Connect with us

Press Release

The 25-30 side chain of CTC Civil travel service chain is officially on the chain

Published

on

On December 23, Daniel Smith, CEO of Singapore Done Fund Management Institution and CEO of CTC, reached a strategic consensus with the heads of the six new side chains after in-depth communication and discussion for many times, and announced that the six side chains of CTC Global Cultural Travel Chain (VEA, LMA, HVA, MCO, WAS and VNC) were officially linked up. Due to the impact of the global COVID-19 epidemic, the strategic press conference that was scheduled to be held in Singapore was not held as scheduled. This multi-party strategic cooperation was finally reached in the form of electronic agreement.

Singapore Done the fund management organ CEO, the chief executive of CTC, Daniel Smith, for six side chain fixed anchor (Vienna, Austria, Lima, Peru, Havana, Cuba, Mexico City, Warsaw, Poland, Venice, Italy), the characteristics of human geography environment and beautiful landscape, said after the outbreak must personally go to feel the unique local customs. It is reported that six new side chain operation centers are set up in the business centers of six cities, and reached strategic consensus with the famous local travel companies.

Vienna, on the Danube river in northeastern Austria, is known as the “capital of music” in the world. Stopping on this city street full of musical notes is always a romantic scene, which makes people easily fall in love unawares, just like the nature of romance in Vienna. Most of Vienna’s tourist attractions are open all year round, such as The Schonbrunn Palace, hofburg Palace, Belfort Palace and the Vienna Museum, of which the Schonbrunn Palace is a UNESCO World Heritage Site.

Lima is the capital of Peru and the largest economic and cultural center in the country. It is located on the coastal irrigation oasis. In Lima is always most of the colonial period, South America is the most important political and commercial centers of power, therefore retained a large number of colonial buildings, such as large monasteries catacombs Francis, the central plaza, SAN street plaza and the buildings also earned Lima, scientific and cultural organization UNESCO awarded the “world cultural heritage” of reputation.

Located on the northwest coast of The Island of Cuba, Havana is the capital of the Republic of Cuba. It is located in the tropics, with a mild climate and pleasant seasons. It is known as the “Pearl of the Caribbean”, with many ancient churches, castles, squares, museums, monuments, parks, libraries and so on. The port city of distinctive and lasting appeal, classical and modern, the new world and old world, white and black, high culture and the lowbrow, all elements full of collision, there are telltale signs here, all seemingly independent individuals, together in the sunshine and the vibrant tropical port harmonious unify.

Mexico City is not only the capital of Mexico, but also the largest city in Mexico. Architectural buildings, historical sites, museums, palaces, monuments, shopping malls, government buildings, everything in Mexico City. The water garden on the Hochmirco Canal is the city’s largest tourist attraction, as well as landmark buildings such as the El Angel Daily Independent newspaper and the Angel of Independence Victory Column. Mexico City is the headquarters of many large media companies and Spanish newspapers. About 20% of the Mexican population lives in Mexico City, so this city is also known as the city that never sleeps.

Warsaw is the capital of the Republic of Poland, and the famous Warsaw Convention was signed here. Today, Warsaw still maintains the layout of the old and new cities. Various historical monuments and places of interest are mostly concentrated in the old city, attracting a large number of tourists from abroad every year. The Old Town is located on the west bank of the Vistula River. It is a cluster of majestic and majestic red spire buildings in the Middle Ages. The famous ancient buildings include the former Royal Palace known as the “Polish National Cultural Monument” and the most beautiful and magnificent Baroque building in Warsaw. Base Palace, Lazienki Palace, an outstanding representative of Polish classical architecture, etc.

Venice is the capital of the Veneto region in northern Italy, a world-famous historical and cultural city, and the birthplace of the Venetian school of painting. Its architecture, paintings, sculptures, operas, etc. have an extremely important position and influence in the world. The water city of Venice is the essence of the Renaissance, and it is also the only city in the world without cars. God shed tears here, but made it more crystal clear and tender, just like a romantic dream floating on the blue waves, enjoying “because of water There is the reputation of life, beautiful because of water, and prosperity because of water, and the reputation of “water city”.

In the context of the global epidemic situation is not optimistic and the economy is complex and changeable, the tourism industry is still an industry with stable market demand and a good development momentum in recent years. It has exceeded the global economic average growth rate for 7 consecutive years and has become the fastest growing industry one. With the integration of the global tourism industry and digitalization, the future will gradually achieve leapfrog development, bringing new horizons to the holiday economy and new development opportunities for the digital cultural tourism industry.

The so-called hero sees the same. The heads of CTC and the six new side chains agreed that the future development trend of the cultural and tourism industry will be to integrate blockchain technology into it, which is the need for the in-depth development of the integration of culture and tourism in the new economic environment. By building a new industrial ecological application system through blockchain technology, the cultural tourism industry will accelerate the circulation of assets, empower the growth of the digital economy, and promote the sustainable development of the cultural tourism industry’s digitization, capitalization, and ecologicalization.

About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

Continue Reading

Press Release

iBLOXX Secures USD 5.4 Million for Global Launch of StrayShot

Published

on

iBLOXX Studios DMCC has raised USD 5.4 million to finalize development and support the global launch of its mobile-first third-person shooter, StrayShot.Based in Dubai and part of the DMCC Gaming Centre and Dubai Program for Gaming 2033, the studio collaborates with partners like the Dubai Future Foundation and Xsolla. StrayShot features multiple modes (Battle Royale, Team Deathmatch, Extraction), is optimized for low-end devices, and is set in the fictional region of Sierra Verde. Currently in closed testing, the game will include blockchain-enabled asset ownership. The funding will fuel global marketing, live operations, ongoing updates, and future console versions.

Dubai, United Arab Emirates, 4th Feb 2026 — iBLOXX Studios DMCC, a Dubai-based game development studio, has raised over USD 5 million to finalise development and support the upcoming launch of its third-person shooter, StrayShot.

Headquartered in the DMCC Free Zone, iBLOXX Studios is a member of the DMCC Gaming Centre and participates in the Dubai Program for Gaming 2033 (DPG33). The studio works closely with ecosystem partners including the Dubai Future FoundationXsolla, and the Dubai Culture & Arts Authority, and previously participated in the Dubai Pavilion at Gamescom.

StrayShot is a mobile-first shooter designed to deliver high-quality gameplay while remaining accessible on low-end devices. The game features multiple modes, including Battle RoyaleTeam Deathmatch, and Extraction. Set in the fictional South American region of Sierra Verde, players take on the role of mercenaries competing against each other and the cartel led by El Fuego.

The title is currently in closed testing and will include blockchain-enabled features to support in-game asset ownership and trading.

The new funding will be used to support global marketing and distributionlive operations, ongoing game updates, and the preparation of console versions.

“The capital allows us to bring StrayShot to market with the level of quality and operational readiness we believe players expect,” said Domenik Maier, CEO of iBLOXX Studios.

More information is available at www.strayshot.game and www.ibloxx.com.

About iBLOXX Studios DMCC
iBLOXX Studios DMCC is a Dubai-based game development studio focused on creating multiplayer experiences for a global audience.

Media Contact

Organization: iBLOXX Studios DMCC

Contact Person: Maya Apostolovic

Website: https://www.ibloxx.com

Email:
press@ibloxx.com

Contact Number: +97145820238

Address:Office 2101, JLT-Jumeirah Bay X3

City: Dubai

Country:United Arab Emirates

Release id:41021

The post iBLOXX Secures USD 5.4 Million for Global Launch of StrayShot appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

file

About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

Continue Reading

Press Release

Design as a Long-Term Capability: How Geekvape and Geek Bar Drive Systematic Innovation in the Global Design Ecosystem

Published

on

China, 4th Feb 2026 – In 2025, Geekvape and Geek Bar achieved a major breakthrough on the global design stage, driven by years of deep investment in design capability and systematic innovation. Together, the two brands won a total of 14 internationally recognized design awards—with Geekvape receiving 10 awards and Geek Bar securing 4—spanning top-tier global design systems such as the German iF Design Award, Red Dot Award, as well as the MUSE Design Awards, International Design Awards (IDA), European Product Design Award, and the Paris Design Awards.

This was not a coincidental “harvest of awards,” but rather the result of long-term design methodologies, organizational capabilities, and systematic user research working in concert.

Multi-System Recognition in Design Awards” 

Multi-System Recognition as Proof of Design Leadership

Design awards have long served as an important external benchmark of brand design capability. Within the industry, most brands’ design honors tend to be concentrated within a single award system—such as the MUSE Awards or the German Red Dot Awards. Brands that achieve recognition simultaneously across multiple design evaluation systems in the United States, Europe, and France remain rare.

Among the award-winning products:

Geekvape Aegis legend 5 received the European Product Design Award – Honorable Mention, seamlessly combining a powerful exterior with professional-grade durability, setting a benchmark for high-end functional product design.

3d7a20532c423d74d8a347c4d1474a4e

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

Geekvape Wenax M Starter Kit won both the 2025 Red Dot Design Award (Germany) and the European Product Design Award. Its modular design philosophy is deeply integrated with a battery compartment utilizing innovative bio-based materials, achieving a balance between modern aesthetics and material efficiency.

1

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

 

Geekvape Soul 2 earned the MUSE Design Award, using a minimalist yet tech-forward design language to express a refined aesthetic balance for modern electronic devices.

3

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

Wenax Q 2 was awarded the International Design Award (IDA) in the United States. Its design is based on clean lines enhanced by an elegant “smile curve,” showcasing refined design craftsmanship.

6

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

Geek Bar also delivered outstanding results:

Geek Bar spark received the Paris Design Awards Silver (PAR25), combining a compact form, refined appearance, and  responsive interactive design to offer both functionality and visual engagement—redefining the modern vaping experience.

7

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

Geek Bar Pulse X won the MUSE Design Award, leveraging a dynamic 3D curved display and structural innovation.

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

Minimore E-cigarette received the iF Design Award Winner, focusing on the selection and application of eco-conscious  materials. It features a composite shell made from cork sourced from cork oak bark combined with resin, ensuring durability and structural integrity.

1

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

The Cube Modular E-cigarette also earned the iF Design Award Winner. Centered on “user-friendly” and “resource-conscious” principles, it adopts a magnetic assembly system to enable multifunctional expansion, delivering personalized user experiences while promoting sustainable development.

1

Warning Statement:This product contains nicotine. Nicotine is an addictive chemical.

Recognition across multiple design systems signifies that these products are not merely visually appealing, but achieve a mature and stable balance among functionality, user experience, aesthetics, and manufacturability. This is the fundamental reason why Geekvape and Geek Bar continue to earn recognition from international design institutions.

Where Design Leadership Comes From:

High Investment, Early Integration, and User-Centered Design Systems

Within Geekvape and Geek Bar, design is not a downstream decoration added after product development—it is a core driving force embedded throughout the entire process. From the very first day of project initiation, design thinking is deeply involved, defining not only how a product looks, but how it should be experienced.

In the early stages of product planning, design teams invest substantial time and resources in refining creative direction and design language, continuously studying and benchmarking international design trends, and systematically deconstructing real user needs and usage scenarios.

This early-stage, high-investment approach ensures that products are thoroughly refined in terms of experience and aesthetics before entering engineering and mass production—rather than relying on late-stage “patch fixes.”

头脑风暴

Above: brainstorming sessions within the design team.

Inside the Design Department:

A Systematic, User-Experience–Centered Workflow

In practice, the work of the design department is not driven by isolated bursts of inspiration, but by a highly structured, end-to-end process centered on user experience.

1. Forward Collaboration: Extracting Real Needs from Market Noise

Design begins with systematic information input and goal alignment.

At the start of each project, the design team conducts desktop research to analyze industry trends, competitor strategies, and evolving user behaviors, establishing an initial design framework. At the same time, they proactively collaborate with product, marketing, and sales teams to integrate diverse perspectives on user needs and business objectives.

The team also regularly conducts on-site market observations and user interviews to capture authentic usage scenarios and latent pain points. For example, during the design of Geek Bar Pulse X, the team identified strong user demand for visible e-liquid and battery indicators, as well as differentiated flavor experiences. This insight led to the creation of the world’s first vaping device featuring a 3D curved display, inspired by a “cosmic aesthetics” visual motif. Through dynamic visual interaction and selectable flavor modes, device status and inhalation feedback are transformed into intuitive visual language—making each use perceptible and shareable.

2. Creative Exploration and Solution Validation: Finding Optimal Answers Within Constraints

Once design objectives, engineering conditions, and cost boundaries are clarified, the design enters a systematic creative exploration phase.

This stage typically begins with extensive sketching and mood board exploration to quickly define design language and overall character, followed by iterative cycles of “design–validation–optimization.”

Taking Legend 5 as an example, its ID design went through three major iterations before finalization:

Version 1 established the modern rugged design direction, innovative screen interaction, and fundamental form through more than ten sketches and five rounds of modeling.

Version 2, refined through three additional modeling rounds, optimized component proportions and cross-sections for improved grip, refined top and bottom structures, and introduced metal inlays as visual highlights.

Version 3 focused on detailed elements such as the silicone plug, ALOCK switch, and bottom push button, ensuring overall coherence, layering, and refinement.

For CMF design, the team reviewed the evolutionary strengths and weaknesses of the Legend series and drew inspiration from cross-industry icons such as the iconic rugged automotive designs. Anchored in the brand’s positioning, they defined a design strategy centered on “Born Legendary, Pioneer Exploration, Limitless Rise.” Through multiple rounds of directional exploration, prototyping, and process testing, the final solution incorporated tri-material leather panels, multi-layer laser-engraved aluminum alloy, ALOCK mechanisms, and CNC pyramid textures—creating a rugged device with both depth and sophistication.

2ed729bae7dc049e6c1ea03d7d665eae

Above: design sketches for Legend 5.

Rapid validation is achieved through 3D-printed prototypes within 48 hours to test ergonomics, proportions, and functionality. Once a direction is confirmed, high-fidelity appearance prototypes are produced to precisely evaluate volume, lines, light, shadow, and materials—providing a solid foundation for engineering and supply chain alignment.

Above: comparisons and iterations of 3D-printed prototypes.

3. Backward Collaboration: Bringing Design to Life with R&D and Manufacturing

Once a design direction is finalized, the focus shifts to deep collaboration with R&D, structural engineering, and the supply chain.

Design teams provide clear CMF standards and physical color samples, working closely with suppliers to finalize samples. For instance, achieving the ideal transition between matte leather and polished metal on Wenax Q 2 required more than ten rounds of sampling. For complex surfaces or special structures, the team repeatedly validates mold feasibility and mass-production readiness with engineers, adjusting details down to 0.1 mm to strike the optimal balance between aesthetics, experience, and efficiency.

By integrating the technological sheen of pearlescent films, the warmth of leather, and the precision of metal edging, a clear material hierarchy is established: film for visual impact, leather for tactile comfort, and metal for stability—creating a restrained yet premium overall aesthetic.

wechat_2026-01-27_090510_780

Above: Wenax Q 2 sampling visuals.

4. Product Launch Is Not the End, but the Start of the Next Design Cycle

A complete user feedback loop has been established. After each product launch, design teams systematically collect real-world feedback through sales channels, social media, and user communities. These first-hand insights not only drive rapid optimization of current products, but also serve as core inputs for next-generation innovation—exemplified by the evolution from Legend 3 to Legend 5.

After Legend 3 entered real-world use, user interviews, after-sales data, and cross-team reviews revealed opportunities for further refinement. While widely praised for durability and bold design, some users expressed needs for more intuitive physical controls when outdoors or wearing gloves, improved grip stability and hand comfort during prolonged use, and enhanced readability and visual hierarchy in bright or complex environments.

Rather than treating these as isolated issues, the design team re-evaluated ergonomics, structure, and interaction holistically. In Legend 5, these insights were systematically translated into concrete improvements: subtle refinements to grip curves and structural transitions balanced hand pressure; button placement and tactile feedback were recalibrated for reliable operation across environments; and interface contrast and hierarchy were enhanced while maintaining a professional, restrained visual language. Crucially, these upgrades were validated through multiple rounds of prototyping and real-use testing, ensuring that existing users could intuitively feel the improvements with minimal learning cost.

The evolution from Legend 3 to Legend 5 embodies Geekvape’s consistent design philosophy:listen to users, analyze systematically, and optimize cautiously—changing only what truly enhances the experience. This feedback-driven, long-term approach allows products to grow alongside users, rather than being replaced through superficial iteration.

Design as Long-Termism

The multiple international design awards received in 2025 represent a milestone rather than a finish line. For Geekvape and Geek Bar, design is not a short-term competitive tactic, but a long-term capability requiring sustained investment and continuous validation. Looking ahead, both brands will continue to place user experience at the core, exploring within the global design context and driving the ongoing evolution of product innovation and industry aesthetics.

IMPORTANT NOTICE:

1. Age Restriction: This content is intended solely for adult consumers of legal smoking/vaping age in their respective jurisdictions (21+ in the USA, 18+ in the UK/EU/International).

2. Health Warning: This product contains nicotine. Nicotine is an addictive chemical.

3. Not for Medical Use: The products mentioned are not smoking cessation devices and have not been evaluated by the Food and Drug Administration (FDA) or any other regulatory authority for the treatment or prevention of any disease.

4. Regulatory Compliance: Product availability and specifications may vary by region to comply with local laws (e.g., TPD in Europe, PMTA in the USA). Please refer to the specific packaging and user manual for regional compliance information.

 

Media Contact

Organization: Geekvape

Contact Person: Hillary Jiang

Website: http://www.geekvape.com/

Email: Send Email

Country:China

Release id:41005

The post Design as a Long-Term Capability: How Geekvape and Geek Bar Drive Systematic Innovation in the Global Design Ecosystem appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

file

About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

Continue Reading

Press Release

VCM Interactive Produces Educational and Inspiring Animated Explainer Videos and Client Success Stories for Sunnybrook’s Thompson Anxiety Disorders Centre

Published

on

Canada, 4th Feb 2026 – VCM Interactive Inc., a leading Toronto-based video production and animation company, was commissioned by Sunnybrook Health Sciences Centre’s Frederick W. Thompson Anxiety Disorders Centre to create a series of educational, informative, and emotionally impactful videos. The project raises public awareness about Obsessive-Compulsive Disorder (OCD) and showcases the Centre’s evidence-based Exposure and Response Prevention (ERP) therapy, which provides critical support for individuals facing severe OCD.

As part of this initiative, VCM Interactive developed two fully animated explainer videos now featured on the Frederick Thompson Centre’s homepage. These engaging animations are designed to help audiences better understand:

What is OCD? – A clear, accessible explanation of the disorder, and the OCD cycle, addressing misconceptions as well as illustrating how OCD affects daily life.

What is ERP (Exposure and Response Prevention)? – An overview of the leading evidence-based treatment for OCD, demonstrating how E-R-P therapy empowers people to reduce symptoms and regain control.

In addition to the animated videos, VCM Interactive produced three live-action client testimonial videos that highlight real recovery journeys supported by the Thompson Centre’s specialized OCD program. These authentic stories aim to inspire, reduce stigma, and provide hope for individuals who may be silently struggling.

The patient stories include:

  • Cassie’s Story – A young woman’s journey of confronting her fears and breaking free from debilitating OCD.
  • Fadi’s Story – A powerful reflection on resilience and transformation through ERP therapy after years of suffering quietly.
  • Gail’s Story – A heartfelt account of healing and rediscovering joy after decades of living with OCD. 

One of Gail’s therapists shared, “This is SO beautiful it made me tear up! I love the clips of her interacting (and dancing!) with her granddaughter—so special, and such a great depiction of Gail’s personality and strengths.”

Gail added, “Paul! I’m bawling my eyes out! A huge Thanks to you and the Thompson Centre (TC)!! I hope this video testimonial helps to ‘pay it forward’… I hope everyone involved in working with OCD sufferers understands and knows the impact and significance of what you’re doing and the lives you’re helping and saving.”

“Creating both the animated explainer videos and testimonial stories for Sunnybrook’s Thompson Centre was a deeply meaningful project for our team,” said Paul Nandrajog, Producer/Director at VCM Interactive Inc. “Our goal was to make these powerful journeys accessible and relatable, using real voices and animation to show that while OCD is serious, recovery is possible with the right tools and support.”

All videos are available on the Frederick W. Thompson Anxiety Disorders Centre homepage and Sunnybrook’s YouTube channel, serving as valuable educational resources for patients, families, healthcare professionals, and the wider community.

“These videos help break the stigma surrounding OCD and clearly show that treatment works,” said Dr. Peggy Richter, Director of the Thompson Centre. “We’re grateful to VCM Interactive for helping us communicate our work in such a meaningful and compassionate way.”

About VCM Interactive Inc.

VCM Interactive Inc. is a full-service video production and animation studio based in Toronto, Canada. With over 30 years of industry experience, the company specializes in producing impactful content for healthcare, corporate, and educational organizations.
Learn more at www.vcminteractive.com.
Check out VCM Interactive’s YouTube Channel.

About the Frederick W. Thompson Anxiety Disorders Centre

Located at Sunnybrook Health Sciences Centre in Toronto, the Thompson Centre is a leader in clinical care, research, and education for anxiety disorders, specializing in Obsessive-Compulsive Disorder (OCD) and Body Dysmorphic Disorder (BDD). The Centre delivers innovative, evidence-based treatments designed to improve patient outcomes.
Visit sunnybrook.ca/thompsoncentre for more information.
www.vcminteractive.com
 

Media Contact

Organization: VCM Interactive Inc.

Contact Person: Paul Nandrajog | Sr. Producer

Website: http://www.vcminteractive.com/

Email: Send Email

Country:Canada

Release id:40943

The post VCM Interactive Produces Educational and Inspiring Animated Explainer Videos and Client Success Stories for Sunnybrook’s Thompson Anxiety Disorders Centre appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section

file

About Author

Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

Continue Reading

LATEST POST