Press Release
The number one player of Metaverse Player One in Metaverse: Why is it sought after by players?
Did you know that Neil Stephenson’s 1992 science fiction novel “Avalanche” was regarded as a bible by Facebook’s founder Zuckerberg and was widely circulated throughout the company.
This book describes a virtual world parallel to reality. In Metaverse, everyone has a custom avatar Avatar, which is parallel to the real world, interacts with each other, and is always online. It is lifelike and immersive. The movie “Avatar” created a magnificent Genesis, and its inspiration also came from this.

There are two roads in front of human beings: one outward, leading to the sea of stars, and the other inward leading to virtual reality.
——Liu Cixin
With the maturity of AR, VR, application of 5G and artificial intelligence autonomous generation technology, the improvement of wearable supporting hardware facilities, and the formation of the blockchain economic system, the world in the novel is coming to us, and the users of Metaverse begin to make their own civilization.
The movie “Number One Player” depicts the meta-universe we yearn for. It has a fully operational economic system that spans the physical and digital worlds. Data, digital objects, content, and IP can all pass through the meta-universe. Everyone is in this world. Enjoying the existing facilities, you can also participate in the creation by yourself, thus enriching and prospering the entire universe.

When reality is not so satisfactory and surrounded by pressure and frustration, people in the Z era are more seeking to explore the world in the Metaverse to achieve spiritual satisfaction and self-worth.
The launch of Metaverse Player One game is the best carrier for Metaverse
What is Metaverse Player One?
Chinese name: Yuan Universe-the number one player
Metaverse Player One is designed by Raven SoftwareMeta Studio, a well-known game developer in Europe and the United States. Raven SoftwareMeta has many years of rich experience in game production, among which “Call of Duty: Planet” is its representative work, and more than 300 million players have experienced it worldwide.
Inspired by the combination of Metaverse and NFT, Metaverse Player One strives to become the world’s first fully immersive virtual world gaming experience, creating the world’s largest gaming and earning GameFi. With 8 planets as the background, every player has a cosmic planet created by himself in the vast starry sky. Let players write their own story of conquering the planetary universe on the blockchain
Metaverse Player One uses the combination of DEFI+NFT to become a true metaverse infrastructure. After Metaverse Player One goes live, any player and industry developer will be able to expand the Metaverse ecological landscape by becoming an ecological builder through “Metaverse Player One” and through modules Incentive mechanism to establish a strong community consensus, forming a perfect practice of a new generation of innovative blockchain that NFT+DeFi+GameFi empowers the Internet industry. Metaverse Player One will be the first innovative fusion of NFT+DeFi+Gamei, so that every player is Player One.

Because the current transaction fees of OEC are the lowest compared to the transaction fees of several other public chains. OKExChain is a decentralized public chain, which can realize the compatibility of smart contracts on the basis of supporting high-performance transactions, which greatly reduces the high handling fee and easy congestion threshold for users to participate in DeFi on Ethereum. Developers and users are very easy to use and friendly, so we chose to build on OEC for the first launch, and later will soon complete the 2.0 version deployment in ETH, HECO, bsc, and Polygon.
The Metaverse Player One team has developed a set of tools and smart contracts to complete a truly decentralized ecosystem. In this ecosystem, through smart contracts, users can freely control and control their own assets. The existence of distributed ledgers protects the account from the risk of theft. The open source code means that players can freely innovate and combine and become the creator of the game. NTF maps the assets in your hands to the physical world. With visualization and identity, virtual goods are transformed from services to transaction entities, thereby enhancing the emotional experience of users. User participation and contribution will be rewarded. Whether it is harvesting farms, creating unique NFTs, developing games, or just using the tools provided by the platform. The Metaverse ecosystem will reward everyone for their contributions.
UFO is the native token of Metaverse Player One, which corresponds to the self-value of the platform. As a decentralized community autonomous universe, UFO was created by the co-builders of the planet. Therefore, UFO is also controlled by community co-builders. Planeters can use it to buy cards, exchange props and other assets with other players, or trade in virtual auction houses.
UFO token model:
Total amount: 1000W
Game mining
80%
LP and card mining
Private placement
8%
Top seed player
Operation
5%
Open the whole market promotion, marketing
team
4%
6-month linear release, 30-month release completed
Liquid mining pool
1%
Preliminary liquidity mining pool addition
consultant
2%
Attract more institutions to participate
Features and gameplay of “Metaverse Player One”:
Metaverse Player One will be divided into 3 versions.
There will be a small number of rare planet cards in version 1.0, and users can only purchase rare planet cards through IDO to participate in the game. When the rare card sales are completed, 50% of the card sales revenue will be used to reward users who promote Metaverse Player One early, and 50% of the revenue will be used to add to the LP liquidity pool.
Version 2.0. Online LP liquidity mining pool, card pledge function, DAO pool. For the description of the function parameters of version 2.0, see Table 3 below
Version 3.0: In the game, players can design their own planet image, decorate their planet, and interact with friends and other non-player characters (NPC). The original intention and vision of the design team is to create a “second planet” for all players, allowing them to relax in the game, enjoy the fun of the game, and at the same time monetize the time and energy invested.
The launch of Metaverse Player One has been supported by many partners, thank them for their great contributions to the design of Metaverse Player One.
Partners: Raven SoftwareMeta Carbonated Games OSL OKExChain Xsolla
The land of the virtual world (like the planet in Metaverse Player One) has been hyped since its inception and has become the biggest sweet pastry in the entire ecology.
In June 2021, 9 virtual lands in Axie Infinity were sold at a high price of 888.25 ETH, which is approximately US$1.5 million.
On June 9, 2021, Boson announced that it would purchase virtual real estate in the Vegas district of Decentraland at a market price of approximately US$704,000, and plans to build a virtual shopping mall.
On June 18, 2021, digital real estate developer Republic Realm purchased 259 digital plots, or 66,304 virtual square meters, for 1.295 million MANAs, at a price of approximately US$913,000.
In July 2021, more than 5.3 million square meters (24*24) of virtual land on The Sandbox was auctioned for nearly US$880,000.
Virtual land is like a pig on the wind. Under the Duolun auction and competition, the price of virtual land has risen sharply, bringing huge returns to early investors.
The record increase was a piece of land called “9 Robotis Route” on CryptoVoxels. The initial price was US$101.2, and the current price has reached US$9570.8. The land has only been resold 3 times, and it has reached a 93-fold increase. .
Behind the soaring price is the economics behind each Metaverse.
After the ownership is returned to the player in the form of NFT, each planet is a unique existence, and all transactions are open, transparent and traceable, which is more wonderful than real-world transactions.
Metaverse Player One of the planetary continent
The soaring price of virtual NFT has attracted enough attention, and will step out of the circle in the next big wave of NFT, but the value support behind it still needs to be built on the prosperity of the meta universe itself. The future of the virtual planet land requires a large number of users to develop and construct, build scenarios and expand the scale, so as to realize the real Metaverse, and put our real world and imagined world into it.
Official English telegram: https://t.me/ufoNumberoneplayer
Official Chinese telegram:https://t.me/ufopilotufo
UFO Metaverse Number One Player Dapp:http://www.ufox.io
Process: download TP wallet → create OK chain wallet → top up USDT and okt → copy UFO meta universe Dapp link on TP wallet discovery page and enter → buy various planet blind boxes required by the top player
OKEX Exchange Apple download link:https://www.okex.com/download
OKEX Exchange Android download address:https://okmobiledev.github.io/download/okex/android.html
TP wallet download address:https://www.tokenpocket.pro
Contract address of the number one player in Metaverse:ex144yc437gyr7jv23waxwuqazwugn2xv8rg0ga6q
Block explorer:https://www.oklink.com/
Whatsapp:+44 7761968154
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
UKING Online Elevates German Event Production with Professional Stage Lighting and Fast EU Delivery
Germany, 20th Mar 2026, – As live events and productions continue to thrive across Europe, UKING Online is strengthening its commitment to the German market by offering professional-grade stage lighting solutions with rapid, reliable logistics. Established in 2016 with a mission to make “life brighter,” UKING has grown into a trusted global brand with over 150 products and 100,000 customers worldwide. Now, German lighting designers, DJs, and event organizers can access high-performance gear with the convenience of local European distribution.
Fast Shipping from Local EU Warehouses Understanding the critical timelines of event production, UKING utilizes local warehouses within the European Union, specifically located in the Czech Republic. This strategic positioning allows for swift DHL delivery to German customers, typically arriving within 2 to 5 days. By shipping directly from within the EU, UKING ensures that German clients avoid long wait times and complex customs procedures, making it easier than ever to secure equipment for last-minute gigs or large-scale installations.
Professional Gear for Every Venue UKING offers a comprehensive catalog tailored to both indoor clubs and outdoor festivals. Key product highlights for the German market include:

- High-Performance Moving Heads: The popular UKING ZQ02356 and ZQ02253 moving head lights feature advanced LED technology, offering brilliant beams, kaleidoscopic effects, and precise 540° pan / 270° tilt movements. These fixtures are compatible with standard DMX512 controllers, allowing for seamless integration into complex light shows.
- All-Weather Solutions: For Germany’s vibrant outdoor festival scene, UKING provides robust options like the ZQ01553 Waterproof Par Light. Rated IP65, these fixtures feature die-cast aluminum housings and waterproof cabling, ensuring reliable performance regardless of the weather.
- Atmospheric Effects: To complete the visual experience, UKING offers dynamic effect machines, including the ZQ16050 Cold Spark Machine and the ZQ10016 Fog Machine, adding safety-conscious spectacle to weddings and stage performances.

Commitment to Quality and Service UKING combines affordable pricing with professional specifications, such as 50,000-hour LED lifespans and intelligent temperature control systems. With a dedicated support team and a customer-centric warranty policy, UKING is ready to support the creative vision of German lighting professionals.
For more information or to browse the catalog, please visit www.uking-online.com.
About UKING Based in Shenzhen with a diverse international team, UKING is dedicated to accessible lighting solutions. From rock concerts to private parties, UKING provides quality stage lighting, DMX controllers, and effect machines to enthusiasts and professionals globally.
Media Contact
Organization: UKING
Contact
Person: Media Relations
Website:
https://www.uking-online.com/
Email:
support@uking-online.com
Country:Germany
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About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Community Invited to Easter Egg Hunt at Church of Scientology Nashville
Nashville, Tennessee, 20th March 2026, ZEX PR WIRE, Families across Music City are invited to celebrate Easter together as the Church of Scientology Nashville hosts a festive community Easter Egg Hunt on Sunday, April 5, beginning at 11:00 a.m.

The event is open to all and designed as a joyful morning where children can dash, discover, and delight in a classic Easter tradition—hunting for colorful eggs hidden across the grounds. With special surprises tucked among the eggs, every child will have the chance to share in the excitement.
In addition to the egg hunt, families can enjoy a variety of activities throughout the morning, creating a lively and welcoming atmosphere for guests of all ages. The event is part of the Church’s ongoing effort to bring the community together through family-friendly celebrations that foster connection, goodwill, and fun.
The Church of Scientology Nashville has become a gathering place for community events and cultural celebrations throughout the year, welcoming neighbors from all walks of life. From seasonal festivities to open houses and humanitarian initiatives, the Church provides a space where individuals and families can come together in a spirit of unity and shared purpose.
“Our goal is simply to create a place where families can enjoy time together and build lasting memories,” said a representative of the Church. “Events like this Easter egg hunt are about bringing people together and celebrating the values we all share—joy, community, and kindness.”
The Easter Egg Hunt will take place at the Church of Scientology Nashville, located at 1130 8th Avenue South. Admission is free, and all are welcome to attend.
For more information about this event or other upcoming activities, visit the Church of Scientology Nashville or stop by for a visit.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
Press Release
Anthony Helinski Makes the Case for Bringing Hands-On Learning Back to the Classroom
Anthony Helinski, a Salem, New Hampshire educator and engineer, argues that practical, hands-on instruction produces more durable outcomes than abstract curriculum alone.
The Problem With Learning That Stays on Paper
New Hampshire, US, 20th March 2026, ZEX PR WIRE, After seven years teaching science and reading at Lawrence Public Schools in Lawrence, Massachusetts, Anthony Helinski developed a clear view of what separates students who retain information from those who do not. Inquiry-based learning, hands-on problem solving, and real-world application consistently outperformed passive instruction. The students who built things, tested things, and handled real materials in the classroom were the students who came back to class asking questions.


Helinski’s method was not accidental. It was the result of deliberate design, informed by his training in universal design for learning and his instinct for matching instruction to the learner rather than the learner to the instruction.
What Hands-On Learning Actually Requires
Practical instruction requires investment, and Helinski has never been reluctant to make that case. During his time in Andover, Massachusetts as an engineering and design teacher, he ran a civil engineering club and a woodworking club after school hours. He designed lessons around robotics, rocketry, and ergonomics. He created the conditions for students to encounter real problems and work toward real solutions.
The same philosophy informed his later work in the utility sector, where he developed onboarding and operator qualifications curriculum for Progressive Pipeline Management, a specialized pipelining company serving major east coast gas utilities. The principles carried over. Clear objectives, tested methods, iterative improvement.
Four Trends Shaping How People Learn in 2026
In a piece recently published by Barchart, Helinski outlined key shifts in how learning, work, and creation are evolving. His perspective draws on both classroom experience and field engineering, producing analysis grounded in practice rather than theory.
Helinski has also been featured in Brainz Magazine and AccessNewswire discussing the importance of returning to practical problem-solving frameworks in educational settings. His view is consistent: learning that cannot be applied has limited value, and the gap between academic instruction and real-world competency is a structural problem worth addressing directly.
What Educators and Learners Can Do Right Now
Helinski’s recommendation is to begin with the simplest version of hands-on engagement available in your current environment. Identify one concept in your curriculum or training program that could be demonstrated physically rather than described verbally. Build the demonstration before refining it. Test whether understanding improves. Iterate from there.
The engineering design process does not require expensive equipment. It requires a clear question, a method for testing answers, and a willingness to revise based on what you learn.
Take one concept you currently teach or train abstractly and find a way to make it physical this week. Note the difference in engagement and ask whether the outcome improved.
About Anthony Helinski
Anthony Helinski is a Salem, New Hampshire-based educator, project engineer, and woodworking entrepreneur. He holds two master’s degrees from Lesley University and spent seven years teaching science and reading at Lawrence Public Schools before transitioning to engineering design instruction and gas utilities project management. He is the founder of Helinski Custom Woodworking and can be reached through anthonyhelinski.com.
About Author
Disclaimer: The views, suggestions, and opinions expressed here are the sole responsibility of the experts. No Digi Observer journalist was involved in the writing and production of this article.
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