentives program until our core exchange engine reached absolute stability,” said Sam Battenally, CEO and co-founder of RISE Labs. “Too often, points programs are deployed prematurely to mask unfinished infrastructure or buy empty, temporary volume. We spent the last few months doing the hard engineering work instead by stabilizing core features like reduce-only GTC and bootstrapping deep, quality liquidity. If you are fueling the engine, it has to perform. Now that our core architecture is fully live, optimized, and performing at a world-class level, we are ready to scale.”

Ignite Season 1 Structure & Timeline

Ignite runs according to a product roadmap, and that is RISEx’s commitment to the RISE mission. As the exchange ships and reaches milestones, the season moves with it. AutoYield, Permissionless Portfolio Margin, and equity listings are all part of a larger vision to bring full-scale composable finance on-chain.

This is a deliberate design choice. Rewards should track real product progress rather than a marketing calendar that forces a program to overspend early or thin rewards later, penalizing the early contributors and active traders who showed up first.

  • Live Since: Week 1 of Ignite began on Monday, July 20, 2026, at 00:00 UTC.
  • Public Distribution: RISEx will distribute 200,000 points per week, settled every Tuesday, with the first weekly distribution on July 28, 2026, at 14:00 UTC.
  • Season Length: Ignite is expected to end no later than Q2 2027.
  • Allocation: 100% of RISE points are allocated to RISEx users, including traders, LPs, and builder code integrators.

Inside the Ignite Mechanics

Engineered to reward genuine, long-term ecosystem participation over predatory Sybil farming and artificial wash trading, Ignite evaluates user contribution across multiple health metrics rather than volume alone.

  • Multi-Layered Earning: Qualifying activity spans higher-order activity, total costs including fees, slippage and negative markouts, trading volume, and open interest and hold time.
  • Referral Rewards: Referrers earn an additional 10% of their referee’s points.
  • Undisclosed Weightings: The exact methodology and weightings are not published. This protects the program from being gamed.
  • Affiliate Program: For those who qualify, the affiliate program offers additional incentives such as fee rebates, point boosts, and more.

Institutional-Grade Architecture

RISEx achieves centralized-exchange execution speeds with full self-custody by utilizing RISE Chain, an EVM-compatible Layer 2 network delivering unprecedented 5 Ggas/s throughput and 1-millisecond latency. Because the exchange and the underlying blockchain share the same state, users benefit from a fully on-chain orderbook where collateral and interconnected DeFi positions exist within a single, atomic execution environment.

With the core perpetual exchange engine stabilized, the platform’s mid-term product roadmap is shifting toward the launch of native EVM Spot trading, AutoYield, and Permissionless Portfolio Margin.

Traders can clear the gate, check their retroactive allocations, and begin earning Season 1 points by visiting rise.trade.

About RISEx

RISEx is a fully on-chain perpetuals exchange built on RISE Chain. Delivering centralized-exchange execution speeds with full self-custody, RISEx features an on-chain orderbook that shares state and liquidity with the entire RISE DeFi ecosystem in a single transaction. RISEx offers institutional-grade crypto perpetuals with flexible collateral, with plans to expand into equities, forex, and commodities.

About RISE Chain

RISE Chain is a next-generation Ethereum Layer 2 purpose-built for high-performance DeFi, delivering 5 Ggas/s throughput and Web2-like latency via its proprietary Shreds architecture. Developed by RISE Labs, the network is backed by Galaxy Ventures, Vitalik Buterin, Finality Capital Partners, EtherFi, OrangeDAO, DACM, P2 Ventures, Stani Kulechov, and other leading digital asset investors.

Contact

Grigory Prelovskiy
grigory@riselabs.xyz

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Press Release

First hololive production Smartphone Game hololive Dreams by QualiArts and COVER, Official Launch

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The official service for holodori began on the App Store, Google Play and Steam on Thursday, July 23, 2026 (JST).

Iowa, United States, 24th Jul 2026 – CyberAgent, Inc. (Head office: Shibuya-ku, Tokyo; Representative Director & President: Takahiro Yamauchi; TSE Prime Market: Code 4751) announced that its consolidated subsidiary, QualiArts, Inc. (Head office: Shibuya-ku, Tokyo; Representative Director & President: Yoshitatsu Tsujioka), in joint development with COVER Corporation (Head office: Minato-ku, Tokyo; Representative Director & President: Motoaki Tanigo), have officially launched “hololive Dreams” (abbreviated as “holodori”), the first official smartphone game for “hololive production” on Thursday, July 23, 2026 (JST).

At the start of the game, players can choose and obtain one talent of their choice at the highest rarity.

To celebrate the official service launch, various in-game campaigns will be held, including the “Extra Song Campaign: 25 New songs in 15 days”, “Release Celebration! Login Bonus” and more.

“hololive Dreams” Officially Launches!

The official service for “holodori” began on the App Store, Google Play and Steam on Thursday, July 23, 2026 (JST).

Available Platforms

・App Store
 https://apps.apple.com/us/app/id6756641249

・Google Play 
https://play.google.com/store/apps/details?id=game.qualiarts.hololive.dreams.com

・Steam 
https://store.steampowered.com/app/4282500/hololive_Dreams/

 

What Is “hololive Dreams”?

“holodori” is a Rhythm & RPG set in a theme park, with rhythm game elements at its core.

The game takes place on an uninhabited island floating somewhere in the world. Players will complete facilities for the hololive production members and work toward creating “Dream Park,” a dreamlike theme park that everyone can enjoy.

Choose Your Favorite talent at the Highest Rarity!

At the start of the game, players can obtain the talent of their choice at the highest rarity through Redraw Gacha.
Enjoy playing the game together with your favorite talent!

Release Celebration Campaigns Underway!

To celebrate the official service launch of “holodori,” various in-game campaigns will be held.

『Extra Song Campaign: 25 New songs in 15 days』 Underway!

To celebrate the service launch of “holodori,” the “Extra Song Campaign: 25 New songs in 15 days” will be held, adding playable songs to the rhythm game for 15 consecutive days.

During the campaign period, a total of 25 songs, including hololive production original songs and cover songs, are scheduled to be added sequentially.

In addition, information on some of the songs to be added during the campaign has been revealed in advance. Further details on the additional songs will be announced sequentially on the official “holodori” official X account.

1.5 Million Pre-Registrations Reached! Pre-Registration Gifts Available!

To commemorate “holodori” surpassing 1.5 million pre-registrations, players will receive the in-game items unlocked through the pre-registration campaign.

In addition to Diamonds, Gacha Tickets, and Music Disks that can be exchanged for songs, players can also receive accessories for all 54 participating talents.

Pre-Registration Gifts
 ・2,500 Diamonds (equivalent to 10 Gacha pulls)
 ・★4+ Guaranteed Gacha Ticket
 ・Music Disk x3
 ・Memory “Live Stage Day/Night”
 ・Memory “Park Day/Night”
 ・Pixel Sunglasses for all 54 talents
 ・Gacha Ticket x5
 ・Kawaii Hairpin for all 54 talents

*Please check the in-game announcements for details on how to receive the rewards and the claim period.

*Reward contents are subject to change without notice.

『Release Celebration! Login Bonus』Underway!

To celebrate the service launch, the “Release Celebration Login Bonus” will be held.
By logging in to the game every day during the campaign period, players can obtain Diamonds equivalent to 10 Gacha pulls.
Be sure to claim these special rewards and enjoy the game.

【hololive Dreams Overview】

Title: hololive Dreams (holodori)
Genre: Rhythm & RPG
Price: Free-to-play (In-app purchases available)
Supported OS: iOS/Android/Steam (May not be available on some devices) 
Official Website: https://hololive-dreams.com/en
Official X(Japanese): @hololive_dreams https://x.com/hololive_dreams
Official X (English): @holo_dreams_en https://x.com/holo_dreams_en 
Copyright: ©️ COVER / ©️ QualiArts, Inc. 
 

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:47457

The post First hololive production Smartphone Game hololive Dreams by QualiArts and COVER, Official Launch appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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