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GIBX-SPAC Is Born, Aligning With The Strategic Development Of GIBXChange And SWAP

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Introduction: Adhering to the core concepts of compliance, safety, and innovation and taking the protection of user assets as the primary criterion, GIBX-SPAC makes its debut.

What is GIBX-SPAC? What is the magic power that is able to propel the popularity of the entire GIBXChange Forward?

The essence of SPAC is a company created or sponsored by investors ranging from private equity or hedge fund professionals to high-net-worth individuals. These investors promote the creation of the SPAC through their successful record of raising funds, aiming to raise funds through an initial public offering, to use the proceeds to acquire one or more unspecified businesses or assets determined after the initial public offering. It has become a popular tool for various transactions.

Once SPAC raises funds in the initial public recruitment, the funds will enter a safe, interest-bearing trust account. At the same time, SPAC will seek acquisition opportunities and negotiate merger agreements to acquire companies or assets.

After completing the acquisition, SPAC investors can convert their shares into shares of the merged company or redeem SPAC shares to recover the original investment and generate interest during the trust fund period.

GIBX-SPAC, which has two strong endorsements, is now a global sensation, and everyone is rushing for it. 50 million shares open for public exchange, and 100% of GUSDT™ can be exchanged for GIBX-SPAC equity. GIBXChange issues 20 million to a maximum of 100 million units for US$10.00. This amazing strength makes it dazzling. And behind GIBX-SPAC is the powerful GIBXChange endorsing it.

In an environment where all countries are constantly pursuing and improving the concept of digital assets and supporting technologies, GIBXChange has created a myth in the industry since its establishment. As a leader in digital asset exchanges, GIBXChange is committed to being a platform for everyone to trade as a vital link in the blockchain world and has launched many significant events that attract investors worldwide, letting users grasp the opportunity of generating wealth.

As the world’s first decentralized digital asset exchange covering foreign exchange functions, it has a compliance license from a global authority digital asset service provider and provides safe and reliable digital asset service for millions of users in more than 50 countries.

As a representative of a decentralized exchange, it has three core components: a new underlying blockchain trading platform, a new generation of trading protocols, and a cross-chain decentralized exchange. The system is designed in five aspects: “asset security, market flow, fair transaction, ecological openness, and transaction experience,” covering the complete architecture of the leading technical and business logic of decentralization.

In a new environment where digital assets occupy a unique resource advantage, digital assets are the central hub linking the blockchain and the physical world and play a significant role in promoting the development and evolution of the entire industry. As one of the leaders, GIBXChange faces the storm and reaches cooperation with many world heavyweight organizations, further increasing GIBXChange’s reserve strength and making the powerful GIBXChange the cornerstone of wealth. It also brings more excellent protection to GIBX-SPAC.

Only a professional and experienced team can make the platform a more secure, stable, and efficient operation and make investors’ and users’ assets more secure. There are only a few births of the digital economy. Still, I believe that shortly, with the support of the world’s top teams, GIBX-SPAC will lead the innovative model of currency transactions and derivative transactions by providing several mainstream virtual digital asset transactions. Which can allow us to successfully become the number 1 among enthusiasts with a safe, fair, open, and efficient blockchain digital asset trading platform!

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Press Release

SEO in the AI Era: Lithos Digital Earns Hall of Fame Status in the UK

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Lithos Digital has been inducted into the Hall of Fame of the London & South East England Prestige Awards 2025-2026 after winning SEO Agency of the Year for multiple consecutive years. The agency says the recognition reflects sustained performance in the UK market as AI reshapes how brands earn search visibility, including through emerging approaches like Generative Engine Optimisation (GEO).

Athens, Greece, 2nd Jan 2026 – Lithos Digital has been inducted into the Hall of Fame of the London & South East England Prestige Awards 2025-2026, after receiving the SEO Agency of the Year distinction for multiple consecutive years, 2022, 2023, 2024, 2025 and 2026. This recognition reflects long-term performance in one of the most demanding digital markets, at a time when search visibility is being reshaped by Artificial Intelligence.

As AI-powered tools increasingly influence how users discover and evaluate brands, SEO has evolved beyond traditional organic rankings. Visibility today depends not only on search engine performance, but also on how effectively websites are structured, understood, and recommended by AI-driven systems, accelerating the rise of Generative Engine Optimisation (GEO).

About Lithos Digital

Lithos Digital is an international, performance-driven digital marketing agency with active operations in Greece, the United Kingdom, and Spain. The agency focuses on search-led growth strategies, combining technical SEO, content structure, and GEO to help brands maintain visibility across both traditional search results and emerging AI-powered discovery environments. 

Operating for years in the highly competitive UK market, Lithos Digital has built its approach around long-term strategy rather than short-term tactics. The Hall of Fame distinction highlights a consistent track record of delivering measurable results through research-led execution, careful testing, and clearly defined methodologies designed to remain resilient as search technologies evolve.

“AΙ has changed how visibility is earned, but it hasn’t changed the fundamentals,” said Andreas Mexis, CEO of Lithos Digital. “Search engines and AI systems still reward clarity, structure, and credibility. Our focus has consistently been on building SEO strategies that adapt to how search works in practice and now perform across both traditional organic search and AI-driven discovery. This recognition confirms that strategy, consistency, and disciplined execution continue to win.”

For more information about Lithos Digital’s SEO and GEO capabilities, visit https://lithosdigital.com/ 

 

Media Contact

Organization: Lithos Digital

Contact Person: Andreas Mexis

Website: https://lithosdigital.com

Email:
hello@lithosdigital.com

Address:Vouliagmenis Avenue 501, 16341

City: Athens

Country:Greece

Release id:39780

The post SEO in the AI Era: Lithos Digital Earns Hall of Fame Status in the UK appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Press Release

apanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts

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According to JapanNews.info, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Many Asian growing up in Japanese anime and manga, and nowadays  a striking divide in Asian entertainment dominance, with Japanese anime commanding over 60% of entertainment revenue across Asia-Pacific while K-Pop maintains its global music supremacy with an estimated 150 million fans worldwide.

According to comprehensive industry data compiled by Japan News Info and PR News Releaser, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024, driven by streaming platform expansion, merchandise sales, and cross-media adaptations. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Anime’s Regional Dominance

The anime industry’s stronghold in Asia reflects decades of cultural integration and recent digital transformation. Market research indicates Asia-Pacific held between 38.7% to 62.7% of global anime market share in 2024, with total regional revenue projected to reach $18.1 billion by 2030.

“Asia-Pacific dominated the anime market with the largest revenue share in 2024, driven by increasing consumption of digital content and the popularity of streaming services,” according to industry analysts. Japan remains the production epicenter, while China, South Korea, and Southeast Asian nations have emerged as major consumption markets.

Streaming platforms have accelerated anime’s accessibility across the region. Netflix expanded its anime catalog to 240 titles in 2024, while specialized platform Crunchyroll tripled its subscriber base from 5 million to over 15 million between 2021 and 2024. Notably, 69% of Gen Z respondents report watching anime content, compared to 57% of millennials.

The merchandising segment represents the largest revenue stream, accounting for approximately 29-32% of total anime market value. Popular franchises like Demon Slayer, Attack on Titan, and Jujutsu Kaisen generate substantial revenue through licensed products, games, and cross-media adaptations.

K-Pop’s Global Music Supremacy

While anime dominates Asian entertainment broadly, K-Pop maintains undisputed leadership in the global music industry. Industry estimates place the worldwide K-Pop fanbase at over 150 million individuals as of 2024, with the genre generating over $5.8 billion in annual revenue.

K-Pop’s influence extends far beyond Asia, with major markets in North America, Latin America, Europe, and the Middle East. Groups like BTS and BLACKPINK have achieved unprecedented international success, with BTS generating over $4.65 billion annually for South Korea’s economy and BLACKPINK’s music videos regularly surpassing one billion views.

Social media has proven instrumental in K-Pop’s global expansion. Over 7.8 billion K-Pop-related tweets were posted worldwide in 2021, representing a 16% increase from the previous year. The genre’s carefully orchestrated fan engagement strategies, multilingual content, and polished visual productions have created dedicated international communities spanning diverse demographics.

Major streaming platforms have recognized K-Pop’s commercial potential, with artists consistently appearing on global charts. BTS’s “Butter” spent 10 non-consecutive weeks at #1 on the Billboard Hot 100, while multiple K-Pop groups have achieved top-10 debuts on the Billboard 200 album chart.

Regional Dynamics and Market Trends

The entertainment landscape reveals distinct consumption patterns across Asia. While K-Pop enjoys strong popularity in Japan—with groups like Stray Kids and TWICE ranking among Japanese teens’ favorite acts—anime maintains broader entertainment market share through its integration with gaming, merchandise, and digital platforms.

Southeast Asian markets show particularly high engagement with both formats. Thailand and Indonesia report anime engagement rates of 59% and 56% respectively, while also hosting substantial K-Pop fanbases with dedicated concert audiences and streaming communities.

Industry experts note the genres serve complementary rather than competing roles. “Young Koreans are now openly consuming Japanese culture, including anime, without the historical stigma,” according to cultural analysts studying cross-border entertainment trends. Similarly, Japanese audiences have embraced K-Pop artists, creating a mutually beneficial cultural exchange.

Future Outlook

Both industries show robust growth trajectories. The global anime market is projected to reach $60-68 billion by 2030-2033, with streaming revenue expected to triple from $3.7 billion to $12.5 billion internationally. Technological innovations including AI-assisted production and virtual reality experiences are expanding creative possibilities.

K-Pop continues aggressive global expansion through strategic partnerships, multilingual releases, and international collaborations. Industry revenue surpassed $10 billion in 2020 and continues growing, with South Korea’s entertainment exports contributing over $5 billion to the national GDP.

The divergent success patterns—anime’s regional entertainment dominance versus K-Pop’s global music leadership—underscore how different content formats achieve international influence through distinct strategies and audience engagement models.

JapanNews.info provides comprehensive coverage and analysis of Japanese culture, entertainment, and society for English-speaking audiences worldwide. The platform delivers original reporting and data-driven insights on trends shaping Japan’s global cultural influence. (Market data compiled from Grand View Research, SkyQuest Technology, Parrot Analytics, IMARC Group, Mordor Intelligence, Korean Foundation for International Cultural Exchange, and industry reports published 2024-2025.)

 

Media Contact

Organization: PR NEWS AI LLC

Contact Person: Rachel Weiss

Website: https://prnews.ai

Email: Send Email

Contact Number: +19152134473

City: Dover

State: Delaware

Country:United States

Release id:39779

The post Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts

Published

on

According to JapanNews.info, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Many Asian growing up in Japanese anime and manga, and nowadays  a striking divide in Asian entertainment dominance, with Japanese anime commanding over 60% of entertainment revenue across Asia-Pacific while K-Pop maintains its global music supremacy with an estimated 150 million fans worldwide.

According to comprehensive industry data compiled by Japan News Info and PR News Releaser, the Asia-Pacific region generated more than 60% of the global anime market’s $34.3 billion in revenue during 2024, driven by streaming platform expansion, merchandise sales, and cross-media adaptations. Meanwhile, K-Pop continues its extraordinary global reach, with the genre accounting for approximately 2% of the world’s population as dedicated fans.

Anime’s Regional Dominance

The anime industry’s stronghold in Asia reflects decades of cultural integration and recent digital transformation. Market research indicates Asia-Pacific held between 38.7% to 62.7% of global anime market share in 2024, with total regional revenue projected to reach $18.1 billion by 2030.

“Asia-Pacific dominated the anime market with the largest revenue share in 2024, driven by increasing consumption of digital content and the popularity of streaming services,” according to industry analysts. Japan remains the production epicenter, while China, South Korea, and Southeast Asian nations have emerged as major consumption markets.

Streaming platforms have accelerated anime’s accessibility across the region. Netflix expanded its anime catalog to 240 titles in 2024, while specialized platform Crunchyroll tripled its subscriber base from 5 million to over 15 million between 2021 and 2024. Notably, 69% of Gen Z respondents report watching anime content, compared to 57% of millennials.

The merchandising segment represents the largest revenue stream, accounting for approximately 29-32% of total anime market value. Popular franchises like Demon Slayer, Attack on Titan, and Jujutsu Kaisen generate substantial revenue through licensed products, games, and cross-media adaptations.

K-Pop’s Global Music Supremacy

While anime dominates Asian entertainment broadly, K-Pop maintains undisputed leadership in the global music industry. Industry estimates place the worldwide K-Pop fanbase at over 150 million individuals as of 2024, with the genre generating over $5.8 billion in annual revenue.

K-Pop’s influence extends far beyond Asia, with major markets in North America, Latin America, Europe, and the Middle East. Groups like BTS and BLACKPINK have achieved unprecedented international success, with BTS generating over $4.65 billion annually for South Korea’s economy and BLACKPINK’s music videos regularly surpassing one billion views.

Social media has proven instrumental in K-Pop’s global expansion. Over 7.8 billion K-Pop-related tweets were posted worldwide in 2021, representing a 16% increase from the previous year. The genre’s carefully orchestrated fan engagement strategies, multilingual content, and polished visual productions have created dedicated international communities spanning diverse demographics.

Major streaming platforms have recognized K-Pop’s commercial potential, with artists consistently appearing on global charts. BTS’s “Butter” spent 10 non-consecutive weeks at #1 on the Billboard Hot 100, while multiple K-Pop groups have achieved top-10 debuts on the Billboard 200 album chart.

Regional Dynamics and Market Trends

The entertainment landscape reveals distinct consumption patterns across Asia. While K-Pop enjoys strong popularity in Japan—with groups like Stray Kids and TWICE ranking among Japanese teens’ favorite acts—anime maintains broader entertainment market share through its integration with gaming, merchandise, and digital platforms.

Southeast Asian markets show particularly high engagement with both formats. Thailand and Indonesia report anime engagement rates of 59% and 56% respectively, while also hosting substantial K-Pop fanbases with dedicated concert audiences and streaming communities.

Industry experts note the genres serve complementary rather than competing roles. “Young Koreans are now openly consuming Japanese culture, including anime, without the historical stigma,” according to cultural analysts studying cross-border entertainment trends. Similarly, Japanese audiences have embraced K-Pop artists, creating a mutually beneficial cultural exchange.

Future Outlook

Both industries show robust growth trajectories. The global anime market is projected to reach $60-68 billion by 2030-2033, with streaming revenue expected to triple from $3.7 billion to $12.5 billion internationally. Technological innovations including AI-assisted production and virtual reality experiences are expanding creative possibilities.

K-Pop continues aggressive global expansion through strategic partnerships, multilingual releases, and international collaborations. Industry revenue surpassed $10 billion in 2020 and continues growing, with South Korea’s entertainment exports contributing over $5 billion to the national GDP.

The divergent success patterns—anime’s regional entertainment dominance versus K-Pop’s global music leadership—underscore how different content formats achieve international influence through distinct strategies and audience engagement models.

JapanNews.info provides comprehensive coverage and analysis of Japanese culture, entertainment, and society for English-speaking audiences worldwide. The platform delivers original reporting and data-driven insights on trends shaping Japan’s global cultural influence. (Market data compiled from Grand View Research, SkyQuest Technology, Parrot Analytics, IMARC Group, Mordor Intelligence, Korean Foundation for International Cultural Exchange, and industry reports published 2024-2025.)

 

Media Contact

Organization: PR NEWS AI LLC

Contact Person: Rachel Weiss

Website: https://prnews.ai

Email: Send Email

Contact Number: +19152134473

City: Dover

State: Delaware

Country:United States

Release id:39779

The post Japanese Anime Captures 60% of Asian Entertainment Revenue While K-Pop’s 150M Global Fans Dominate Music Charts appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

file

About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

Continue Reading

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