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Glory Star expected to further increase profitability

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Glory Star New Media Group, a Nasdaq-listed digital media platform and content-driven e-commerce company in China, is expected to be able to further increase its profitability with its growing market share and economy of scale.

The company reported a 15.8% growth in its Non-GAAP net income to US$16.9 million for the six-months ended June 30 from US$14.6 million in the same period of last year.

During the first half of this year, the company’s total revenues grew 144.6% to US$71.9 million from US$29.4 million, thanks to the increase in advertising revenues and Cheers e-Mall marketplace service revenue, primarily attributable to the development and promotion of its mobile and online businesses.

Income from operations surged 40.9% to US$16.2 million from US$11.5 million.

During the first half year of 2021, the company successfully grew its top and bottom lines as it allocated more resources to sales and marketing to augment its brand equity and fuel its long-term growth engine.

The company’s rising economy of scale will allow it to gradually reduce operating expenses and capitalize on the rising popularity of video content and deliver lasting shareholder value.

At the end of June 30, the number of downloads of the company’s Cheers App reached 215.6 million, up from 121 million a year earlier. The increase in the number, a key indicator of the attractiveness and usability of its Cheers App and its e-Mall platform traffic, showed that it had successfully converted viewers of its content to its Cheers App.

Average daily active users (DAUs) of the app grew to 7.1 million from 4.5 million for the same period. Stock Keeping Units (SKUs) on its Cheers e-Mall platform jumped to 231,630 from 19,984.

Gross Merchandise Value (GMV) of the Cheers App reached US$181.2 million in the first six months of this year, compared with US$20 million in the same period of 2020. The increase in GMV was driven significantly by its ability to attract and retain users to its Cheers App through its professionally produced content and its ability to further enhance its product offerings.

The company has a strong commitment to its corporate mission, meticulous execution of growth strategies, methodical expansion in both overseas and domestic markets, proactive engagement of Generation Z users through innovative products, and prudent investment in sales and marketing initiatives. It plans to refine its competitive edge in content-driven e-commerce of premium lifestyle, deepen our expertise in integrating quality content with lifestyle commerce, and expand our brand influence among Generation Z consumers on a global basis.

During the first half year, the resurgence of Covid-19 and its Delta variant caused the Chinese government to impose travel restrictions within mainland China, particularly in the southern regions of the country.

The company temporarily suspended the production of its traditional “Cheers Series” TV programs, thus resulting in a decline in its cost of revenues during the first six month of 2021. Once the travel restrictions are eased, the company will resume its content production activities in the second half of this year.

As of June 30, 2021, the company had cash and cash equivalents of US$20.3 million, compared with US$17.7 million at the end of last year.

Blockchain and AI technologies

Since its establishment in 2016, Glory Star has pioneered a unique, new business model integrating e-commerce services with premium video content. With the use of blockchain and AI technologies in its systems, the company has become a leading online digital media and entertainment company in China, with a strong track record both in terms of viewership and production capabilities. The company launched its Cheers App in 2018 to integrate e-commerce services with professionally generated content (PGC).

During the first half, the company produced many more live streaming shows and started to provide title sponsor advertising services at a higher price point. It also spent substantially on the development of the Cheers Chat and Cheers Car.

The company plans to provide more user-generated content (UGC) by forming partnerships with other platforms. It will allow global users to upload their content to its video platforms in the fourth quarter of this year while users will receive advertising revenue or get rewards from viewers directly.

The company will also allow content providers to use its software-as-a-service (SaaS) supply chain system with the blockchain technology that will help them match with relevant merchandisers. Content providers will be able to share the revenue from the sales of products on their video accounts.

The company’s ability to integrate premium lifestyle content, including short videos, online variety shows, online dramas, live streaming, its Cheers lifestyle video series, e-Mall, and mobile app, along with innovative e-commerce offerings on its platform enables it to pursue its mission of enriching people’s lives.

Its large and active user base has created valuable engagement opportunities with consumers and enhanced platform stickiness with thousands of domestic and international brands.

Non-fungible token

Glory Star’s Naschain platform offers one-stop solutions, which include smart contract, multichain universe and cross-chain consensus mechanisms, to users with its blockchain technology. It can help e-shoppers trace the origins of the products, avoid buying counterfeit goods, lower their logistics costs and protect their privacy.

The company has signed an agreement with the Beijing Minsheng Art Museum to use the company’s non-fungible token (NFT) technology, which can be used in copy-rights’ registration, verification, transaction and valuation, to protect the intellectual property of the museum’s artworks. The company will be able to boost its market share by acquiring some NFT service providers.

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Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed

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Special Panel Stage Confirmed for AnimagiC 2026 Featuring the World Premiere of the Main Cast and The First Trailer

An anime adaptation of Just Like Mona Lisa (Original Title: Seibetsu “Mona Lisa” no Kimi e), the project previously unveiled under the codename “Project M,” has officially been announced, with the teaser visual released alongside the announcement. The upcoming series is set to portray the story’s sensitive emotions and vivid world through expressive new animation. 

Furthermore, to commemorate this milestone, author Tsumuji Yoshimura, has shared an exclusive newly drawn celebratory illustration alongside an official comment. 

Introduction to Just Like Mona Lisa
What if everyone were born genderless, who would you fall in love with? The highly anticipated TV anime adaptation of Just Like Mona Lisa by Tsumuji Yoshimura, a series that has surpassed a cumulative 1 million copies sold, is finally here.

Hinase, the main character who continues to live genderless. Childhood friends Ritsu and Shiori, who have already chosen theirs. What is “love”? What does it mean to have something you want to cherish above all else? Their classmates and the adults around them struggle and hesitate alongside them, weaving the story together. What choice will Hinase make? A breathtaking triangle of first love and youth, now brought to life in beautiful animation by SHAFT, one of Japan’s leading animation studios.

・Official Website: https://monalisa-anime.com
・Official X: @anime_mona_lisa (https://x.com/anime_mona_lisa)

Special Comment & Illustration from Author Tsumuji Yoshimura

Story
In a world where everyone is born genderless. Their bodies shift toward their desired gender when they reach around twelve years old. Yet Hinase alone had not changed at all and had now reached the age of eighteen. Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough. Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change. “Something is about to change. Their eighteenth spring has arrived.”
 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Staff
– Original Story: Tsumuji Yoshimura’s “Just Like Mona Lisa” (Published by Square Enix “Gangan Comics ONLINE”)
– Animation Production: SHAFT Inc.

Original Manga Information
Publisher: Square Enix Co., Ltd.
Author: Tsumuji Yoshimura
Volumes: Volumes 1–8, along with spin-off volumes “X” and “Y,” totaling 10 volumes now available.

Media & Press Inquiries
CyberAgent, Inc. Corporate Communications / PR Team: Mika

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:46191

The post Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Press Release

Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed

Published

on

Special Panel Stage Confirmed for AnimagiC 2026 Featuring the World Premiere of the Main Cast and The First Trailer

An anime adaptation of Just Like Mona Lisa (Original Title: Seibetsu “Mona Lisa” no Kimi e), the project previously unveiled under the codename “Project M,” has officially been announced, with the teaser visual released alongside the announcement. The upcoming series is set to portray the story’s sensitive emotions and vivid world through expressive new animation. 

Furthermore, to commemorate this milestone, author Tsumuji Yoshimura, has shared an exclusive newly drawn celebratory illustration alongside an official comment. 

Introduction to Just Like Mona Lisa
What if everyone were born genderless, who would you fall in love with? The highly anticipated TV anime adaptation of Just Like Mona Lisa by Tsumuji Yoshimura, a series that has surpassed a cumulative 1 million copies sold, is finally here.

Hinase, the main character who continues to live genderless. Childhood friends Ritsu and Shiori, who have already chosen theirs. What is “love”? What does it mean to have something you want to cherish above all else? Their classmates and the adults around them struggle and hesitate alongside them, weaving the story together. What choice will Hinase make? A breathtaking triangle of first love and youth, now brought to life in beautiful animation by SHAFT, one of Japan’s leading animation studios.

・Official Website: https://monalisa-anime.com
・Official X: @anime_mona_lisa (https://x.com/anime_mona_lisa)

Special Comment & Illustration from Author Tsumuji Yoshimura

Story
In a world where everyone is born genderless. Their bodies shift toward their desired gender when they reach around twelve years old. Yet Hinase alone had not changed at all and had now reached the age of eighteen. Arima Hinase, a third-year high school student, carries the quiet unease of being the only one around them genderless, yet simply spends unchanged days with childhood friends Ritsu Kaga and Shiori Takayama, and that alone had been enough. Then one day, when Ritsu and Shiori confess their feelings towards Hinease, their everyday life begins to change. “Something is about to change. Their eighteenth spring has arrived.”
 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Tsumuji Yoshimura / SQUARE ENIX, “Just Like Mona Lisa” Project 

Staff
– Original Story: Tsumuji Yoshimura’s “Just Like Mona Lisa” (Published by Square Enix “Gangan Comics ONLINE”)
– Animation Production: SHAFT Inc.

Original Manga Information
Publisher: Square Enix Co., Ltd.
Author: Tsumuji Yoshimura
Volumes: Volumes 1–8, along with spin-off volumes “X” and “Y,” totaling 10 volumes now available.

Media & Press Inquiries
CyberAgent, Inc. Corporate Communications / PR Team: Mika

Media Contact

Organization: CyberAgent, Inc.

Contact Person: CyberAgent, Inc. Press Contact

Website: https://caanime.cyberagent.co.jp/en/

Email: Send Email

Address:40-1 Udagawacho, Abema Towers, Shibuya City, Tokyo

City: Tokyo

Country:Japan

Release id:46191

The post Just Like Mona Lisa Confirmed Anime Adaptation, Teaser Visual and Illustration Revealed appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Michael A. Griffin Encourages Young Professionals to Learn Every Role Before Seeking Leadership

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  • Raleigh business leader Michael A. Griffin says the best leaders are built through experience, not titles, and encourages young professionals to focus on learning before leading.

RALEIGH, N.C. Jun 18, 2026, ZEX PR WIRE — Michael A. Griffin, CEO and Chairman of National Business Center, Inc., is encouraging young professionals to resist the pressure to rush into leadership positions and instead focus on understanding the work, the people, and the processes that make organizations successful.

Griffin’s message comes from personal experience. Before becoming a CEO, he spent years working in customer service and learning different aspects of business operations. He believes those experiences provided lessons that continue to shape his leadership approach today.

“Everybody wants the title,” Griffin said. “Not everybody wants to learn what the people doing the work deal with every day. That’s where the real education happens.”

According to a recent Gallup workplace report, managers account for as much as 70% of the variation in employee engagement. Despite that impact, many professionals enter leadership roles without first gaining experience across different functions within an organization.

Griffin believes that creates challenges for both leaders and teams.

“When I first started, I paid attention to how customers reacted, how employees solved problems, and where processes broke down,” he said. “Those observations taught me more about leadership than any management title could have.”

Research from the Center for Creative Leadership has found that experience-based learning is one of the most significant drivers of leadership development. Exposure to different responsibilities helps future leaders understand how decisions affect employees, customers, and operations.

For Griffin, some of the most valuable lessons came from working closest to customers.

“I remember seeing situations where a policy looked good on paper but created confusion in practice,” he said. “If you’ve never been the person dealing directly with that confusion, it’s easy to make decisions that create more problems.”

He believes young professionals should actively seek opportunities to learn beyond the boundaries of their current role.

That could mean spending time with different departments, volunteering for new projects, observing experienced colleagues, or simply asking more questions.

“The people who grow the fastest are usually the people who stay curious,” Griffin said. “They want to understand how everything connects.”

Griffin also draws leadership lessons from his background in baseball and football. Growing up in Eastern North Carolina, he learned that successful teams depend on every player understanding their role and how it contributes to the larger goal.

“In sports, you learn pretty quickly that one person can’t do everything,” he said. “You also learn that every position matters. Business works the same way.”

He believes those lessons are particularly important in an era where career advancement often feels accelerated.

Social media and professional networking platforms can create the impression that leadership is something people achieve quickly. Griffin argues that the strongest leaders are often the ones who spend years building knowledge and credibility before taking on greater responsibility.

“People see the promotion,” he said. “They don’t always see the years of learning that came before it.”

His advice to young professionals is straightforward: focus less on managing people and more on understanding how the work gets done.

“Learn the customer side. Learn the operational side. Learn where problems start and how they get solved,” Griffin said. “The more perspectives you understand, the better decisions you’ll make later.”

He believes that leadership is ultimately about serving others and helping teams perform at their best. That becomes easier when leaders understand the challenges their employees face.

“When people know you’ve done the work or taken the time to understand it, trust comes faster,” he said. “Trust is one of the most important things a leader can earn.”

As organizations continue to navigate change and workforce development challenges, Griffin hopes more young professionals will view learning as an investment rather than a delay.

“Leadership isn’t a destination,” he said. “It’s the result of experiences, lessons, mistakes, and growth. The more you learn before you lead, the better prepared you’ll be when the opportunity comes.”

About Michael A. Griffin

Michael A. Griffin is the CEO and Chairman of National Business Center, Inc., based in Raleigh, North Carolina. He oversees Vegas-Style Skill Games and Blue Bull Gaming and has spent years working in customer service, operations, and executive leadership. Raised in Eastern North Carolina, Griffin played baseball and football growing up and credits many of his leadership principles to lessons learned through sports, teamwork, and hands-on experience. He frequently writes and speaks about leadership, operational discipline, customer behavior, and professional development.

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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