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The number one player of Metaverse Player One in Metaverse: Why is it sought after by players?

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Did you know that Neil Stephenson’s 1992 science fiction novel “Avalanche” was regarded as a bible by Facebook’s founder Zuckerberg and was widely circulated throughout the company.

This book describes a virtual world parallel to reality. In Metaverse, everyone has a custom avatar Avatar, which is parallel to the real world, interacts with each other, and is always online. It is lifelike and immersive. The movie “Avatar” created a magnificent Genesis, and its inspiration also came from this.

There are two roads in front of human beings: one outward, leading to the sea of ​​stars, and the other inward leading to virtual reality.

——Liu Cixin

With the maturity of AR, VR, application of 5G and artificial intelligence autonomous generation technology, the improvement of wearable supporting hardware facilities, and the formation of the blockchain economic system, the world in the novel is coming to us, and the users of Metaverse begin to make their own civilization.

The movie “Number One Player” depicts the meta-universe we yearn for. It has a fully operational economic system that spans the physical and digital worlds. Data, digital objects, content, and IP can all pass through the meta-universe. Everyone is in this world. Enjoying the existing facilities, you can also participate in the creation by yourself, thus enriching and prospering the entire universe.

When reality is not so satisfactory and surrounded by pressure and frustration, people in the Z era are more seeking to explore the world in the Metaverse to achieve spiritual satisfaction and self-worth.

The launch of Metaverse Player One game is the best carrier for Metaverse

What is Metaverse Player One?

Chinese name: Yuan Universe-the number one player

 Metaverse Player One is designed by Raven SoftwareMeta Studio, a well-known game developer in Europe and the United States. Raven SoftwareMeta has many years of rich experience in game production, among which “Call of Duty: Planet” is its representative work, and more than 300 million players have experienced it worldwide.

  Inspired by the combination of Metaverse and NFT, Metaverse Player One strives to become the world’s first fully immersive virtual world gaming experience, creating the world’s largest gaming and earning GameFi. With 8 planets as the background, every player has a cosmic planet created by himself in the vast starry sky. Let players write their own story of conquering the planetary universe on the blockchain

  Metaverse Player One uses the combination of DEFI+NFT to become a true metaverse infrastructure. After Metaverse Player One goes live, any player and industry developer will be able to expand the Metaverse ecological landscape by becoming an ecological builder through “Metaverse Player One” and through modules Incentive mechanism to establish a strong community consensus, forming a perfect practice of a new generation of innovative blockchain that NFT+DeFi+GameFi empowers the Internet industry. Metaverse Player One will be the first innovative fusion of NFT+DeFi+Gamei, so that every player is Player One.

  Because the current transaction fees of OEC are the lowest compared to the transaction fees of several other public chains. OKExChain is a decentralized public chain, which can realize the compatibility of smart contracts on the basis of supporting high-performance transactions, which greatly reduces the high handling fee and easy congestion threshold for users to participate in DeFi on Ethereum. Developers and users are very easy to use and friendly, so we chose to build on OEC for the first launch, and later will soon complete the 2.0 version deployment in ETH, HECO, bsc, and Polygon.

The Metaverse Player One team has developed a set of tools and smart contracts to complete a truly decentralized ecosystem. In this ecosystem, through smart contracts, users can freely control and control their own assets. The existence of distributed ledgers protects the account from the risk of theft. The open source code means that players can freely innovate and combine and become the creator of the game. NTF maps the assets in your hands to the physical world. With visualization and identity, virtual goods are transformed from services to transaction entities, thereby enhancing the emotional experience of users. User participation and contribution will be rewarded. Whether it is harvesting farms, creating unique NFTs, developing games, or just using the tools provided by the platform. The Metaverse ecosystem will reward everyone for their contributions.

   UFO is the native token of Metaverse Player One, which corresponds to the self-value of the platform. As a decentralized community autonomous universe, UFO was created by the co-builders of the planet. Therefore, UFO is also controlled by community co-builders. Planeters can use it to buy cards, exchange props and other assets with other players, or trade in virtual auction houses.

UFO token model:

Total amount: 1000W

Game mining

80%

LP and card mining

Private placement

8%

Top seed player

Operation

5%

Open the whole market promotion, marketing

team

4%

6-month linear release, 30-month release completed

Liquid mining pool

1%

Preliminary liquidity mining pool addition

consultant

2%

Attract more institutions to participate

 Features and gameplay of “Metaverse Player One”:

Metaverse Player One will be divided into 3 versions.

There will be a small number of rare planet cards in version 1.0, and users can only purchase rare planet cards through IDO to participate in the game. When the rare card sales are completed, 50% of the card sales revenue will be used to reward users who promote Metaverse Player One early, and 50% of the revenue will be used to add to the LP liquidity pool.

Version 2.0. Online LP liquidity mining pool, card pledge function, DAO pool. For the description of the function parameters of version 2.0, see Table 3 below

Version 3.0: In the game, players can design their own planet image, decorate their planet, and interact with friends and other non-player characters (NPC). The original intention and vision of the design team is to create a “second planet” for all players, allowing them to relax in the game, enjoy the fun of the game, and at the same time monetize the time and energy invested.

The launch of Metaverse Player One has been supported by many partners, thank them for their great contributions to the design of Metaverse Player One.

Partners: Raven SoftwareMeta Carbonated Games OSL OKExChain Xsolla

 The land of the virtual world (like the planet in Metaverse Player One) has been hyped since its inception and has become the biggest sweet pastry in the entire ecology.

In June 2021, 9 virtual lands in Axie Infinity were sold at a high price of 888.25 ETH, which is approximately US$1.5 million.

On June 9, 2021, Boson announced that it would purchase virtual real estate in the Vegas district of Decentraland at a market price of approximately US$704,000, and plans to build a virtual shopping mall.

On June 18, 2021, digital real estate developer Republic Realm purchased 259 digital plots, or 66,304 virtual square meters, for 1.295 million MANAs, at a price of approximately US$913,000.

In July 2021, more than 5.3 million square meters (24*24) of virtual land on The Sandbox was auctioned for nearly US$880,000.

Virtual land is like a pig on the wind. Under the Duolun auction and competition, the price of virtual land has risen sharply, bringing huge returns to early investors.

The record increase was a piece of land called “9 Robotis Route” on CryptoVoxels. The initial price was US$101.2, and the current price has reached US$9570.8. The land has only been resold 3 times, and it has reached a 93-fold increase. .

Behind the soaring price is the economics behind each Metaverse.

After the ownership is returned to the player in the form of NFT, each planet is a unique existence, and all transactions are open, transparent and traceable, which is more wonderful than real-world transactions.

Metaverse Player One of the planetary continent

The soaring price of virtual NFT has attracted enough attention, and will step out of the circle in the next big wave of NFT, but the value support behind it still needs to be built on the prosperity of the meta universe itself. The future of the virtual planet land requires a large number of users to develop and construct, build scenarios and expand the scale, so as to realize the real Metaverse, and put our real world and imagined world into it.

Official English telegram: https://t.me/ufoNumberoneplayer

Official Chinese telegram:https://t.me/ufopilotufo

UFO Metaverse Number One Player Dapp:http://www.ufox.io

Process: download TP wallet → create OK chain wallet → top up USDT and okt → copy UFO meta universe Dapp link on TP wallet discovery page and enter → buy various planet blind boxes required by the top player

OKEX Exchange Apple download link:https://www.okex.com/download

OKEX Exchange Android download address:https://okmobiledev.github.io/download/okex/android.html

TP wallet download address:https://www.tokenpocket.pro

Contract address of the number one player in Metaverse:ex144yc437gyr7jv23waxwuqazwugn2xv8rg0ga6q

Block explorer:https://www.oklink.com/

Whatsapp:+44 7761968154

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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Press Release

MEXC Launches Ondo Tokenized Stocks Carnival with a $1,000,000 Reward Pool

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Victoria, Victoria, May 21st, 2026, Chainwire

MEXC, a pioneer in 0-fee digital asset trading, has announced the launch of the Ondo Tokenized Stocks Carnival, featuring a $1,000,000 reward pool. This event is designed to lower the barriers to traditional markets, enabling crypto users to trade global assets through a familiar, crypto-native experience while achieving comprehensive portfolio diversification.

Event Mechanisms and Rewards

Users can participate in the carnival and share in the reward pool through the following mechanisms:

  • New User Exclusive (200%+ Cashback): Selected new users who complete a net deposit of at least 100 USDT or 100 USDC and maintain it for at least one day will receive a position airdrop. (Limited to the first 2,000 eligible users)
  • 0 Trading Fees: All users can enjoy 0 fees on designated Ondo tokenized stocks and all Stock Futures throughout the event period.
  • Daily Trading Pool: Users reaching a daily trading milestone of at least 5,000 USDT in designated Ondo stocks can share a $100,000 reward pool via a daily check-in mechanism.
  • Lucky Draw: A $200,000 prize pool is available through a lucky draw on the event page, featuring diverse rewards such as TSLAON, NVDAON, and USDT.

As a leading Real-World Asset (RWA) platform, Ondo Finance brings traditional assets such as US Treasuries, stocks, and ETFs on-chain through compliant infrastructure. Each tokenized stock acts as a “digital twin,” backed by corresponding real-world shares held under regulated custody. By supporting 24/7 trading, instant on-chain settlement, and fractional holding, Ondo significantly improves capital efficiency and offers greater flexibility compared to traditional markets.

With the US stock market continuing its strong performance, investor demand for globally diversified asset allocation has reached new heights. This event underscores MEXC’s commitment to bridging traditional finance and the digital asset ecosystem. By offering 0-fee trading to lower barriers and save on costs, MEXC continues to put its “User-First” philosophy into practice, helping users preserve more of their capital while making global investment opportunities more accessible. Moving forward, MEXC will continue expanding access to US stock assets, enabling users to capture infinite opportunities across global markets.

To learn more and join the event, please visit the MEXC Ondo Tokenized Stocks Carnival page

About MEXC

MEXC is the world’s fastest-growing cryptocurrency exchange, trusted by more than 40 million users across 170+ markets. Built on a user-first philosophy, MEXC offers industry-leading 0-fee trading and access to over 3,000 digital assets. As the Gateway to Infinite Opportunities, MEXC provides a single platform where users can easily trade cryptocurrencies alongside tokenized assets, including stocks, ETFs, commodities, and precious metals.

MEXC Official Website X TelegramHow to Sign Up on MEXC

For media inquiries, please contact MEXC PR team: media@mexc.com

Risk Disclaimer:

This content does not constitute investment advice. Given the highly volatile nature of the cryptocurrency market, investors are encouraged to carefully assess market fluctuations, project fundamentals, and potential financial risks before making any trading decisions.

Contact

MEXC PR team
media@mexc.com

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Press Release

Hisense Partners with FIFA for First-Ever Sensory-Inclusive FIFA World Cup™

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Consumer electronics and home appliance leader sponsors sensory inclusion initiative across all 16 host cities, helping fans with sensory sensitivities experience football’s biggest stage

QINGDAO, China – Hisense, a leading global home appliance and consumer electronics company, today announced a groundbreaking partnership with FIFA and KultureCity to support the first-ever Sensory Inclusive tournament at the FIFA World Cup 2026™.

Through this initiative, all 16 host stadiums across the United States, Canada, and Mexico will feature dedicated sensory rooms equipped with Hisense display technology. Designed for fans who experience sensory overload—including individuals with autism, PTSD, dementia, anxiety, and other conditions—these spaces will provide calming, supportive environments within the high-energy setting of match day.

Expanding Access to the Beautiful Game

Research indicates that an estimated 5% to 16.5% of people experience sensory processing challenges. For these fans, the intensity of live sporting events—the high energy of the crowd, sudden cheers, and ongoing movement—can make attending feel overwhelming or inaccessible. This initiative looks to change that, ensuring that more fans can experience the beautiful game in person.

“At Hisense, we believe every innovation should enrich every life,” said Catherine Fang, Vice President of Hisense Group. “This partnership reflects our commitment to ‘Innovating a Brighter Life.’ True innovation means turning technology into access—and ensuring no one is left on the sidelines.”

Sensory-Inclusive Infrastructure Across All 16 Stadiums

The initiative centers on two key components:

Sensory Rooms at Every Stadium: Each of the 16 venues will include a dedicated quiet space where fans can step away from match intensity to regulate their sensory experience. These rooms will feature dimmed lighting, reduced noise, comfortable seating, tactile resources, and Hisense displays presenting calming visual content. Hisense’s advanced screen technology delivers clear, balanced visuals designed to support relaxation and sensory regulation.

Stadiums will feature sensory rooms within the venue or in the Stadium Fan Experience area as part of the expanded stadium footprint. In eight stadiums, both options will be available to fans, and fans will have access to a space in every stadium during every minute of the game itself. These rooms extend access to calming spaces throughout the venue, recognizing that sensory needs can arise at any moment during the event experience.

Ticket Access: In partnership with KultureCity, Hisense will provide complimentary match tickets in each Host City to families with sensory needs who may otherwise be unable to attend.

Creating a More Inclusive Tournament

In addition, the sensory rooms complement FIFA’s broader accessibility efforts, including sensory bags and trained venue staff to support fans with diverse needs.

“Football unites the world, and it is our goal to help everyone be able to participate in this sport—whether as a player or as a fan,” said Heimo Schirgi, Chief Operating Officer of the FIFA World Cup 2026™.

The FIFA World Cup 2026™ will feature 104 matches across 16 cities over 39 days. For the first time in tournament history, every host stadium will include dedicated sensory-inclusive and accessible spaces—marking an important evolution in how global sporting events serve diverse audiences.

For more information about ticket applications through KultureCity, visit Hisense × KultureCity at FIFA World Cup 2026™ – KultureCity .

About Hisense

Hisense, founded in 1969, is a globally recognized leader in home appliances and consumer electronics with operations in over 160 countries, specializing in delivering high-quality multimedia products, home appliances, and intelligent IT solutions. According to Omdia, Hisense ranks No. 1 globally in the 100-inch and over TV segment (2023-2025). As The Origin of RGB MiniLED, Hisense continues to lead the next-generation RGB MiniLED innovation. As the official sponsor of the FIFA World Cup 2026TM, Hisense is committed to global sports partnerships as a way to connect with audiences worldwide.

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Press Release

The World’s First Global Energy Drink Ranking Accidentally Revealed Something Much Bigger

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What’s Actually in Your Energy Drink Depends on Where You Live

MONTREAL, QC – 21/05/2026 – (SeaPRwire) – A beverage expert spent six months collecting and assessing energy drinks from all six continents to create the world’s first objective global ranking of the category. But during the process, an unexpected discovery emerged: depending on the continent, energy drinks are fundamentally different products.

WORLDWIDE COLLECTION & ASSESSMENT

Pat Eckert, an internationally recognised German beverage professional and certified water sommelier, realised that nobody had ever created an objective global ranking of energy drinks. This was despite energy drinks being one of the world’s largest and most discussed beverage categories, while cars, phones, wines, films, and many other consumer sectors already have serious worldwide rankings.

So over roughly half a year, he and his team collected energy drinks from all six inhabited continents and assessed each one using the same professional 36-criteria framework, focused on measurable product quality, ingredients, transparency, and formulation standards. Top-performing products were submitted for laboratory testing and analytical verification. This became the Six Continents Index – built to be professional, rigorous, and objective.

The original goal was simple: to identify which brands objectively perform best worldwide.

However, during the assessment, another finding emerged almost accidentally: energy drinks are not really the same category across continents. Different regions follow very different product philosophies – from Europe’s strong focus on pasteurisation, to Asia’s preference for real sugar, to North America’s heavy reliance on artificial formulations, sweeteners and preservatives.

So the project ultimately became both the world’s first objective global energy drink ranking and a snapshot of how differently the category is formulated around the world.

The Shock FindingS

  • Europe goes natural. South America goes artificial.
    85.7% of European energy drinks were pasteurised, compared with 12% in North America and under 1% in South America.
  • Asia still uses real sugar. North America barely does.
    In Asia, 78.9% of energy drinks used real sugar. In North America: just 8%. They are effectively drinking a different product.
  • North America runs on sweeteners. The rest of the world mostly does not.
    84% of North American energy drinks relied entirely on artificial sweeteners. In Europe: just 4.2%. In Asia, Australia, South America, and Africa: almost none.
  • Australia vitaminizes. North America simplifies.
    Australian drinks averaged 4.2 vitamins per product, compared with just 2.9 in North America.
  • Aspartame is still used worldwide, especially in Africa
    Aspartame (classified by WHO/IARC as “possibly carcinogenic to humans” (Group 2B)), was used in 10.5% of products worldwide, with 43% of those aspartame-containing products found in Africa.
  • BPA-free labelling was almost invisible worldwide.
    Only 1.4% of the global sample clearly carried BPA-free labelling.
  • North America – the world’s largest energy drink market by revenue – ranked last overall among the six continents.

Europe pasteurises. North America sweetens artificially. Asia uses real sugar. Australia vitaminizes. Same category, completely different product philosophies.

GLOBAL BRAND NOTES

Among the many brands assessed across six continents, two stood out for reasons beyond the ranking. Red Bull was the only energy drink brand found in virtually every market assessed worldwide, while Japan’s Lipovitan-D was the oldest brand in the study, having been on the market since 1962.

HIGHEST-SCORING PRODUCTS

At the continental level, Europe achieved the highest overall score in the index. Australia & Oceania ranked second, followed by Asia in third place.

At brand level, HELL Energy from Hungary achieved the highest overall score for objective product quality in the index. Second place went to 28 BLACK from Germany, followed by TAKE OFF, also from Germany.

FULL FINDINGS

Further findings, methodology, and background information are available on request at www.sixcontinentsindex.com

ABOUT THE PROJECT

The Six Continents Index was led by Pat Eckert and his team. Eckert is a German certified water sommelier and independent beverage expert whose previous work has been featured by The Guardian, ABC News, The Telegraph, L’Express, Der Spiegel, and the BBC.

Assessed brands were not notified in advance, did not apply, and had no involvement in the evaluation. No paid participation, sponsorship, or commercial influence played any role.

MEDIA CONTACT

Brand: Fine Liquids

Contact: Pat Eckert

Email: pat@fine-liquids.com

Website: https://sixcontinentsindex.com

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Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.

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