Press Release
The number one player of Metaverse Player One in Metaverse: Why is it sought after by players?
Did you know that Neil Stephenson’s 1992 science fiction novel “Avalanche” was regarded as a bible by Facebook’s founder Zuckerberg and was widely circulated throughout the company.
This book describes a virtual world parallel to reality. In Metaverse, everyone has a custom avatar Avatar, which is parallel to the real world, interacts with each other, and is always online. It is lifelike and immersive. The movie “Avatar” created a magnificent Genesis, and its inspiration also came from this.

There are two roads in front of human beings: one outward, leading to the sea of stars, and the other inward leading to virtual reality.
——Liu Cixin
With the maturity of AR, VR, application of 5G and artificial intelligence autonomous generation technology, the improvement of wearable supporting hardware facilities, and the formation of the blockchain economic system, the world in the novel is coming to us, and the users of Metaverse begin to make their own civilization.
The movie “Number One Player” depicts the meta-universe we yearn for. It has a fully operational economic system that spans the physical and digital worlds. Data, digital objects, content, and IP can all pass through the meta-universe. Everyone is in this world. Enjoying the existing facilities, you can also participate in the creation by yourself, thus enriching and prospering the entire universe.

When reality is not so satisfactory and surrounded by pressure and frustration, people in the Z era are more seeking to explore the world in the Metaverse to achieve spiritual satisfaction and self-worth.
The launch of Metaverse Player One game is the best carrier for Metaverse
What is Metaverse Player One?
Chinese name: Yuan Universe-the number one player
Metaverse Player One is designed by Raven SoftwareMeta Studio, a well-known game developer in Europe and the United States. Raven SoftwareMeta has many years of rich experience in game production, among which “Call of Duty: Planet” is its representative work, and more than 300 million players have experienced it worldwide.
Inspired by the combination of Metaverse and NFT, Metaverse Player One strives to become the world’s first fully immersive virtual world gaming experience, creating the world’s largest gaming and earning GameFi. With 8 planets as the background, every player has a cosmic planet created by himself in the vast starry sky. Let players write their own story of conquering the planetary universe on the blockchain
Metaverse Player One uses the combination of DEFI+NFT to become a true metaverse infrastructure. After Metaverse Player One goes live, any player and industry developer will be able to expand the Metaverse ecological landscape by becoming an ecological builder through “Metaverse Player One” and through modules Incentive mechanism to establish a strong community consensus, forming a perfect practice of a new generation of innovative blockchain that NFT+DeFi+GameFi empowers the Internet industry. Metaverse Player One will be the first innovative fusion of NFT+DeFi+Gamei, so that every player is Player One.

Because the current transaction fees of OEC are the lowest compared to the transaction fees of several other public chains. OKExChain is a decentralized public chain, which can realize the compatibility of smart contracts on the basis of supporting high-performance transactions, which greatly reduces the high handling fee and easy congestion threshold for users to participate in DeFi on Ethereum. Developers and users are very easy to use and friendly, so we chose to build on OEC for the first launch, and later will soon complete the 2.0 version deployment in ETH, HECO, bsc, and Polygon.
The Metaverse Player One team has developed a set of tools and smart contracts to complete a truly decentralized ecosystem. In this ecosystem, through smart contracts, users can freely control and control their own assets. The existence of distributed ledgers protects the account from the risk of theft. The open source code means that players can freely innovate and combine and become the creator of the game. NTF maps the assets in your hands to the physical world. With visualization and identity, virtual goods are transformed from services to transaction entities, thereby enhancing the emotional experience of users. User participation and contribution will be rewarded. Whether it is harvesting farms, creating unique NFTs, developing games, or just using the tools provided by the platform. The Metaverse ecosystem will reward everyone for their contributions.
UFO is the native token of Metaverse Player One, which corresponds to the self-value of the platform. As a decentralized community autonomous universe, UFO was created by the co-builders of the planet. Therefore, UFO is also controlled by community co-builders. Planeters can use it to buy cards, exchange props and other assets with other players, or trade in virtual auction houses.
UFO token model:
Total amount: 1000W
Game mining
80%
LP and card mining
Private placement
8%
Top seed player
Operation
5%
Open the whole market promotion, marketing
team
4%
6-month linear release, 30-month release completed
Liquid mining pool
1%
Preliminary liquidity mining pool addition
consultant
2%
Attract more institutions to participate
Features and gameplay of “Metaverse Player One”:
Metaverse Player One will be divided into 3 versions.
There will be a small number of rare planet cards in version 1.0, and users can only purchase rare planet cards through IDO to participate in the game. When the rare card sales are completed, 50% of the card sales revenue will be used to reward users who promote Metaverse Player One early, and 50% of the revenue will be used to add to the LP liquidity pool.
Version 2.0. Online LP liquidity mining pool, card pledge function, DAO pool. For the description of the function parameters of version 2.0, see Table 3 below
Version 3.0: In the game, players can design their own planet image, decorate their planet, and interact with friends and other non-player characters (NPC). The original intention and vision of the design team is to create a “second planet” for all players, allowing them to relax in the game, enjoy the fun of the game, and at the same time monetize the time and energy invested.
The launch of Metaverse Player One has been supported by many partners, thank them for their great contributions to the design of Metaverse Player One.
Partners: Raven SoftwareMeta Carbonated Games OSL OKExChain Xsolla
The land of the virtual world (like the planet in Metaverse Player One) has been hyped since its inception and has become the biggest sweet pastry in the entire ecology.
In June 2021, 9 virtual lands in Axie Infinity were sold at a high price of 888.25 ETH, which is approximately US$1.5 million.
On June 9, 2021, Boson announced that it would purchase virtual real estate in the Vegas district of Decentraland at a market price of approximately US$704,000, and plans to build a virtual shopping mall.
On June 18, 2021, digital real estate developer Republic Realm purchased 259 digital plots, or 66,304 virtual square meters, for 1.295 million MANAs, at a price of approximately US$913,000.
In July 2021, more than 5.3 million square meters (24*24) of virtual land on The Sandbox was auctioned for nearly US$880,000.
Virtual land is like a pig on the wind. Under the Duolun auction and competition, the price of virtual land has risen sharply, bringing huge returns to early investors.
The record increase was a piece of land called “9 Robotis Route” on CryptoVoxels. The initial price was US$101.2, and the current price has reached US$9570.8. The land has only been resold 3 times, and it has reached a 93-fold increase. .
Behind the soaring price is the economics behind each Metaverse.
After the ownership is returned to the player in the form of NFT, each planet is a unique existence, and all transactions are open, transparent and traceable, which is more wonderful than real-world transactions.
Metaverse Player One of the planetary continent
The soaring price of virtual NFT has attracted enough attention, and will step out of the circle in the next big wave of NFT, but the value support behind it still needs to be built on the prosperity of the meta universe itself. The future of the virtual planet land requires a large number of users to develop and construct, build scenarios and expand the scale, so as to realize the real Metaverse, and put our real world and imagined world into it.
Official English telegram: https://t.me/ufoNumberoneplayer
Official Chinese telegram:https://t.me/ufopilotufo
UFO Metaverse Number One Player Dapp:http://www.ufox.io
Process: download TP wallet → create OK chain wallet → top up USDT and okt → copy UFO meta universe Dapp link on TP wallet discovery page and enter → buy various planet blind boxes required by the top player
OKEX Exchange Apple download link:https://www.okex.com/download
OKEX Exchange Android download address:https://okmobiledev.github.io/download/okex/android.html
TP wallet download address:https://www.tokenpocket.pro
Contract address of the number one player in Metaverse:ex144yc437gyr7jv23waxwuqazwugn2xv8rg0ga6q
Block explorer:https://www.oklink.com/
Whatsapp:+44 7761968154
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
SimTrade Expands Multilingual Publishing to 26 Languages
SimTrade has expanded its website publishing capabilities to 26 languages, creating a broader multilingual foundation for its international digital content
United Arab Emirates, 16th Sep 2026— SimTrade today announced the expansion of its multilingual publishing capabilities across its website, with content now supported in 26 languages. The initiative gives the company a broader framework for presenting digital information to readers in multiple regions and language communities.
The expanded language coverage includes English, French, Spanish, German, Portuguese, Italian, Russian, Ukrainian, Arabic, Persian, Hindi, Bengali, Indonesian, Malay, Vietnamese, Japanese, Korean, Simplified Chinese, Thai, Turkish, Polish, Romanian, Croatian, Serbian, Greek and Finnish.
The multilingual rollout applies to SimTrade’s independently published informational content, including its general reference material concerning the third-party Pocket Option platform. Pocket Option is not affiliated with, owned by or operated by SimTrade.

A Broader Multilingual Foundation
The expansion is a direct development by SimTrade and forms part of the company’s work to improve the organisation and accessibility of its web-based content. Visitors can select from the available language versions and navigate information in their preferred language.
By bringing the 26 language editions together within one website, SimTrade has created a consistent publishing structure that can support clearer navigation and more efficient management of multilingual content. The framework also gives the company a foundation for future editorial updates across its international pages.
The expanded structure allows SimTrade to organise related material more consistently across language editions. Common page formats, navigation patterns and publishing conventions help readers move through the website without having to learn a different layout when switching languages.
Maintaining multiple language editions within a shared framework also supports a more coordinated editorial process. SimTrade can review the presentation of its content across the website while retaining the flexibility needed to accommodate differences in language length, writing direction and regional reading preferences.
The multilingual format is also intended to make information easier to discover within each edition. Clearly organised language pathways allow readers to reach relevant pages more directly and provide SimTrade with a consistent basis for arranging new material as it is published.

Consistent Website Structure
SimTrade has organised the language editions around a shared website structure. This approach is intended to make the browsing experience more consistent while allowing information to be presented for different language audiences.
The multilingual rollout covers languages used across Europe, the Middle East, Asia and other international markets. SimTrade will continue reviewing the structure and presentation of its website as the multilingual initiative develops.
The project establishes a scalable base for SimTrade’s future publishing work. New articles and website updates can be incorporated into the same multilingual structure, helping the company maintain a recognisable digital presence as its content library develops.
SimTrade views the expansion as an ongoing publishing initiative rather than a one-time website update. The company plans to monitor how readers use the language editions and refine navigation, page organisation and content presentation where appropriate.
As the website develops, SimTrade will continue evaluating opportunities to improve clarity and usability across the supported editions. This includes reviewing how information is grouped, how readers move between pages and how the overall publishing structure performs across different screen sizes and devices.

The multilingual rollout covers languages used across Europe, the Middle East, Asia and other international markets. SimTrade will continue reviewing the structure and presentation of its website as the multilingual initiative develops.

Supporting International Readership
Providing content in 26 languages gives SimTrade a more direct way to serve readers with different language preferences. The expanded coverage reduces reliance on a single primary language and enables visitors to engage with the company’s published information through an edition designed for their chosen language.
The range of supported languages reflects the international character of online audiences. SimTrade’s multilingual structure brings these editions into one coordinated environment while preserving clear pathways between languages and maintaining a recognisable experience throughout the website.
A Framework for Continued Development
The new publishing framework provides SimTrade with an organised foundation for managing additions and revisions over time. A shared structure can help the company introduce updated material across its website while keeping navigation and presentation aligned between editions.
Future development will focus on maintaining clarity as the volume of published content grows. SimTrade will periodically assess page organisation, language navigation and the presentation of information to ensure that the framework continues to support the company’s broader publishing objectives.
About SimTrade
SimTrade is a Dubai-based digital publisher that develops and manages multilingual web content for international audiences. Its website now supports content in 26 languages through a unified publishing structure.
Media Contact
Michael Moore
SimTrade
Email: contact@simtrade.app
Website: https://simtrade.app/
Media Contact
Organization: SimTrade
Contact Person: Michael Moore
Website: https://simtrade.app
Email:
contact@simtrade.app
Country: United Arab Emirates
Release id: 49044
The post SimTrade Expands Multilingual Publishing to 26 Languages appeared first on King Newswire. This content is provided by a third-party source.. King Newswire makes no warranties or representations in connection with it. King Newswire is a press release distribution agency and does not endorse or verify the claims made in this release. If you have any complaints or copyright concerns related to this article, please contact the company listed in the ‘Media Contact’ section
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Brian Landry Commits to a Limited-Run Series on Soccer’s Data and Development Boom
-
Brian Landry is launching a focused, six-week podcast series examining how technology and analytics are changing player development in American soccer.
A short series with a narrow focus
Missouri, USA, Sep 16, 2026, ZEX PR WIRE — Brian Landry, a Missouri-based journalist, reporter, and podcast host, is starting a limited-run series inside his regular podcast schedule. Over six weeks, the series will look at one topic only: how technology and analytics are reshaping how young players are trained and evaluated in the United States.
Landry has covered soccer development pathways for years. This series narrows that broad interest into something more specific and time-bound.
“I didn’t want another open-ended conversation about technology in sports,” Landry said. “I wanted six weeks where we actually sit inside the tools and the decisions coaches are making with them.”
Why six weeks, and why now
Landry picked a fixed run instead of an ongoing beat for a practical reason. He wants each episode to build on the last one, rather than standing alone as a general interest segment.
“A single episode on analytics can feel like a demo,” he said. “Six episodes in a row lets you actually follow an idea from a training session to a game decision.”
The series will not try to cover every level of the sport. Landry plans to keep it focused on youth and collegiate development, areas he has reported on before and where he says the use of data is changing fastest.
What the series will cover
Landry outlined four areas the six episodes will move through:
-
How coaches use tracking data during practice, not just after games
-
What analytics can and cannot tell a coach about a young player’s potential
-
How smaller programs without big budgets are adapting the same ideas at lower cost
-
What players themselves think about being measured this closely
“That last one matters to me the most,” Landry said. “A lot of coverage of analytics never asks the player how it feels to be on the other end of the data.”
The format stays the same, the scope doesn’t
Landry isn’t changing how he records or produces his podcast for this series. The interviews will run the same length as his regular episodes, with the same mix of coaches, program leaders, and players he usually brings on.
What changes is the discipline around topic selection. For six weeks, guests are chosen specifically because they can speak to the data and technology angle, not because they have a broader story to tell.
“I turned down a few good guests for this run because their story didn’t fit the six weeks,” Landry said. “That was a hard call, but the series only works if it stays narrow.”
Where the idea came from
Landry said the series grew out of repeated conversations he’d had with coaches who kept describing the same tools differently, sometimes in ways that confused what the technology was actually doing.
“I noticed I was getting three different explanations of the same tracking software from three different coaches,” he said. “That told me there was a real story in just explaining what these tools do, plainly, before getting into whether they’re good or bad for the sport.”
He said the series won’t argue for or against the growing use of analytics in youth soccer. Instead, it will try to describe the current state of things clearly enough that listeners can form their own opinion.
“I’m not trying to convince anyone that data is good or bad for development,” Landry said. “I want people to understand what’s actually happening on these fields before they decide what they think about it.”
What happens after six weeks
Landry said he has no plans yet for a second series, and wants to see how the first one lands before committing to more. He said the format could return to cover other narrow topics in the future, such as coaching leadership or the business side of youth clubs, if the six-week structure works.
“If this works the way I hope, it’s a format I’ll use again,” he said. “But I’d rather do one thing well than promise a season two before I’ve finished a season one.”
To read more, visit the website here.
About Brian Landry
Brian Landry is a journalist, reporter, and podcast host based in St. Charles, Missouri. His work covers professional leagues, youth development, collegiate athletics, and the business and culture of soccer in the United States. Through his podcast and reporting, Landry focuses on the people and organizations shaping the sport at every level.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Arthur Deibler Sets a Personal Policy: Every Business He Runs Must Serve Hegins First
- Arthur Deibler is formalizing a standard for how his Pennsylvania businesses operate: local access and volunteer time come before expansion or outside opportunity.
The policy
Pennsylvania, USA, Sep 16, 2026, ZEX PR WIRE — Arthur Deibler, founder and CEO based in Hegins, Pennsylvania, has run several ventures across food, hospitality, and fitness, including Prima Pizzeria and Lucky Horse Tavern in Valley View, and Bullpen Fitness Recreation. He is now naming a standing rule he says has guided those businesses from the start: every one of them has to work for the town it sits in before it works for anything else.
“If a decision helps the business but hurts the town, I don’t make it,” Deibler said. “That’s the whole policy. It sounds simple because it is.”
The commitment covers three areas: pricing and hours that fit local schedules, space for community groups inside his properties, and continued volunteer hours at Hebron United Methodist Church in Millersburg.
Why he’s naming it now
Deibler said he has operated this way for years without writing it down. Naming it now is about consistency as the businesses grow.
“When you’re small, everybody knows how you think,” he said. “Once you add locations or staff, people need something to point to. This is that.”
He pointed to Bullpen Fitness Recreation as the clearest example. The facility was built to be more than a gym, with space meant for teams, families, and casual users, not just members chasing a workout. That design choice, he said, only holds if it stays a policy and not a mood.
What changes in practice
Deibler outlined three commitments tied to the policy:
Local scheduling stays fixed. Hours at Prima Pizzeria and Lucky Horse Tavern will continue to work around school and shift schedules in Valley View, rather than shifting to whatever is most efficient for the business.
Community groups get facility access. Bullpen Fitness Recreation will keep space open to local teams and groups, not just paying individual members.
Volunteer hours continue. Deibler will keep volunteering at Hebron United Methodist Church in Millersburg, treating it as part of how the businesses operate, not separate from them.
None of this is new activity. Deibler said the point of announcing it is to make it a standard his businesses are held to, not a habit that can quietly slip.
How he decides when it’s hard
Deibler said the hardest tests come when a local commitment costs money or convenience.
“There are weeks a promotion would do better if I ran it my way instead of around the town’s schedule,” he said. “I still run it around the town.”
He credits his father as the biggest influence on how he thinks about that kind of tradeoff. Growing up in Hegins and playing football in high school, Deibler said he learned early that a team, or a town, only works if people show up for it even when it costs them something.
“Working hard is still how I define success,” he said. “But it only counts if it’s work that actually helps somebody besides me.”
What he’s watching next
Deibler said he’ll know the policy is working if local families keep using the businesses the way they always have, not if the businesses grow the fastest they can.
“I’m not trying to be the biggest thing in the valley,” he said. “I’m trying to still be useful here in ten years.”
He said he plans to keep the same approach as he considers any future ventures: local access first, expansion second.
To read more, visit the website here.
About Arthur Deibler
Arthur Deibler is a founder and CEO based in Hegins, Pennsylvania. He owns Prima Pizzeria and Lucky Horse Tavern in Valley View, Pennsylvania, and Bullpen Fitness Recreation. A graduate of Lebanon Valley College’s class of 2013, Deibler volunteers at Hebron United Methodist Church in Millersburg, Pennsylvania.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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